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scirs2_series/advanced_fusion_intelligence/
distributed.rs

1//! Distributed Computing Components for Advanced Fusion Intelligence
2//!
3//! This module contains distributed computing structures and implementations
4//! that are not specifically quantum-related, including task scheduling,
5//! resource management, and general distributed coordination.
6
7use scirs2_core::ndarray::Array1;
8use scirs2_core::numeric::{Float, FromPrimitive};
9use std::collections::HashMap;
10use std::fmt::Debug;
11
12use crate::error::Result;
13
14/// Distributed task scheduler for general workloads
15#[allow(dead_code)]
16#[derive(Debug, Clone)]
17pub struct DistributedTaskScheduler<F: Float + Debug> {
18    task_queue: Vec<DistributedTask<F>>,
19    available_nodes: Vec<usize>,
20    scheduling_strategy: SchedulingStrategy,
21}
22
23/// Individual distributed task
24#[allow(dead_code)]
25#[derive(Debug, Clone)]
26pub struct DistributedTask<F: Float + Debug> {
27    task_id: usize,
28    task_type: TaskType,
29    priority: F,
30    resource_requirements: ResourceRequirements<F>,
31    completion_status: TaskStatus,
32}
33
34/// Types of distributed tasks
35#[allow(dead_code)]
36#[derive(Debug, Clone)]
37pub enum TaskType {
38    /// Computation task
39    Computation,
40    /// Data processing task
41    DataProcessing,
42    /// Machine learning task
43    MachineLearning,
44    /// Quantum computation task
45    QuantumComputation,
46    /// Analysis task
47    Analysis,
48}
49
50/// Resource requirements for tasks
51#[allow(dead_code)]
52#[derive(Debug, Clone)]
53pub struct ResourceRequirements<F: Float + Debug> {
54    cpu_cores: usize,
55    memory_gb: F,
56    storage_gb: F,
57    network_bandwidth: F,
58    gpu_required: bool,
59}
60
61/// Task completion status
62#[allow(dead_code)]
63#[derive(Debug, Clone)]
64pub enum TaskStatus {
65    /// Task is pending
66    Pending,
67    /// Task is running
68    Running,
69    /// Task completed successfully
70    Completed,
71    /// Task failed
72    Failed,
73    /// Task was cancelled
74    Cancelled,
75}
76
77/// Strategies for task scheduling
78#[allow(dead_code)]
79#[derive(Debug, Clone)]
80pub enum SchedulingStrategy {
81    /// First-come, first-served
82    FCFS,
83    /// Round-robin scheduling
84    RoundRobin,
85    /// Priority-based scheduling
86    Priority,
87    /// Load balancing
88    LoadBalancing,
89    /// Quantum-optimal scheduling
90    QuantumOptimal,
91}
92
93/// Distributed resource manager
94#[allow(dead_code)]
95#[derive(Debug, Clone)]
96pub struct DistributedResourceManager<F: Float + Debug> {
97    available_resources: HashMap<usize, NodeResources<F>>,
98    resource_allocation: HashMap<usize, Vec<usize>>, // node_id -> task_ids
99    load_balancer: LoadBalancer<F>,
100}
101
102/// Resources available on a computing node
103#[allow(dead_code)]
104#[derive(Debug, Clone)]
105pub struct NodeResources<F: Float + Debug> {
106    node_id: usize,
107    cpu_cores: usize,
108    available_memory: F,
109    total_memory: F,
110    storage_capacity: F,
111    network_bandwidth: F,
112    gpu_count: usize,
113    utilization: F,
114}
115
116/// Load balancer for distributed systems
117#[allow(dead_code)]
118#[derive(Debug, Clone)]
119pub struct LoadBalancer<F: Float + Debug> {
120    balancing_algorithm: LoadBalancingAlgorithm,
121    load_metrics: Vec<LoadMetric<F>>,
122    rebalancing_threshold: F,
123}
124
125/// Load balancing algorithms
126#[allow(dead_code)]
127#[derive(Debug, Clone)]
128pub enum LoadBalancingAlgorithm {
129    /// Round-robin load balancing
130    RoundRobin,
131    /// Weighted round-robin
