scirs2_series/advanced_fusion_intelligence/
distributed.rs

1//! Distributed Computing Components for Advanced Fusion Intelligence
2//!
3//! This module contains distributed computing structures and implementations
4//! that are not specifically quantum-related, including task scheduling,
5//! resource management, and general distributed coordination.
6
7use scirs2_core::ndarray::Array1;
8use scirs2_core::numeric::{Float, FromPrimitive};
9use std::collections::HashMap;
10use std::fmt::Debug;
11
12use crate::error::Result;
13
14/// Distributed task scheduler for general workloads
15#[allow(dead_code)]
16#[derive(Debug, Clone)]
17pub struct DistributedTaskScheduler<F: Float + Debug> {
18    task_queue: Vec<DistributedTask<F>>,
19    available_nodes: Vec<usize>,
20    scheduling_strategy: SchedulingStrategy,
21}
22
23/// Individual distributed task
24#[allow(dead_code)]
25#[derive(Debug, Clone)]
26pub struct DistributedTask<F: Float + Debug> {
27    task_id: usize,
28    task_type: TaskType,
29    priority: F,
30    resource_requirements: ResourceRequirements<F>,
31    completion_status: TaskStatus,
32}
33
34/// Types of distributed tasks
35#[allow(dead_code)]
36#[derive(Debug, Clone)]
37pub enum TaskType {
38    /// Computation task
39    Computation,
40    /// Data processing task
41    DataProcessing,
42    /// Machine learning task
43    MachineLearning,
44    /// Quantum computation task
45    QuantumComputation,
46    /// Analysis task
47    Analysis,
48}
49
50/// Resource requirements for tasks
51#[allow(dead_code)]
52#[derive(Debug, Clone)]
53pub struct ResourceRequirements<F: Float + Debug> {
54    cpu_cores: usize,
55    memory_gb: F,
56    storage_gb: F,
57    network_bandwidth: F,
58    gpu_required: bool,
59}
60
61/// Task completion status
62#[allow(dead_code)]
63#[derive(Debug, Clone)]
64pub enum TaskStatus {
65    /// Task is pending
66    Pending,
67    /// Task is running
68    Running,
69    /// Task completed successfully
70    Completed,
71    /// Task failed
72    Failed,
73    /// Task was cancelled
74    Cancelled,
75}
76
77/// Strategies for task scheduling
78#[allow(dead_code)]
79#[derive(Debug, Clone)]
80pub enum SchedulingStrategy {
81    /// First-come, first-served
82    FCFS,
83    /// Round-robin scheduling
84    RoundRobin,
85    /// Priority-based scheduling
86    Priority,
87    /// Load balancing
88    LoadBalancing,
89    /// Quantum-optimal scheduling
90    QuantumOptimal,
91}
92
93/// Distributed resource manager
94#[allow(dead_code)]
95#[derive(Debug, Clone)]
96pub struct DistributedResourceManager<F: Float + Debug> {
97    available_resources: HashMap<usize, NodeResources<F>>,
98    resource_allocation: HashMap<usize, Vec<usize>>, // node_id -> task_ids
99    load_balancer: LoadBalancer<F>,
100}
101
102/// Resources available on a computing node
103#[allow(dead_code)]
104#[derive(Debug, Clone)]
105pub struct NodeResources<F: Float + Debug> {
106    node_id: usize,
107    cpu_cores: usize,
108    available_memory: F,
109    total_memory: F,
110    storage_capacity: F,
111    network_bandwidth: F,
112    gpu_count: usize,
113    utilization: F,
114}
115
116/// Load balancer for distributed systems
117#[allow(dead_code)]
118#[derive(Debug, Clone)]
119pub struct LoadBalancer<F: Float + Debug> {
120    balancing_algorithm: LoadBalancingAlgorithm,
121    load_metrics: Vec<LoadMetric<F>>,
122    rebalancing_threshold: F,
123}
124
125/// Load balancing algorithms
126#[allow(dead_code)]
127#[derive(Debug, Clone)]
128pub enum LoadBalancingAlgorithm {
129    /// Round-robin load balancing
130    RoundRobin,
131    /// Weighted round-robin
132    WeightedRoundRobin,
133    /// Least connections
134    LeastConnections,
135    /// CPU-based balancing
136    CpuBased,
137    /// Memory-based balancing
138    MemoryBased,
139}
140
141/// Metric for measuring system load
142#[allow(dead_code)]
143#[derive(Debug, Clone)]
144pub struct LoadMetric<F: Float + Debug> {
145    node_id: usize,
146    cpu_utilization: F,
147    memory_utilization: F,
148    network_utilization: F,
149    response_time: F,
150    task_count: usize,
151}
152
153/// Coordinator for distributed intelligence systems
154#[allow(dead_code)]
155#[derive(Debug, Clone)]
156pub struct DistributedIntelligenceCoordinator<F: Float + Debug> {
157    task_scheduler: DistributedTaskScheduler<F>,
