[−][src]Module screen_13::pak
Note about keys: When baking assets using the .toml format you will not need to use the .toml
extension in order to load and use the assets at runtime. For instance, when trying to read a
model packed at models/thing.toml you might: gpu.read_model("models/thing")
Structs
| Animation | Holds an |
| AnimationId | An identifier for |
| Bitmap | Holds a |
| BitmapFont | Holds a |
| BitmapFontId | An identifier for |
| BitmapId | An identifier for |
| BlobId | An identifier for byte array instances which is unique within one |
| Channel | Describes the animation of one joint. |
| Material | Holds bitmap IDs to match what was setup in the asset |
| MaterialId | An identifier for |
| ModelId | An identifier for |
| Pak | A wrapper type which allows callers to specify the |
| PakBuf | Main serialization container for the |
| Scene | A container for references. |
| SceneId | An identifier for |
| TextId | An identifier for text fragments which is unique within one |
Enums
| BitmapFormat | Describes the channels of a |
| ErrorKind | The kind of error that can be produced during a serialization or deserialization. |