132    WeightedRoundRobin,
133    /// Least connections
134    LeastConnections,
135    /// CPU-based balancing
136    CpuBased,
137    /// Memory-based balancing
138    MemoryBased,
139}
140
141/// Metric for measuring system load
142#[allow(dead_code)]
143#[derive(Debug, Clone)]
144pub struct LoadMetric<F: Float + Debug> {
145    node_id: usize,
146    cpu_utilization: F,
147    memory_utilization: F,
148    network_utilization: F,
149    response_time: F,
150    task_count: usize,
151}
152
153/// Coordinator for distributed intelligence systems
154#[allow(dead_code)]
155#[derive(Debug, Clone)]
156pub struct DistributedIntelligenceCoordinator<F: Float + Debug> {
157    task_scheduler: DistributedTaskScheduler<F>,
158    resource_manager: DistributedResourceManager<F>,
159    communication_layer: CommunicationLayer<F>,
160    fault_tolerance: FaultToleranceSystem<F>,
161}
162
163/// Communication layer for distributed systems
164#[allow(dead_code)]
165#[derive(Debug, Clone)]
166pub struct CommunicationLayer<F: Float + Debug> {
167    communication_protocol: CommunicationProtocol,
168    message_queue: Vec<DistributedMessage<F>>,
169    network_topology: NetworkTopology,
170    bandwidth_allocation: HashMap<usize, F>,
171}
172
173/// Communication protocols for distributed systems
174#[allow(dead_code)]
175#[derive(Debug, Clone)]
176pub enum CommunicationProtocol {
177    /// TCP/IP protocol
178    TCP,
179    /// UDP protocol
180    UDP,
181    /// Message passing interface
182    MPI,
183    /// Remote procedure call
184    RPC,
185    /// Publish-subscribe
186    PubSub,
187}
188
189/// Message for distributed communication
190#[allow(dead_code)]
191#[derive(Debug, Clone)]
192pub struct DistributedMessage<F: Float + Debug> {
193    message_id: usize,
194    sender_id: usize,
195    receiver_id: usize,
196    message_type: MessageType,
197    payload: Vec<F>,
198    timestamp: F,
199    priority: MessagePriority,
200}
201
202/// Types of distributed messages
203#[allow(dead_code)]
204#[derive(Debug, Clone)]
205pub enum MessageType {
206    /// Task assignment message
207    TaskAssignment,
208    /// Result message
209    Result,
210    /// Status update message
211    StatusUpdate,
212    /// Control message
213    Control,
214    /// Heartbeat message
215    Heartbeat,
216}
217
218/// Priority levels for messages
219#[allow(dead_code)]
220#[derive(Debug, Clone)]
221pub enum MessagePriority {
222    /// Low priority
223    Low,
224    /// Normal priority
225    Normal,
226    /// High priority
227    High,
228    /// Critical priority
229    Critical,
230}
231
232/// Network topology for distributed systems
233#[allow(dead_code)]
234#[derive(Debug, Clone)]
235pub enum NetworkTopology {
236    /// Star topology
237    Star,
238    /// Ring topology
239    Ring,
240    /// Mesh topology
241    Mesh,
242    /// Tree topology
243    Tree,
244    /// Fully connected topology
245    FullyConnected,
246}
247
248/// Fault tolerance system for distributed computing
249#[allow(dead_code)]
250#[derive(Debug, Clone)]
251pub struct FaultToleranceSystem<F: Float + Debug> {
252    replication_factor: usize,
253    checkpoint_interval: F,
254    failure_detection: FailureDetection<F>,
255    recovery_mechanisms: Vec<RecoveryMechanism<F>>,
256}
257
258/// System for detecting failures in distributed systems
259#[allow(dead_code)]
260#[derive(Debug, Clone)]
261pub struct FailureDetection<F: Float + Debug> {
262    detection_algorithms: Vec<DetectionAlgorithm<F>>,
263    heartbeat_interval: F,
264    timeout_threshold: F,
265    failure_probability: F,
266}
267
268/// Algorithm for failure detection
269#[allow(dead_code)]
270#[derive(Debug, Clone)]