158    resource_manager: DistributedResourceManager<F>,
159    communication_layer: CommunicationLayer<F>,
160    fault_tolerance: FaultToleranceSystem<F>,
161}
162
163/// Communication layer for distributed systems
164#[allow(dead_code)]
165#[derive(Debug, Clone)]
166pub struct CommunicationLayer<F: Float + Debug> {
167    communication_protocol: CommunicationProtocol,
168    message_queue: Vec<DistributedMessage<F>>,
169    network_topology: NetworkTopology,
170    bandwidth_allocation: HashMap<usize, F>,
171}
172
173/// Communication protocols for distributed systems
174#[allow(dead_code)]
175#[derive(Debug, Clone)]
176pub enum CommunicationProtocol {
177    /// TCP/IP protocol
178    TCP,
179    /// UDP protocol
180    UDP,
181    /// Message passing interface
182    MPI,
183    /// Remote procedure call
184    RPC,
185    /// Publish-subscribe
186    PubSub,
187}
188
189/// Message for distributed communication
190#[allow(dead_code)]
191#[derive(Debug, Clone)]
192pub struct DistributedMessage<F: Float + Debug> {
193    message_id: usize,
194    sender_id: usize,
195    receiver_id: usize,
196    message_type: MessageType,
197    payload: Vec<F>,
198    timestamp: F,
199    priority: MessagePriority,
200}
201
202/// Types of distributed messages
203#[allow(dead_code)]
204#[derive(Debug, Clone)]
205pub enum MessageType {
206    /// Task assignment message
207    TaskAssignment,
208    /// Result message
209    Result,
210    /// Status update message
211    StatusUpdate,
212    /// Control message
213    Control,
214    /// Heartbeat message
215    Heartbeat,
216}
217
218/// Priority levels for messages
219#[allow(dead_code)]
220#[derive(Debug, Clone)]
221pub enum MessagePriority {
222    /// Low priority
223    Low,
224    /// Normal priority
225    Normal,
226    /// High priority
227    High,
228    /// Critical priority
229    Critical,
230}
231
232/// Network topology for distributed systems
233#[allow(dead_code)]
234#[derive(Debug, Clone)]
235pub enum NetworkTopology {
236    /// Star topology
237    Star,
238    /// Ring topology
239    Ring,
240    /// Mesh topology
241    Mesh,
242    /// Tree topology
243    Tree,
244    /// Fully connected topology
245    FullyConnected,
246}
247
248/// Fault tolerance system for distributed computing
249#[allow(dead_code)]
250#[derive(Debug, Clone)]
251pub struct FaultToleranceSystem<F: Float + Debug> {
252    replication_factor: usize,
253    checkpoint_interval: F,
254    failure_detection: FailureDetection<F>,
255    recovery_mechanisms: Vec<RecoveryMechanism<F>>,
256}
257
258/// System for detecting failures in distributed systems
259#[allow(dead_code)]
260#[derive(Debug, Clone)]
261pub struct FailureDetection<F: Float + Debug> {
262    detection_algorithms: Vec<DetectionAlgorithm<F>>,
263    heartbeat_interval: F,
264    timeout_threshold: F,
265    failure_probability: F,
266}
267
268/// Algorithm for failure detection
269#[allow(dead_code)]
270#[derive(Debug, Clone)]
271pub struct DetectionAlgorithm<F: Float + Debug> {
272    algorithm_name: String,
273    detection_accuracy: F,
274    false_positive_rate: F,
275    detection_latency: F,
276}
277
278/// Mechanism for recovering from failures
279#[allow(dead_code)]
280#[derive(Debug, Clone)]
281pub struct RecoveryMechanism<F: Float + Debug> {
282    mechanism_type: RecoveryType,
283    recovery_time: F,
284    success_rate: F,
285    resource_overhead: F,
286}
287
288/// Types of recovery mechanisms
289#[allow(dead_code)]
290#[derive(Debug, Clone)]
291pub enum RecoveryType {
292    /// Restart failed components
293    Restart,
294    /// Failover to backup
295    Failover,
296    /// Load redistribution
297    Redistribution,
298    /// Checkpoint recovery
299    CheckpointRecovery,
300    /// Replication recovery
301    ReplicationRecovery,
302}
303
304impl<F: Float + Debug + Clone + FromPrimitive> DistributedTaskScheduler<F> {
305    /// Create new distributed task scheduler
306    pub fn new(strategy: SchedulingStrategy) -> Self {
307        DistributedTaskScheduler {
308            task_queue: Vec::new(),
309            available_nodes: vec![0, 1, 2, 3], // Default 4 nodes
310            scheduling_strategy: strategy,
311        }
312    }
313
314    /// Add task to the scheduler
315    pub fn add_task(&mut self, task: DistributedTask<F>) {
