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use {
super::{
driver::{
Buffer, BufferInfo, ComputePipeline, ComputePipelineInfo, GraphicPipeline,
GraphicPipelineInfo, Image, ImageInfo, Shader,
},
event_loop::EventLoop,
},
std::sync::Arc,
};
impl EventLoop {
pub fn new_buffer(&self, info: impl Into<BufferInfo>) -> Arc<Buffer> {
Arc::new(Buffer::create(&self.device, info).unwrap())
}
pub fn new_compute_pipeline(
&self,
info: impl Into<ComputePipelineInfo>,
) -> Arc<ComputePipeline> {
Arc::new(ComputePipeline::create(&self.device, info).unwrap())
}
pub fn new_image(&self, info: impl Into<ImageInfo>) -> Arc<Image> {
Arc::new(self.new_image_raw(info))
}
pub fn new_image_raw(&self, info: impl Into<ImageInfo>) -> Image {
Image::create(&self.device, info).unwrap()
}
pub fn new_graphic_pipeline<S>(
&self,
info: impl Into<GraphicPipelineInfo>,
shaders: impl IntoIterator<Item = S>,
) -> Arc<GraphicPipeline>
where
S: Into<Shader>,
{
Arc::new(GraphicPipeline::create(&self.device, info, shaders).unwrap())
}
}