[−][src]Struct screen_13::gpu::Texture
A generic structure which can hold an N dimensional GPU texture.
Implementations
impl Texture<Image<U2>>
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Trait Implementations
impl<I> AsMut<<Backend as Backend>::Image> for Texture<I> where
I: AsMut<<_Backend as Backend>::Image> + AsRef<<_Backend as Backend>::Image>,
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I: AsMut<<_Backend as Backend>::Image> + AsRef<<_Backend as Backend>::Image>,
impl<I> AsRef<<Backend as Backend>::Image> for Texture<I> where
I: AsRef<<_Backend as Backend>::Image>,
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I: AsRef<<_Backend as Backend>::Image>,
impl<I> Debug for Texture<I> where
I: AsRef<<_Backend as Backend>::Image>,
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I: AsRef<<_Backend as Backend>::Image>,
impl<I> Drop for Texture<I> where
I: AsRef<<_Backend as Backend>::Image>,
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I: AsRef<<_Backend as Backend>::Image>,
Auto Trait Implementations
impl<I> !RefUnwindSafe for Texture<I>
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impl<I> !Send for Texture<I>
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impl<I> !Sync for Texture<I>
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impl<I> Unpin for Texture<I> where
I: Unpin,
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I: Unpin,
impl<I> !UnwindSafe for Texture<I>
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Blanket Implementations
impl<T> Any for T where
T: 'static + ?Sized,
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T: 'static + ?Sized,
impl<T> Borrow<T> for T where
T: ?Sized,
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T: ?Sized,
impl<T> BorrowMut<T> for T where
T: ?Sized,
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T: ?Sized,
pub fn borrow_mut(&mut self) -> &mut T
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impl<T> From<T> for T
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impl<T, U> Into<U> for T where
U: From<T>,
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U: From<T>,
impl<T> Pointable for T
pub const ALIGN: usize
type Init = T
The type for initializers.
pub unsafe fn init(init: <T as Pointable>::Init) -> usize
pub unsafe fn deref<'a>(ptr: usize) -> &'a T
pub unsafe fn deref_mut<'a>(ptr: usize) -> &'a mut T
pub unsafe fn drop(ptr: usize)
impl<T> Same<T> for T
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type Output = T
Should always be Self
impl<T, U> TryFrom<U> for T where
U: Into<T>,
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U: Into<T>,
type Error = Infallible
The type returned in the event of a conversion error.
pub fn try_from(value: U) -> Result<T, <T as TryFrom<U>>::Error>
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impl<T, U> TryInto<U> for T where
U: TryFrom<T>,
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U: TryFrom<T>,