271pub struct DetectionAlgorithm<F: Float + Debug> {
272    algorithm_name: String,
273    detection_accuracy: F,
274    false_positive_rate: F,
275    detection_latency: F,
276}
277
278/// Mechanism for recovering from failures
279#[allow(dead_code)]
280#[derive(Debug, Clone)]
281pub struct RecoveryMechanism<F: Float + Debug> {
282    mechanism_type: RecoveryType,
283    recovery_time: F,
284    success_rate: F,
285    resource_overhead: F,
286}
287
288/// Types of recovery mechanisms
289#[allow(dead_code)]
290#[derive(Debug, Clone)]
291pub enum RecoveryType {
292    /// Restart failed components
293    Restart,
294    /// Failover to backup
295    Failover,
296    /// Load redistribution
297    Redistribution,
298    /// Checkpoint recovery
299    CheckpointRecovery,
300    /// Replication recovery
301    ReplicationRecovery,
302}
303
304impl<F: Float + Debug + Clone + FromPrimitive> DistributedTaskScheduler<F> {
305    /// Create new distributed task scheduler
306    pub fn new(strategy: SchedulingStrategy) -> Self {
307        DistributedTaskScheduler {
308            task_queue: Vec::new(),
309            available_nodes: vec![0, 1, 2, 3], // Default 4 nodes
310            scheduling_strategy: strategy,
311        }
312    }
313
314    /// Add task to the scheduler
315    pub fn add_task(&mut self, task: DistributedTask<F>) {
316        self.task_queue.push(task);
317    }
318
319    /// Schedule tasks across available nodes
320    pub fn schedule_tasks(&mut self) -> Result<HashMap<usize, Vec<usize>>> {
321        let mut schedule = HashMap::new();
322
323        match self.scheduling_strategy {
324            SchedulingStrategy::RoundRobin => {
325                self.round_robin_scheduling(&mut schedule)?;
326            }
327            SchedulingStrategy::Priority => {
328                self.priority_scheduling(&mut schedule)?;
329            }
330            SchedulingStrategy::LoadBalancing => {
331                self.load_balancing_scheduling(&mut schedule)?;
332            }
333            _ => {
334                self.fcfs_scheduling(&mut schedule)?;
335            }
336        }
337
338        Ok(schedule)
339    }
340
341    /// First-come, first-served scheduling
342    fn fcfs_scheduling(&mut self, schedule: &mut HashMap<usize, Vec<usize>>) -> Result<()> {
343        let mut node_index = 0;
344
345        for task in &self.task_queue {
346            let node_id = self.available_nodes[node_index % self.available_nodes.len()];
347            let task_list = schedule.entry(node_id).or_default();
348            task_list.push(task.task_id);
349            node_index += 1;
350        }
351
352        Ok(())
353    }
354
355    /// Round-robin scheduling
356    fn round_robin_scheduling(&mut self, schedule: &mut HashMap<usize, Vec<usize>>) -> Result<()> {
357        for (i, task) in self.task_queue.iter().enumerate() {
358            let node_id = self.available_nodes[i % self.available_nodes.len()];
359            let task_list = schedule.entry(node_id).or_default();
360            task_list.push(task.task_id);
361        }
362
363        Ok(())
364    }
365
366    /// Priority-based scheduling
367    fn priority_scheduling(&mut self, schedule: &mut HashMap<usize, Vec<usize>>) -> Result<()> {
368        // Sort tasks by priority
369        self.task_queue.sort_by(|a, b| {
370            b.priority
371                .partial_cmp(&a.priority)
372                .expect("Operation failed")
373        });
374
375        // Assign high-priority tasks first
376        let mut node_index = 0;
377        for task in &self.task_queue {
378            let node_id = self.available_nodes[node_index % self.available_nodes.len()];