316        self.task_queue.push(task);
317    }
318
319    /// Schedule tasks across available nodes
320    pub fn schedule_tasks(&mut self) -> Result<HashMap<usize, Vec<usize>>> {
321        let mut schedule = HashMap::new();
322
323        match self.scheduling_strategy {
324            SchedulingStrategy::RoundRobin => {
325                self.round_robin_scheduling(&mut schedule)?;
326            }
327            SchedulingStrategy::Priority => {
328                self.priority_scheduling(&mut schedule)?;
329            }
330            SchedulingStrategy::LoadBalancing => {
331                self.load_balancing_scheduling(&mut schedule)?;
332            }
333            _ => {
334                self.fcfs_scheduling(&mut schedule)?;
335            }
336        }
337
338        Ok(schedule)
339    }
340
341    /// First-come, first-served scheduling
342    fn fcfs_scheduling(&mut self, schedule: &mut HashMap<usize, Vec<usize>>) -> Result<()> {
343        let mut node_index = 0;
344
345        for task in &self.task_queue {
346            let node_id = self.available_nodes[node_index % self.available_nodes.len()];
347            let task_list = schedule.entry(node_id).or_default();
348            task_list.push(task.task_id);
349            node_index += 1;
350        }
351
352        Ok(())
353    }
354
355    /// Round-robin scheduling
356    fn round_robin_scheduling(&mut self, schedule: &mut HashMap<usize, Vec<usize>>) -> Result<()> {
357        for (i, task) in self.task_queue.iter().enumerate() {
358            let node_id = self.available_nodes[i % self.available_nodes.len()];
359            let task_list = schedule.entry(node_id).or_default();
360            task_list.push(task.task_id);
361        }
362
363        Ok(())
364    }
365
366    /// Priority-based scheduling
367    fn priority_scheduling(&mut self, schedule: &mut HashMap<usize, Vec<usize>>) -> Result<()> {
368        // Sort tasks by priority
369        self.task_queue
370            .sort_by(|a, b| b.priority.partial_cmp(&a.priority).unwrap());
371
372        // Assign high-priority tasks first
373        let mut node_index = 0;
374        for task in &self.task_queue {
375            let node_id = self.available_nodes[node_index % self.available_nodes.len()];
376            let task_list = schedule.entry(node_id).or_default();
377            task_list.push(task.task_id);
378            node_index += 1;
379        }
380
381        Ok(())
382    }
383
384    /// Load balancing scheduling
385    fn load_balancing_scheduling(
386        &mut self,
387        schedule: &mut HashMap<usize, Vec<usize>>,
388    ) -> Result<()> {
389        // Simplified load balancing - assign to node with least tasks
390        for task in &self.task_queue {
391            let least_loaded_node = self
392                .available_nodes
393                .iter()
394                .min_by_key(|&&node_id| {
395                    schedule.get(&node_id).map(|tasks| tasks.len()).unwrap_or(0)
396                })
397                .copied()
398                .unwrap_or(self.available_nodes[0]);
399
400            let task_list = schedule.entry(least_loaded_node).or_default();
401            task_list.push(task.task_id);
402        }
403
404        Ok(())
405    }
406
407    /// Get scheduling statistics
408    pub fn get_scheduling_stats(&self) -> HashMap<String, usize> {
409        let mut stats = HashMap::new();
410        stats.insert("total_tasks".to_string(), self.task_queue.len());
411        stats.insert("available_nodes".to_string(), self.available_nodes.len());
412
413        // Count tasks by status
414        let mut pending_count = 0;
415        let mut running_count = 0;
416        let mut completed_count = 0;
417
418        for task in &self.task_queue {
419            match task.completion_status {
420                TaskStatus::Pending => pending_count += 1,
421                TaskStatus::Running => running_count += 1,
422                TaskStatus::Completed => completed_count += 1,
423                _ => {}
424            }
425        }
426
427        stats.insert("pending_tasks".to_string(), pending_count);
428        stats.insert("running_tasks".to_string(), running_count);
429        stats.insert("completed_tasks".to_string(), completed_count);
430
431        stats
