pub struct EventLoop {
pub device: Arc<Device>,
pub window: Window,
/* private fields */
}
Expand description
Pumps an operating system event loop in order to handle input and other events while drawing to the screen, continuously.
Fields§
§device: Arc<Device>
Provides access to the current graphics device.
window: Window
Provides access to the current operating system window.
Implementations§
source§impl EventLoop
impl EventLoop
sourcepub fn new() -> EventLoopBuilder
pub fn new() -> EventLoopBuilder
Specifies an event loop.
sourcepub fn run<FrameFn>(self, frame_fn: FrameFn) -> Result<(), DisplayError>where
FrameFn: FnMut(FrameContext<'_>),
pub fn run<FrameFn>(self, frame_fn: FrameFn) -> Result<(), DisplayError>where
FrameFn: FnMut(FrameContext<'_>),
Begins running a windowed event loop, providing frame_fn
with a context of the current
frame.
Trait Implementations§
Auto Trait Implementations§
impl !RefUnwindSafe for EventLoop
impl !Send for EventLoop
impl !Sync for EventLoop
impl Unpin for EventLoop
impl !UnwindSafe for EventLoop
Blanket Implementations§
source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more