379            let task_list = schedule.entry(node_id).or_default();
380            task_list.push(task.task_id);
381            node_index += 1;
382        }
383
384        Ok(())
385    }
386
387    /// Load balancing scheduling
388    fn load_balancing_scheduling(
389        &mut self,
390        schedule: &mut HashMap<usize, Vec<usize>>,
391    ) -> Result<()> {
392        // Simplified load balancing - assign to node with least tasks
393        for task in &self.task_queue {
394            let least_loaded_node = self
395                .available_nodes
396                .iter()
397                .min_by_key(|&&node_id| {
398                    schedule.get(&node_id).map(|tasks| tasks.len()).unwrap_or(0)
399                })
400                .copied()
401                .unwrap_or(self.available_nodes[0]);
402
403            let task_list = schedule.entry(least_loaded_node).or_default();
404            task_list.push(task.task_id);
405        }
406
407        Ok(())
408    }
409
410    /// Get scheduling statistics
411    pub fn get_scheduling_stats(&self) -> HashMap<String, usize> {
412        let mut stats = HashMap::new();
413        stats.insert("total_tasks".to_string(), self.task_queue.len());
414        stats.insert("available_nodes".to_string(), self.available_nodes.len());
415
416        // Count tasks by status
417        let mut pending_count = 0;
418        let mut running_count = 0;
419        let mut completed_count = 0;
420
421        for task in &self.task_queue {
422            match task.completion_status {
423                TaskStatus::Pending => pending_count += 1,
424                TaskStatus::Running => running_count += 1,
425                TaskStatus::Completed => completed_count += 1,
426                _ => {}
427            }
428        }
429
430        stats.insert("pending_tasks".to_string(), pending_count);
431        stats.insert("running_tasks".to_string(), running_count);
432        stats.insert("completed_tasks".to_string(), completed_count);
433
434        stats
435    }
436}
437
438impl<F: Float + Debug + Clone + FromPrimitive> DistributedTask<F> {
439    /// Create new distributed task
440    pub fn new(task_id: usize, task_type: TaskType, priority: F) -> Self {
441        DistributedTask {
442            task_id,
443            task_type,
444            priority,
445            resource_requirements: ResourceRequirements::default(),
446            completion_status: TaskStatus::Pending,
447        }
448    }
449
450    /// Update task status
451    pub fn update_status(&mut self, new_status: TaskStatus) {
452        self.completion_status = new_status;
453    }
454
455    /// Check if task is complete
456    pub fn is_complete(&self) -> bool {
457        matches!(self.completion_status, TaskStatus::Completed)
458    }
459
460    /// Estimate task execution time
461    pub fn estimate_execution_time(&self) -> F {
462        match self.task_type {
463            TaskType::Computation => F::from_f64(10.0).expect("Operation failed"),
464            TaskType::DataProcessing => F::from_f64(15.0).expect("Operation failed"),
465            TaskType::MachineLearning => F::from_f64(30.0).expect("Operation failed"),
466            TaskType::QuantumComputation => F::from_f64(5.0).expect("Operation failed"),
467            TaskType::Analysis => F::from_f64(20.0).expect("Operation failed"),
468        }
469    }
470}
471
472impl<F: Float + Debug + Clone + FromPrimitive> Default for ResourceRequirements<F> {
473    fn default() -> Self {
474        ResourceRequirements {
475            cpu_cores: 2,
476            memory_gb: F::from_f64(4.0).expect("Operation failed"),
