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scirs2_linalg/gpu/
acceleration.rs

1//! Advanced MODE: Advanced GPU Acceleration Framework
2//!
3//! This module provides a comprehensive GPU acceleration framework that automatically
4//! selects the optimal GPU backend and kernel for any given linear algebra operation.
5//! It includes performance profiling, automatic tuning, and adaptive algorithm selection.
6
7use super::{
8    operations::{AdvancedGpuOperations, GpuKernelManager, GpuOperationDispatcher},
9    GpuBackendManager, GpuContext, GpuDeviceType, GpuLinalgOps,
10};
11use crate::error::{LinalgError, LinalgResult};
12use scirs2_core::ndarray::{Array1, Array2, ArrayView1, ArrayView2};
13use scirs2_core::numeric::{Float, NumAssign, Zero};
14use std::collections::HashMap;
15use std::fmt::Debug;
16use std::sync::{Arc, Mutex};
17
18/// High-level GPU acceleration coordinator
19pub struct GpuAccelerationFramework<T>
20where
21    T: Float + NumAssign + Zero + Send + Sync + Debug + 'static,
22{
23    /// GPU backend manager
24    backend_manager: Arc<Mutex<GpuBackendManager>>,
25    /// Operation dispatcher
26    dispatcher: GpuOperationDispatcher<T>,
27    /// Advanced operations handler
28    advanced_ops: AdvancedGpuOperations<T>,
29    /// Kernel manager
30    kernel_manager: Arc<Mutex<GpuKernelManager>>,
31    /// Active GPU contexts
32    contexts: HashMap<String, Arc<dyn GpuContext>>,
33    /// Performance profiler
34    profiler: GpuPerformanceProfiler,
35    /// Configuration
36    config: AccelerationConfig,
37}
38
39/// Configuration for GPU acceleration
40#[derive(Debug, Clone)]
41pub struct AccelerationConfig {
42    /// Minimum problem size for GPU acceleration
43    pub min_gpusize: usize,
44    /// Maximum memory usage per operation (in bytes)
45    pub max_memory_per_op: usize,
46    /// Enable automatic kernel selection
47    pub auto_kernel_selection: bool,
48    /// Enable performance profiling
49    pub enable_profiling: bool,
50    /// Enable adaptive batching
51    pub adaptive_batching: bool,
52    /// Preferred device types (in order of preference)
53    pub preferred_devices: Vec<GpuDeviceType>,
54    /// Enable mixed precision when available
55    pub mixed_precision: bool,
56    /// Enable tensor core usage when available
57    pub tensor_cores: bool,
58}
59
60impl Default for AccelerationConfig {
61    fn default() -> Self {
62        #[cfg(target_pointer_width = "32")]
63        let max_memory_per_op = 512 * 1024 * 1024; // 512MB for 32-bit
64        #[cfg(target_pointer_width = "64")]
65        let max_memory_per_op = 2usize * 1024 * 1024 * 1024; // 2GB for 64-bit
66
67        Self {
68            min_gpusize: 50_000,
69            max_memory_per_op,
70            auto_kernel_selection: true,
71            enable_profiling: true,
72            adaptive_batching: true,
73            preferred_devices: vec![
74                GpuDeviceType::Cuda,
75                GpuDeviceType::OpenCl,
76                GpuDeviceType::Metal,
77                GpuDeviceType::Vulkan,
78            ],
79            mixed_precision: true,
80            tensor_cores: true,
81        }
82    }
83}
84
85/// Performance profiler for GPU operations
86#[derive(Debug, Default)]
87pub struct GpuPerformanceProfiler {
88    /// Performance measurements per operation
89    measurements: HashMap<String, Vec<PerformanceMeasurement>>,
90    /// Total operations performed
91    total_operations: usize,
92    /// Total GPU time
93    total_gpu_time: f64,
94    /// Total CPU time
95    total_cpu_time: f64,
96}
97
98/// Individual performance measurement
99#[derive(Debug, Clone)]
100pub struct PerformanceMeasurement {
101    /// Operation name
102    pub operation: String,
103    /// Problem size
104    pub problemsize: usize,
105    /// Execution time in seconds
106    pub execution_time: f64,
107    /// Memory usage in bytes
108    pub memory_usage: usize,
109    /// Device used
110    pub device_type: GpuDeviceType,
111    /// GFLOPS achieved
112    pub gflops: f64,
113    /// Memory bandwidth utilization
114    pub memory_bandwidth_util: f64,
115}
116
117impl<T> GpuAccelerationFramework<T>
118where
119    T: Float + NumAssign + Zero + Send + Sync + Debug + 'static,
120{
