Struct scoundrel::windowing::glyph_renderer::GlyphRenderer
source · [−]pub struct GlyphRenderer {
pub shader: GLuint,
pub vao: GLuint,
pub glyph_buffer_size: usize,
pub instance_glyphs_vbo: GLuint,
pub texture: Texture,
pub viewport: TMat4<f32>,
pub projection: TMat4<f32>,
pub camera: TMat4<f32>,
/* private fields */
}
Fields
shader: GLuint
vao: GLuint
glyph_buffer_size: usize
instance_glyphs_vbo: GLuint
texture: Texture
viewport: TMat4<f32>
projection: TMat4<f32>
camera: TMat4<f32>
Implementations
sourceimpl GlyphRenderer
impl GlyphRenderer
pub fn new(
window_size: LogicalSize,
render_options: &Presentation
) -> GlyphRenderer
pub fn render(&self, glyphs: &Vec<Glyph>)
pub fn get_uniforms(&self) -> Uniforms
Trait Implementations
Auto Trait Implementations
impl RefUnwindSafe for GlyphRenderer
impl Send for GlyphRenderer
impl Sync for GlyphRenderer
impl Unpin for GlyphRenderer
impl UnwindSafe for GlyphRenderer
Blanket Implementations
sourceimpl<T> BorrowMut<T> for T where
T: ?Sized,
impl<T> BorrowMut<T> for T where
T: ?Sized,
const: unstable · sourcefn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
impl<T> Pointable for T
impl<T> Pointable for T
impl<SS, SP> SupersetOf<SS> for SP where
SS: SubsetOf<SP>,
impl<SS, SP> SupersetOf<SS> for SP where
SS: SubsetOf<SP>,
fn to_subset(&self) -> Option<SS>
fn to_subset(&self) -> Option<SS>
The inverse inclusion map: attempts to construct self
from the equivalent element of its
superset. Read more
fn is_in_subset(&self) -> bool
fn is_in_subset(&self) -> bool
Checks if self
is actually part of its subset T
(and can be converted to it).
fn to_subset_unchecked(&self) -> SS
fn to_subset_unchecked(&self) -> SS
Use with care! Same as self.to_subset
but without any property checks. Always succeeds.
fn from_subset(element: &SS) -> SP
fn from_subset(element: &SS) -> SP
The inclusion map: converts self
to the equivalent element of its superset.