477            storage_gb: F::from_f64(10.0).expect("Operation failed"),
478            network_bandwidth: F::from_f64(100.0).expect("Operation failed"), // Mbps
479            gpu_required: false,
480        }
481    }
482}
483
484impl<F: Float + Debug + Clone + FromPrimitive> Default for DistributedResourceManager<F> {
485    fn default() -> Self {
486        Self::new()
487    }
488}
489
490impl<F: Float + Debug + Clone + FromPrimitive> DistributedResourceManager<F> {
491    /// Create new distributed resource manager
492    pub fn new() -> Self {
493        let mut available_resources = HashMap::new();
494
495        // Initialize with default nodes
496        for i in 0..4 {
497            let node = NodeResources {
498                node_id: i,
499                cpu_cores: 8,
500                available_memory: F::from_f64(16.0).expect("Operation failed"),
501                total_memory: F::from_f64(16.0).expect("Operation failed"),
502                storage_capacity: F::from_f64(1000.0).expect("Operation failed"),
503                network_bandwidth: F::from_f64(1000.0).expect("Operation failed"),
504                gpu_count: 1,
505                utilization: F::zero(),
506            };
507            available_resources.insert(i, node);
508        }
509
510        DistributedResourceManager {
511            available_resources,
512            resource_allocation: HashMap::new(),
513            load_balancer: LoadBalancer::new(),
514        }
515    }
516
517    /// Allocate resources for a task
518    pub fn allocate_resources(&mut self, task: &DistributedTask<F>) -> Result<Option<usize>> {
519        // Find suitable node for the task
520        let node_ids: Vec<usize> = self.available_resources.keys().cloned().collect();
521        for node_id in node_ids {
522            let node_resources = self
523                .available_resources
524                .get(&node_id)
525                .expect("Operation failed");
526            if self.can_accommodate_task(node_resources, task) {
527                // Allocate resources
528                self.allocate_task_to_node(node_id, task.task_id)?;
529                self.update_node_utilization(node_id, task)?;
530                return Ok(Some(node_id));
531            }
532        }
533
534        Ok(None) // No suitable node found
535    }
536
537    /// Check if node can accommodate task
538    fn can_accommodate_task(&self, node: &NodeResources<F>, task: &DistributedTask<F>) -> bool {
539        node.cpu_cores >= task.resource_requirements.cpu_cores
540            && node.available_memory >= task.resource_requirements.memory_gb
541            && (!task.resource_requirements.gpu_required || node.gpu_count > 0)
542    }
543
544    /// Allocate task to specific node
545    fn allocate_task_to_node(&mut self, node_id: usize, task_id: usize) -> Result<()> {
546        let task_list = self.resource_allocation.entry(node_id).or_default();
547        task_list.push(task_id);
548        Ok(())
549    }
550
551    /// Update node utilization after task allocation
552    fn update_node_utilization(&mut self, node_id: usize, task: &DistributedTask<F>) -> Result<()> {
553        if let Some(node) = self.available_resources.get_mut(&node_id) {
554            node.available_memory = node.available_memory - task.resource_requirements.memory_gb;
555
556            // Calculate new utilization
557            let memory_utilization =
558                (node.total_memory - node.available_memory) / node.total_memory;
559            node.utilization = memory_utilization;
560        }
561        Ok(())
562    }
563
564    /// Get resource utilization statistics
