pub struct GraphicsShaderGroupCreateInfoNVBuilder<'a> { /* private fields */ }
Implementations§
source§impl<'a> GraphicsShaderGroupCreateInfoNVBuilder<'a>
impl<'a> GraphicsShaderGroupCreateInfoNVBuilder<'a>
pub fn stages( self, stages: &'a [PipelineShaderStageCreateInfo] ) -> GraphicsShaderGroupCreateInfoNVBuilder<'a>
pub fn vertex_input_state( self, vertex_input_state: &'a PipelineVertexInputStateCreateInfo ) -> GraphicsShaderGroupCreateInfoNVBuilder<'a>
pub fn tessellation_state( self, tessellation_state: &'a PipelineTessellationStateCreateInfo ) -> GraphicsShaderGroupCreateInfoNVBuilder<'a>
sourcepub fn build(self) -> GraphicsShaderGroupCreateInfoNV
pub fn build(self) -> GraphicsShaderGroupCreateInfoNV
Calling build will discard all the lifetime information. Only call this if
necessary! Builders implement Deref
targeting their corresponding Vulkan struct,
so references to builders can be passed directly to Vulkan functions.
Trait Implementations§
source§impl<'a> Deref for GraphicsShaderGroupCreateInfoNVBuilder<'a>
impl<'a> Deref for GraphicsShaderGroupCreateInfoNVBuilder<'a>
§type Target = GraphicsShaderGroupCreateInfoNV
type Target = GraphicsShaderGroupCreateInfoNV
The resulting type after dereferencing.
source§impl<'a> DerefMut for GraphicsShaderGroupCreateInfoNVBuilder<'a>
impl<'a> DerefMut for GraphicsShaderGroupCreateInfoNVBuilder<'a>
Auto Trait Implementations§
impl<'a> RefUnwindSafe for GraphicsShaderGroupCreateInfoNVBuilder<'a>
impl<'a> !Send for GraphicsShaderGroupCreateInfoNVBuilder<'a>
impl<'a> !Sync for GraphicsShaderGroupCreateInfoNVBuilder<'a>
impl<'a> Unpin for GraphicsShaderGroupCreateInfoNVBuilder<'a>
impl<'a> UnwindSafe for GraphicsShaderGroupCreateInfoNVBuilder<'a>
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T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
source§fn borrow_mut(&mut self) -> &mut T
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