Module balltree

Module balltree 

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Ball tree for efficient nearest neighbor searches

Ball trees are spatial data structures that organize points in a metric space into a tree structure. Each node represents a hypersphere (ball) that contains a subset of the points. This implementation shares similarities with KD-tree, but can be more efficient for high-dimensional data or when using general distance metrics beyond Euclidean.

§Features

  • Fast construction of ball trees with customizable leaf size
  • Nearest neighbor queries with configurable k
  • Range queries to find all points within a distance
  • Support for all distance metrics defined in the distance module
  • Suitable for high-dimensional data where KD-trees become less efficient

§References

  • Omohundro, S.M. (1989) “Five Balltree Construction Algorithms”
  • Liu, T. et al. (2006) “An Investigation of Practical Approximate Nearest Neighbor Algorithms”
  • scikit-learn ball tree implementation

Structs§

BallTree
Ball tree for efficient nearest neighbor searches