565    pub fn get_utilization_stats(&self) -> HashMap<usize, F> {
566        self.available_resources
567            .iter()
568            .map(|(&node_id, node)| (node_id, node.utilization))
569            .collect()
570    }
571}
572
573impl<F: Float + Debug + Clone + FromPrimitive> Default for LoadBalancer<F> {
574    fn default() -> Self {
575        Self::new()
576    }
577}
578
579impl<F: Float + Debug + Clone + FromPrimitive> LoadBalancer<F> {
580    /// Create new load balancer
581    pub fn new() -> Self {
582        LoadBalancer {
583            balancing_algorithm: LoadBalancingAlgorithm::RoundRobin,
584            load_metrics: Vec::new(),
585            rebalancing_threshold: F::from_f64(0.8).expect("Operation failed"),
586        }
587    }
588
589    /// Balance load across nodes
590    pub fn balance_load(&mut self, node_loads: &HashMap<usize, F>) -> Result<Vec<(usize, usize)>> {
591        let mut rebalancing_actions = Vec::new();
592
593        // Find overloaded and underloaded nodes
594        let avg_load = node_loads.values().fold(F::zero(), |acc, &load| acc + load)
595            / F::from_usize(node_loads.len()).expect("Operation failed");
596
597        let mut overloaded_nodes = Vec::new();
598        let mut underloaded_nodes = Vec::new();
599
600        for (&node_id, &load) in node_loads {
601            if load > self.rebalancing_threshold {
602                overloaded_nodes.push(node_id);
603            } else if load < avg_load * F::from_f64(0.5).expect("Operation failed") {
604                underloaded_nodes.push(node_id);
605            }
606        }
607
608        // Create rebalancing actions
609        for &overloaded_node in &overloaded_nodes {
610            if let Some(&underloaded_node) = underloaded_nodes.first() {
611                rebalancing_actions.push((overloaded_node, underloaded_node));
612            }
613        }
614
615        Ok(rebalancing_actions)
616    }
617
618    /// Update load metrics
619    pub fn update_metrics(&mut self, node_id: usize, metrics: LoadMetric<F>) {
620        // Remove old metrics for this node
621        self.load_metrics.retain(|m| m.node_id != node_id);
622        // Add new metrics
623        self.load_metrics.push(metrics);
624    }
625}
626
627impl<F: Float + Debug + Clone + FromPrimitive> Default for DistributedIntelligenceCoordinator<F> {
628    fn default() -> Self {
629        Self::new()
630    }
631}
632
633impl<F: Float + Debug + Clone + FromPrimitive> DistributedIntelligenceCoordinator<F> {
634    /// Create new distributed intelligence coordinator
635    pub fn new() -> Self {
636        DistributedIntelligenceCoordinator {
637            task_scheduler: DistributedTaskScheduler::new(SchedulingStrategy::LoadBalancing),
638            resource_manager: DistributedResourceManager::new(),
639            communication_layer: CommunicationLayer::new(),
640            fault_tolerance: FaultToleranceSystem::new(),
641        }
642    }
643
644    /// Coordinate distributed processing of data
645    pub fn coordinate_processing(&mut self, data: &Array1<F>) -> Result<Array1<F>> {
646        // Create tasks from data
647        let tasks = self.create_tasks_from_data(data)?;
648
649        // Schedule tasks
650        for task in tasks {
651            self.task_scheduler.add_task(task);
652        }
653
654        let schedule = self.task_scheduler.schedule_tasks()?;
655
656        // Allocate resources
657        for (node_id, task_ids) in schedule {
658            for task_id in task_ids {
659                // Simulate task execution
660                let result = self.simulate_task_execution(task_id, node_id)?;
661                // Handle result...
