[][src]Struct screen_13::fx::Fade

pub struct Fade { /* fields omitted */ }

Visually fades between two Screen implementations over time.

Examples

In order to fade from Foo to Bar you might:

use {screen_13::prelude_all::*, std::time::Duration};

fn main() {
    Engine::default().run(Box::new(Foo))
}

struct Foo;

impl Screen for Foo {
    ...

    fn update(self: Box<Self>, gpu: &Gpu, input: &Input) -> DynScreen {
        let b = Box::new(bar);
        let t = Duration::from_secs(1.0);

        // The Fade type will call render on (Foo) and bar for u, how handy! 🤖
        Fade::new(self, b, t)
    }
}

struct Bar;

impl Screen for Bar {
    ...
}

Note: Screens are only drawn, and not updated, during fade.

Implementations

impl Fade[src]

pub fn new(a: DynScreen, b: DynScreen, duration: Duration) -> Self[src]

Constructs a Fade from the given a and b screens and duration.

pub fn with_blend_mode(&mut self, mode: BlendMode)[src]

Sets the blend mode for this fade.

Trait Implementations

impl Screen for Fade[src]

Auto Trait Implementations

impl !RefUnwindSafe for Fade[src]

impl !Send for Fade[src]

impl !Sync for Fade[src]

impl Unpin for Fade[src]

impl !UnwindSafe for Fade[src]

Blanket Implementations

impl<T> Any for T where
    T: 'static + ?Sized
[src]

impl<T> Borrow<T> for T where
    T: ?Sized
[src]

impl<T> BorrowMut<T> for T where
    T: ?Sized
[src]

impl<T> From<T> for T[src]

impl<T, U> Into<U> for T where
    U: From<T>, 
[src]

impl<T> Pointable for T

type Init = T

The type for initializers.

impl<T> Same<T> for T[src]

type Output = T

Should always be Self

impl<T, U> TryFrom<U> for T where
    U: Into<T>, 
[src]

type Error = Infallible

The type returned in the event of a conversion error.

impl<T, U> TryInto<U> for T where
    U: TryFrom<T>, 
[src]

type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.