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mod key_buf;
mod key_map;
mod mouse_buf;
use winit::event::Event;
pub use self::{
key_buf::KeyBuf,
key_map::KeyMap,
mouse_buf::{MouseBuf, MouseButton},
};
pub fn update_input<'a>(
keyboard: &'a mut KeyBuf,
mouse: &'a mut MouseBuf,
events: impl IntoIterator<Item = &'a Event<'a, ()>>,
) {
update_input_opt(Some(keyboard), Some(mouse), events);
}
pub fn update_keyboard<'a>(
keyboard: &'a mut KeyBuf,
events: impl IntoIterator<Item = &'a Event<'a, ()>>,
) {
update_input_opt(Some(keyboard), None, events);
}
pub fn update_mouse<'a>(
mouse: &'a mut MouseBuf,
events: impl IntoIterator<Item = &'a Event<'a, ()>>,
) {
update_input_opt(None, Some(mouse), events);
}
fn update_input_opt<'a>(
mut keyboard: Option<&'a mut KeyBuf>,
mut mouse: Option<&'a mut MouseBuf>,
events: impl IntoIterator<Item = &'a Event<'a, ()>>,
) {
if let Some(keyboard) = keyboard.as_mut() {
keyboard.update();
}
if let Some(mouse) = mouse.as_mut() {
mouse.update();
}
for event in events.into_iter() {
if let Some(keyboard) = keyboard.as_mut() {
keyboard.handle_event(event);
}
if let Some(mouse) = mouse.as_mut() {
mouse.handle_event(event);
}
}
}