121    /// Create a new GPU acceleration framework
122    pub fn new() -> LinalgResult<Self> {
123        Self::with_config(AccelerationConfig::default())
124    }
125
126    /// Create framework with custom configuration
127    pub fn with_config(config: AccelerationConfig) -> LinalgResult<Self> {
128        let backend_manager = Arc::new(Mutex::new(super::initialize_gpu_manager()?));
129        let dispatcher = GpuOperationDispatcher::with_threshold(config.min_gpusize);
130        let advanced_ops = AdvancedGpuOperations::new();
131        let kernel_manager = Arc::new(Mutex::new(GpuKernelManager::new()));
132
133        Ok(Self {
134            backend_manager,
135            dispatcher,
136            advanced_ops,
137            kernel_manager,
138            contexts: HashMap::new(),
139            profiler: GpuPerformanceProfiler::default(),
140            config,
141        })
142    }
143
144    /// Initialize GPU contexts for all available devices
145    pub fn initialize_contexts(&mut self) -> LinalgResult<()> {
146        let manager = self.backend_manager.lock().expect("Operation failed");
147        let devices = manager.list_all_devices()?;
148
149        for (backend_name, device_list) in devices {
150            if let Some(backend) = manager.get_backend(&backend_name) {
151                for (device_id, device_info) in device_list.iter().enumerate() {
152                    // Check if this device type is in our preferences
153                    if self
154                        .config
155                        .preferred_devices
156                        .contains(&device_info.device_type)
157                    {
158                        if let Ok(context) = backend.create_context(device_id) {
159                            let context_key = format!("{}_{}", backend_name, device_id);
160                            self.contexts.insert(context_key, Arc::from(context));
161                        }
162                    }
163                }
164            }
165        }
166
167        Ok(())
168    }
169
170    /// Automatically accelerated matrix-vector multiplication
171    pub fn accelerated_matvec(
172        &mut self,
173        a: &ArrayView2<T>,
174        x: &ArrayView1<T>,
175    ) -> LinalgResult<Array1<T>> {
176        let operation_name = "matvec";
177        let problemsize = a.len() + x.len();
178
179        // Select optimal execution strategy
180        let strategy = self.select_execution_strategy(operation_name, problemsize)?;
181
182        let start_time = std::time::Instant::now();
183
184        let result = match strategy {
185            ExecutionStrategy::Cpu => self.dispatcher.cpu_matvec(a, x),
186            ExecutionStrategy::Gpu { ref context, .. } => {
187                self.dispatcher.gpu_matvec(context.as_ref(), a, x)
188            }
189            ExecutionStrategy::MultiGpu {
190                ref primary_context,
191                ..
192            } => {
193                // For now, use primary GPU
194                self.dispatcher.gpu_matvec(primary_context.as_ref(), a, x)
195            }
196        };
197
198        let execution_time = start_time.elapsed().as_secs_f64();
199
200        // Record performance if enabled
201        if self.config.enable_profiling {
202            self.record_performance(operation_name, problemsize, execution_time, &strategy);
203        }
204
205        result
206    }
207
208    /// Automatically accelerated matrix-matrix multiplication
209    pub fn accelerated_matmul(
210        &mut self,
211        a: &ArrayView2<T>,
212        b: &ArrayView2<T>,
213    ) -> LinalgResult<Array2<T>> {
214        let operation_name = "matmul";
215        let problemsize = a.len() + b.len();
216
217        let strategy = self.select_execution_strategy(operation_name, problemsize)?;
218        let start_time = std::time::Instant::now();
219
220        let result = match strategy {
221            ExecutionStrategy::Cpu => self.dispatcher.cpu_matmul(a, b),
222            ExecutionStrategy::Gpu { ref context, .. } => {
223                self.dispatcher.gpu_matmul(context.as_ref(), a, b)
224            }
225            ExecutionStrategy::MultiGpu {
226                ref primary_context,
227                ..