432    }
433}
434
435impl<F: Float + Debug + Clone + FromPrimitive> DistributedTask<F> {
436    /// Create new distributed task
437    pub fn new(task_id: usize, task_type: TaskType, priority: F) -> Self {
438        DistributedTask {
439            task_id,
440            task_type,
441            priority,
442            resource_requirements: ResourceRequirements::default(),
443            completion_status: TaskStatus::Pending,
444        }
445    }
446
447    /// Update task status
448    pub fn update_status(&mut self, new_status: TaskStatus) {
449        self.completion_status = new_status;
450    }
451
452    /// Check if task is complete
453    pub fn is_complete(&self) -> bool {
454        matches!(self.completion_status, TaskStatus::Completed)
455    }
456
457    /// Estimate task execution time
458    pub fn estimate_execution_time(&self) -> F {
459        match self.task_type {
460            TaskType::Computation => F::from_f64(10.0).unwrap(),
461            TaskType::DataProcessing => F::from_f64(15.0).unwrap(),
462            TaskType::MachineLearning => F::from_f64(30.0).unwrap(),
463            TaskType::QuantumComputation => F::from_f64(5.0).unwrap(),
464            TaskType::Analysis => F::from_f64(20.0).unwrap(),
465        }
466    }
467}
468
469impl<F: Float + Debug + Clone + FromPrimitive> Default for ResourceRequirements<F> {
470    fn default() -> Self {
471        ResourceRequirements {
472            cpu_cores: 2,
473            memory_gb: F::from_f64(4.0).unwrap(),
474            storage_gb: F::from_f64(10.0).unwrap(),
475            network_bandwidth: F::from_f64(100.0).unwrap(), // Mbps
476            gpu_required: false,
477        }
478    }
479}
480
481impl<F: Float + Debug + Clone + FromPrimitive> Default for DistributedResourceManager<F> {
482    fn default() -> Self {
483        Self::new()
484    }
485}
486
487impl<F: Float + Debug + Clone + FromPrimitive> DistributedResourceManager<F> {
488    /// Create new distributed resource manager
489    pub fn new() -> Self {
490        let mut available_resources = HashMap::new();
491
492        // Initialize with default nodes
493        for i in 0..4 {
494            let node = NodeResources {
495                node_id: i,
496                cpu_cores: 8,
497                available_memory: F::from_f64(16.0).unwrap(),
498                total_memory: F::from_f64(16.0).unwrap(),
499                storage_capacity: F::from_f64(1000.0).unwrap(),
500                network_bandwidth: F::from_f64(1000.0).unwrap(),
501                gpu_count: 1,
502                utilization: F::zero(),
503            };
504            available_resources.insert(i, node);
505        }
506
507        DistributedResourceManager {
508            available_resources,
509            resource_allocation: HashMap::new(),
510            load_balancer: LoadBalancer::new(),
511        }
512    }
513
514    /// Allocate resources for a task
515    pub fn allocate_resources(&mut self, task: &DistributedTask<F>) -> Result<Option<usize>> {
516        // Find suitable node for the task
517        let node_ids: Vec<usize> = self.available_resources.keys().cloned().collect();
518        for node_id in node_ids {
519            let node_resources = self.available_resources.get(&node_id).unwrap();
520            if self.can_accommodate_task(node_resources, task) {
521                // Allocate resources
522                self.allocate_task_to_node(node_id, task.task_id)?;
523                self.update_node_utilization(node_id, task)?;
524                return Ok(Some(node_id));
525            }
526        }
527
528        Ok(None) // No suitable node found
529    }
530
531    /// Check if node can accommodate task
532    fn can_accommodate_task(&self, node: &NodeResources<F>, task: &DistributedTask<F>) -> bool {
533        node.cpu_cores >= task.resource_requirements.cpu_cores
534            && node.available_memory >= task.resource_requirements.memory_gb
535            && (!task.resource_requirements.gpu_required || node.gpu_count > 0)
536    }
537
538    /// Allocate task to specific node
539    fn allocate_task_to_node(&mut self, node_id: usize, task_id: usize) -> Result<()> {
540        let task_list = self.resource_allocation.entry(node_id).or_default();
541        task_list.push(task_id);
542        Ok(())
