pub struct Engine {
pub options: EngineOptions,
pub pre_support_systems: PreSupportSystems,
pub post_support_systems: PostSupportSystems,
}
Fields
options: EngineOptions
pre_support_systems: PreSupportSystems
post_support_systems: PostSupportSystems
Implementations
sourceimpl Engine
impl Engine
pub fn new(options: EngineOptions) -> Engine
pub fn run(&self, main_loop: fn(_: PreSupportSystems, _: PostSupportSystems))
Auto Trait Implementations
impl RefUnwindSafe for Engine
impl Send for Engine
impl Sync for Engine
impl Unpin for Engine
impl UnwindSafe for Engine
Blanket Implementations
sourceimpl<T> BorrowMut<T> for T where
T: ?Sized,
impl<T> BorrowMut<T> for T where
T: ?Sized,
const: unstable · sourcefn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
impl<T> Pointable for T
impl<T> Pointable for T
impl<SS, SP> SupersetOf<SS> for SP where
SS: SubsetOf<SP>,
impl<SS, SP> SupersetOf<SS> for SP where
SS: SubsetOf<SP>,
fn to_subset(&self) -> Option<SS>
fn to_subset(&self) -> Option<SS>
The inverse inclusion map: attempts to construct self
from the equivalent element of its
superset. Read more
fn is_in_subset(&self) -> bool
fn is_in_subset(&self) -> bool
Checks if self
is actually part of its subset T
(and can be converted to it).
fn to_subset_unchecked(&self) -> SS
fn to_subset_unchecked(&self) -> SS
Use with care! Same as self.to_subset
but without any property checks. Always succeeds.
fn from_subset(element: &SS) -> SP
fn from_subset(element: &SS) -> SP
The inclusion map: converts self
to the equivalent element of its superset.