662            }
663        }
664
665        // Return processed data (simplified)
666        Ok(data.clone())
667    }
668
669    /// Create tasks from input data
670    fn create_tasks_from_data(&self, data: &Array1<F>) -> Result<Vec<DistributedTask<F>>> {
671        let mut tasks = Vec::new();
672
673        // Create tasks based on data chunks
674        let chunk_size = (data.len() / 4).max(1); // Distribute across 4 nodes
675
676        for (i, chunk) in data
677            .axis_chunks_iter(scirs2_core::ndarray::Axis(0), chunk_size)
678            .enumerate()
679        {
680            let task = DistributedTask::new(
681                i,
682                TaskType::DataProcessing,
683                F::from_f64(1.0).expect("Operation failed"),
684            );
685            tasks.push(task);
686        }
687
688        Ok(tasks)
689    }
690
691    /// Simulate task execution
692    fn simulate_task_execution(&mut self, task_id: usize, nodeid: usize) -> Result<Array1<F>> {
693        // Simulate processing delay
694        let execution_time = F::from_f64(0.1).expect("Operation failed"); // 100ms
695
696        // Create dummy result
697        let result = Array1::from_elem(
698            10,
699            F::from_f64(scirs2_core::random::random::<f64>()).expect("Operation failed"),
700        );
701
702        Ok(result)
703    }
704}
705
706impl<F: Float + Debug + Clone + FromPrimitive> Default for CommunicationLayer<F> {
707    fn default() -> Self {
708        Self::new()
709    }
710}
711
712impl<F: Float + Debug + Clone + FromPrimitive> CommunicationLayer<F> {
713    /// Create new communication layer
714    pub fn new() -> Self {
715        CommunicationLayer {
716            communication_protocol: CommunicationProtocol::TCP,
717            message_queue: Vec::new(),
718            network_topology: NetworkTopology::Mesh,
719            bandwidth_allocation: HashMap::new(),
720        }
721    }
722
723    /// Send message between nodes
724    pub fn send_message(&mut self, message: DistributedMessage<F>) -> Result<()> {
725        // Add message to queue
726        self.message_queue.push(message);
727
728        // In a real implementation, this would send the message over the network
729        Ok(())
730    }
731
732    /// Receive messages from queue
733    pub fn receive_messages(&mut self) -> Vec<DistributedMessage<F>> {
734        let messages = self.message_queue.clone();
735        self.message_queue.clear();
736        messages
737    }
738
739    /// Allocate bandwidth to nodes
740    pub fn allocate_bandwidth(&mut self, node_id: usize, bandwidth: F) {
741        self.bandwidth_allocation.insert(node_id, bandwidth);
742    }
743}
744
745impl<F: Float + Debug + Clone + FromPrimitive> Default for FaultToleranceSystem<F> {
746    fn default() -> Self {
747        Self::new()
748    }
749}
750
751impl<F: Float + Debug + Clone + FromPrimitive> FaultToleranceSystem<F> {
752    /// Create new fault tolerance system
753    pub fn new() -> Self {
754        FaultToleranceSystem {
755            replication_factor: 3,
756            checkpoint_interval: F::from_f64(60.0).expect("Operation failed"), // 60 seconds
757            failure_detection: FailureDetection::new(),
758            recovery_mechanisms: vec![
759                RecoveryMechanism::new(RecoveryType::Restart),
760                RecoveryMechanism::new(RecoveryType::Failover),
761            ],
762        }
763    }
764
765    /// Handle node failures
766    pub fn handle_failure(&mut self, failed_nodeid: usize) -> Result<RecoveryType> {
767        // Select appropriate recovery mechanism
768        for mechanism in &self.recovery_mechanisms {
769            if mechanism.success_rate > F::from_f64(0.8).expect("Operation failed") {
770                return Ok(mechanism.mechanism_type.clone());
771            }
772        }
773
774        Ok(RecoveryType::Restart) // Default recovery
775    }
776
777    /// Create checkpoint for fault recovery
778    pub fn create_checkpoint(&self, data: &Array1<F>) -> Result<Array1<F>> {
779        // In a real implementation, this would save state to persistent storage
780        Ok(data.clone())
781    }
782}
783
784impl<F: Float + Debug + Clone + FromPrimitive> Default for FailureDetection<F> {
785    fn default() -> Self {
786        Self::new()
787    }
788}
789
790impl<F: Float + Debug + Clone + FromPrimitive> FailureDetection<F> {