543    }
544
545    /// Update node utilization after task allocation
546    fn update_node_utilization(&mut self, node_id: usize, task: &DistributedTask<F>) -> Result<()> {
547        if let Some(node) = self.available_resources.get_mut(&node_id) {
548            node.available_memory = node.available_memory - task.resource_requirements.memory_gb;
549
550            // Calculate new utilization
551            let memory_utilization =
552                (node.total_memory - node.available_memory) / node.total_memory;
553            node.utilization = memory_utilization;
554        }
555        Ok(())
556    }
557
558    /// Get resource utilization statistics
559    pub fn get_utilization_stats(&self) -> HashMap<usize, F> {
560        self.available_resources
561            .iter()
562            .map(|(&node_id, node)| (node_id, node.utilization))
563            .collect()
564    }
565}
566
567impl<F: Float + Debug + Clone + FromPrimitive> Default for LoadBalancer<F> {
568    fn default() -> Self {
569        Self::new()
570    }
571}
572
573impl<F: Float + Debug + Clone + FromPrimitive> LoadBalancer<F> {
574    /// Create new load balancer
575    pub fn new() -> Self {
576        LoadBalancer {
577            balancing_algorithm: LoadBalancingAlgorithm::RoundRobin,
578            load_metrics: Vec::new(),
579            rebalancing_threshold: F::from_f64(0.8).unwrap(),
580        }
581    }
582
583    /// Balance load across nodes
584    pub fn balance_load(&mut self, node_loads: &HashMap<usize, F>) -> Result<Vec<(usize, usize)>> {
585        let mut rebalancing_actions = Vec::new();
586
587        // Find overloaded and underloaded nodes
588        let avg_load = node_loads.values().fold(F::zero(), |acc, &load| acc + load)
589            / F::from_usize(node_loads.len()).unwrap();
590
591        let mut overloaded_nodes = Vec::new();
592        let mut underloaded_nodes = Vec::new();
593
594        for (&node_id, &load) in node_loads {
595            if load > self.rebalancing_threshold {
596                overloaded_nodes.push(node_id);
597            } else if load < avg_load * F::from_f64(0.5).unwrap() {
598                underloaded_nodes.push(node_id);
599            }
600        }
601
602        // Create rebalancing actions
603        for &overloaded_node in &overloaded_nodes {
604            if let Some(&underloaded_node) = underloaded_nodes.first() {
605                rebalancing_actions.push((overloaded_node, underloaded_node));
606            }
607        }
608
609        Ok(rebalancing_actions)
610    }
611
612    /// Update load metrics
613    pub fn update_metrics(&mut self, node_id: usize, metrics: LoadMetric<F>) {
614        // Remove old metrics for this node
615        self.load_metrics.retain(|m| m.node_id != node_id);
616        // Add new metrics
617        self.load_metrics.push(metrics);
618    }
619}
620
621impl<F: Float + Debug + Clone + FromPrimitive> Default for DistributedIntelligenceCoordinator<F> {
622    fn default() -> Self {
623        Self::new()
624    }
625}
626
627impl<F: Float + Debug + Clone + FromPrimitive> DistributedIntelligenceCoordinator<F> {
628    /// Create new distributed intelligence coordinator
629    pub fn new() -> Self {
630        DistributedIntelligenceCoordinator {
631            task_scheduler: DistributedTaskScheduler::new(SchedulingStrategy::LoadBalancing),
632            resource_manager: DistributedResourceManager::new(),
633            communication_layer: CommunicationLayer::new(),
634            fault_tolerance: FaultToleranceSystem::new(),
635        }
636    }
637
638    /// Coordinate distributed processing of data
639    pub fn coordinate_processing(&mut self, data: &Array1<F>) -> Result<Array1<F>> {
640        // Create tasks from data
641        let tasks = self.create_tasks_from_data(data)?;
642
643        // Schedule tasks
644        for task in tasks {
645            self.task_scheduler.add_task(task);
646        }
647
648        let schedule = self.task_scheduler.schedule_tasks()?;
649
650        // Allocate resources
651        for (node_id, task_ids) in schedule {
652            for task_id in task_ids {
653                // Simulate task execution
654                let result = self.simulate_task_execution(task_id, node_id)?;
655                // Handle result...
