[][src]Module screen_13::pak

Note about keys: When baking assets using the .toml format you will not need to use the .toml extension in order to load and use the assets at runtime. For instance, when trying to read a model packed at models/thing.toml you might: gpu.read_model("models/thing")

Structs

Animation

Holds an Animation in a .pak file. For data transport only.

AnimationId

An identifier for Animation instances which is unique within one .pak file.

Bitmap

Holds a Bitmap in a .pak file. For data transport only.

BitmapFont

Holds a BitmapFont in a .pak file. For data transport only.

BitmapFontId

An identifier for BitmapFont instances which is unique within one .pak file.

BitmapId

An identifier for Bitmap instances which is unique within one .pak file.

BlobId

An identifier for byte array instances which is unique within one .pak file.

Channel

Describes the animation of one joint.

Material

Holds bitmap IDs to match what was setup in the asset .toml file.

MaterialId

An identifier for Material instances which is unique within one .pak file.

ModelId

An identifier for Model instances which is unique within one .pak file.

Pak

A wrapper type which allows callers to specify the Read and Seek implementations used to read assets.

PakBuf

Main serialization container for the .pak file format.

Scene

A container for references.

SceneId

An identifier for Scene instances which is unique within one .pak file.

TextId

An identifier for text fragments which is unique within one .pak file.

Enums

BitmapFormat

Describes the channels of a Bitmap.

ErrorKind

The kind of error that can be produced during a serialization or deserialization.