791    /// Create new failure detection system
792    pub fn new() -> Self {
793        FailureDetection {
794            detection_algorithms: vec![DetectionAlgorithm {
795                algorithm_name: "heartbeat_monitor".to_string(),
796                detection_accuracy: F::from_f64(0.95).expect("Operation failed"),
797                false_positive_rate: F::from_f64(0.05).expect("Operation failed"),
798                detection_latency: F::from_f64(5.0).expect("Operation failed"),
799            }],
800            heartbeat_interval: F::from_f64(1.0).expect("Operation failed"), // 1 second
801            timeout_threshold: F::from_f64(5.0).expect("Operation failed"),  // 5 seconds
802            failure_probability: F::from_f64(0.01).expect("Operation failed"),
803        }
804    }
805
806    /// Detect failures in distributed system
807    pub fn detect_failures(&mut self, node_statuses: &HashMap<usize, bool>) -> Result<Vec<usize>> {
808        let mut failed_nodes = Vec::new();
809
810        for (&node_id, &is_responsive) in node_statuses {
811            if !is_responsive {
812                failed_nodes.push(node_id);
813            }
814        }
815
816        Ok(failed_nodes)
817    }
818}
819
820impl<F: Float + Debug + Clone + FromPrimitive> RecoveryMechanism<F> {
821    /// Create new recovery mechanism
822    pub fn new(mechanism_type: RecoveryType) -> Self {
823        let (recovery_time, success_rate, resource_overhead) = match mechanism_type {
824            RecoveryType::Restart => (
825                F::from_f64(10.0).expect("Operation failed"),
826                F::from_f64(0.9).expect("Operation failed"),
827                F::from_f64(0.1).expect("Operation failed"),
828            ),
829            RecoveryType::Failover => (
830                F::from_f64(5.0).expect("Operation failed"),
831                F::from_f64(0.95).expect("Operation failed"),
832                F::from_f64(0.2).expect("Operation failed"),
833            ),
834            RecoveryType::Redistribution => (
835                F::from_f64(15.0).expect("Operation failed"),
836                F::from_f64(0.85).expect("Operation failed"),
837                F::from_f64(0.15).expect("Operation failed"),
838            ),
839            RecoveryType::CheckpointRecovery => (
840                F::from_f64(20.0).expect("Operation failed"),
841                F::from_f64(0.8).expect("Operation failed"),
842                F::from_f64(0.05).expect("Operation failed"),
843            ),
844            RecoveryType::ReplicationRecovery => (
845                F::from_f64(8.0).expect("Operation failed"),
846                F::from_f64(0.92).expect("Operation failed"),
847                F::from_f64(0.3).expect("Operation failed"),
848            ),
849        };
850
851        RecoveryMechanism {
852            mechanism_type,
853            recovery_time,
854            success_rate,
855            resource_overhead,
856        }
857    }
858
859    /// Apply recovery mechanism
860    pub fn apply_recovery(&self, failedtasks: &[usize]) -> Result<bool> {
861        // Simulate recovery process
862        let recovery_success = self.success_rate
863            > F::from_f64(scirs2_core::random::random::<f64>()).expect("Operation failed");
864
865        if recovery_success {
866            // Recovery successful
867            Ok(true)
868        } else {
869            // Recovery failed
870            Ok(false)
871        }
872    }
873}
874
875impl<F: Float + Debug + Clone + FromPrimitive> DistributedMessage<F> {
876    /// Create new distributed message
877    pub fn new(
878        message_id: usize,
879        sender_id: usize,
880        receiver_id: usize,
881        message_type: MessageType,
882        payload: Vec<F>,
883    ) -> Self {
884        DistributedMessage {
885            message_id,
886            sender_id,
887            receiver_id,
888            message_type,
889            payload,
890            timestamp: F::from_f64(0.0).expect("Operation failed"), // Would use actual timestamp
891            priority: MessagePriority::Normal,
892        }
893    }
894
895    /// Set message priority
896    pub fn with_priority(mut self, priority: MessagePriority) -> Self {
897        self.priority = priority;
898        self
899    }
900
901    /// Get message size
902    pub fn size(&self) -> usize {
903        self.payload.len()
904    }
905}