656            }
657        }
658
659        // Return processed data (simplified)
660        Ok(data.clone())
661    }
662
663    /// Create tasks from input data
664    fn create_tasks_from_data(&self, data: &Array1<F>) -> Result<Vec<DistributedTask<F>>> {
665        let mut tasks = Vec::new();
666
667        // Create tasks based on data chunks
668        let chunk_size = (data.len() / 4).max(1); // Distribute across 4 nodes
669
670        for (i, chunk) in data
671            .axis_chunks_iter(scirs2_core::ndarray::Axis(0), chunk_size)
672            .enumerate()
673        {
674            let task = DistributedTask::new(i, TaskType::DataProcessing, F::from_f64(1.0).unwrap());
675            tasks.push(task);
676        }
677
678        Ok(tasks)
679    }
680
681    /// Simulate task execution
682    fn simulate_task_execution(&mut self, task_id: usize, nodeid: usize) -> Result<Array1<F>> {
683        // Simulate processing delay
684        let execution_time = F::from_f64(0.1).unwrap(); // 100ms
685
686        // Create dummy result
687        let result = Array1::from_elem(
688            10,
689            F::from_f64(scirs2_core::random::random::<f64>()).unwrap(),
690        );
691
692        Ok(result)
693    }
694}
695
696impl<F: Float + Debug + Clone + FromPrimitive> Default for CommunicationLayer<F> {
697    fn default() -> Self {
698        Self::new()
699    }
700}
701
702impl<F: Float + Debug + Clone + FromPrimitive> CommunicationLayer<F> {
703    /// Create new communication layer
704    pub fn new() -> Self {
705        CommunicationLayer {
706            communication_protocol: CommunicationProtocol::TCP,
707            message_queue: Vec::new(),
708            network_topology: NetworkTopology::Mesh,
709            bandwidth_allocation: HashMap::new(),
710        }
711    }
712
713    /// Send message between nodes
714    pub fn send_message(&mut self, message: DistributedMessage<F>) -> Result<()> {
715        // Add message to queue
716        self.message_queue.push(message);
717
718        // In a real implementation, this would send the message over the network
719        Ok(())
720    }
721
722    /// Receive messages from queue
723    pub fn receive_messages(&mut self) -> Vec<DistributedMessage<F>> {
724        let messages = self.message_queue.clone();
725        self.message_queue.clear();
726        messages
727    }
728
729    /// Allocate bandwidth to nodes
730    pub fn allocate_bandwidth(&mut self, node_id: usize, bandwidth: F) {
731        self.bandwidth_allocation.insert(node_id, bandwidth);
732    }
733}
734
735impl<F: Float + Debug + Clone + FromPrimitive> Default for FaultToleranceSystem<F> {
736    fn default() -> Self {
737        Self::new()
738    }
739}
740
741impl<F: Float + Debug + Clone + FromPrimitive> FaultToleranceSystem<F> {
742    /// Create new fault tolerance system
743    pub fn new() -> Self {
744        FaultToleranceSystem {
745            replication_factor: 3,
746            checkpoint_interval: F::from_f64(60.0).unwrap(), // 60 seconds
747            failure_detection: FailureDetection::new(),
748            recovery_mechanisms: vec![
749                RecoveryMechanism::new(RecoveryType::Restart),
750                RecoveryMechanism::new(RecoveryType::Failover),
751            ],
752        }
753    }
754
755    /// Handle node failures
756    pub fn handle_failure(&mut self, failed_nodeid: usize) -> Result<RecoveryType> {
757        // Select appropriate recovery mechanism
758        for mechanism in &self.recovery_mechanisms {
759            if mechanism.success_rate > F::from_f64(0.8).unwrap() {
760                return Ok(mechanism.mechanism_type.clone());
761            }
762        }
763
764        Ok(RecoveryType::Restart) // Default recovery
765    }
766
767    /// Create checkpoint for fault recovery
768    pub fn create_checkpoint(&self, data: &Array1<F>) -> Result<Array1<F>> {
769        // In a real implementation, this would save state to persistent storage
770        Ok(data.clone())
771    }
772}
773
774impl<F: Float + Debug + Clone + FromPrimitive> Default for FailureDetection<F> {
775    fn default() -> Self {
776        Self::new()
777    }
778}
779
780impl<F: Float + Debug + Clone + FromPrimitive> FailureDetection<F> {
781    /// Create new failure detection system
782    pub fn new() -> Self {
783        FailureDetection {
784            detection_algorithms: vec![DetectionAlgorithm {
785                algorithm_name: "heartbeat_monitor".to_string(),
786                detection_accuracy: F::from_f64(0.95).unwrap(),
787                false_positive_rate: F::from_f64(0.05).unwrap(),
788                detection_latency: F::from_f64(5.0).unwrap(),
789            }],
790            heartbeat_interval: F::from_f64(1.0).unwrap(), // 1 second
791            timeout_threshold: F::from_f64(5.0).unwrap(),  // 5 seconds
792            failure_probability: F::from_f64(0.01).unwrap(),
793        }
794    }
795
796    /// Detect failures in distributed system
797    pub fn detect_failures(&mut self, node_statuses: &HashMap<usize, bool>) -> Result<Vec<usize>> {
798        let mut failed_nodes = Vec::new();
799
800        for (&node_id, &is_responsive) in node_statuses {
801            if !is_responsive {
802                failed_nodes.push(node_id);
803            }
804        }
805
806        Ok(failed_nodes)
807    }
808}
809
810impl<F: Float + Debug + Clone + FromPrimitive> RecoveryMechanism<F> {
811    /// Create new recovery mechanism
812    pub fn new(mechanism_type: RecoveryType) -> Self {
813        let (recovery_time, success_rate, resource_overhead) = match mechanism_type {
814            RecoveryType::Restart => (
815                F::from_f64(10.0).unwrap(),
816                F::from_f64(0.9).unwrap(),
817                F::from_f64(0.1).unwrap(),
818            ),
819            RecoveryType::Failover => (
820                F::from_f64(5.0).unwrap(),
821                F::from_f64(0.95).unwrap(),
822                F::from_f64(0.2).unwrap(),
823            ),
824            RecoveryType::Redistribution => (
825                F::from_f64(15.0).unwrap(),
826                F::from_f64(0.85).unwrap(),
827                F::from_f64(0.15).unwrap(),
828            ),
829            RecoveryType::CheckpointRecovery => (
830                F::from_f64(20.0).unwrap(),
831                F::from_f64(0.8).unwrap(),
832                F::from_f64(0.05).unwrap(),
833            ),
834            RecoveryType::ReplicationRecovery => (
835                F::from_f64(8.0).unwrap(),
836                F::from_f64(0.92).unwrap(),
837                F::from_f64(0.3).unwrap(),
838            ),
839        };
840
841        RecoveryMechanism {
842            mechanism_type,
843            recovery_time,
844            success_rate,
845            resource_overhead,
846        }
847    }
848
849    /// Apply recovery mechanism
850    pub fn apply_recovery(&self, failedtasks: &[usize]) -> Result<bool> {
851        // Simulate recovery process
852        let recovery_success =
853            self.success_rate > F::from_f64(scirs2_core::random::random::<f64>()).unwrap();
854
855        if recovery_success {
856            // Recovery successful
857            Ok(true)
858        } else {
859            // Recovery failed
860            Ok(false)
861        }
862    }
863}
864
865impl<F: Float + Debug + Clone + FromPrimitive> DistributedMessage<F> {
866    /// Create new distributed message
867    pub fn new(
868        message_id: usize,
869        sender_id: usize,
870        receiver_id: usize,
871        message_type: MessageType,
872        payload: Vec<F>,
873    ) -> Self {
874        DistributedMessage {
875            message_id,
876            sender_id,
877            receiver_id,
878            message_type,
879            payload,
880            timestamp: F::from_f64(0.0).unwrap(), // Would use actual timestamp
881            priority: MessagePriority::Normal,
882        }
883    }
884
885    /// Set message priority
886    pub fn with_priority(mut self, priority: MessagePriority) -> Self {
887        self.priority = priority;
888        self
889    }
890
891    /// Get message size
892    pub fn size(&self) -> usize {
893        self.payload.len()
894    }
895}