228            } => {
229                // For large matrices, could implement multi-GPU GEMM
230                self.dispatcher.gpu_matmul(primary_context.as_ref(), a, b)
231            }
232        };
233
234        let execution_time = start_time.elapsed().as_secs_f64();
235
236        if self.config.enable_profiling {
237            self.record_performance(operation_name, problemsize, execution_time, &strategy);
238        }
239
240        result
241    }
242
243    /// Accelerated batch operations
244    pub fn accelerated_batch_matmul(
245        &mut self,
246        matrices_a: &[ArrayView2<T>],
247        matrices_b: &[ArrayView2<T>],
248    ) -> LinalgResult<Vec<Array2<T>>> {
249        if self.config.adaptive_batching && matrices_a.len() > 1 {
250            // Use advanced batched operations
251            self.advanced_ops
252                .batched_matmul_optimized(matrices_a, matrices_b)
253        } else {
254            // Process individually
255            matrices_a
256                .iter()
257                .zip(matrices_b.iter())
258                .map(|(a, b)| self.accelerated_matmul(a, b))
259                .collect()
260        }
261    }
262
263    /// Select optimal execution strategy
264    fn select_execution_strategy(
265        &self,
266        operation: &str,
267        problemsize: usize,
268    ) -> LinalgResult<ExecutionStrategy> {
269        // Check if problem is large enough for GPU
270        if problemsize < self.config.min_gpusize {
271            return Ok(ExecutionStrategy::Cpu);
272        }
273
274        // Find best available GPU context
275        let best_context = self.select_best_context(operation, problemsize)?;
276
277        match best_context {
278            Some(context) => {
279                // Check if multi-GPU would be beneficial
280                if problemsize > 1_000_000 && self.contexts.len() > 1 {
281                    Ok(ExecutionStrategy::MultiGpu {
282                        primary_context: context.clone(),
283                        secondary_contexts: self.get_secondary_contexts(&context),
284                    })
285                } else {
286                    Ok(ExecutionStrategy::Gpu {
287                        context,
288                        kernel_variant: self.select_kernel_variant(operation, problemsize),
289                    })
290                }
291            }
292            None => Ok(ExecutionStrategy::Cpu),
293        }
294    }
295
296    /// Select the best GPU context for an operation
297    fn select_best_context(
298        &self,
299        operation: &str,
300        problemsize: usize,
301    ) -> LinalgResult<Option<Arc<dyn GpuContext>>> {
302        if self.contexts.is_empty() {
303            return Ok(None);
304        }
305
306        let mut best_context = None;
307        let mut best_score = 0.0f64;
308
309        for (_context_name, context) in &self.contexts {
310            let score = self.calculate_context_score(context.as_ref(), operation, problemsize);
311
312            if score > best_score {
313                best_score = score;
314                best_context = Some(context.clone());
315            }
316        }
317
318        Ok(best_context)
319    }
320
321    /// Calculate a score for a GPU context based on operation requirements
322    fn calculate_context_score(
323        &self,
324        context: &dyn GpuContext,
325        operation: &str,
326        _problemsize: usize,
327    ) -> f64 {
328        let device_info = context.device_info();
329        let mut score = 0.0;
330
331        // Base score from compute units and memory
332        score += device_info.compute_units as f64 * 0.1;
333        score += (device_info.total_memory as f64 / 1_000_000_000.0) * 0.2; // GB of memory
334
335        // Bonus for specific capabilities
336        if operation.contains("mixed") && device_info.supports_mixed_precision {
337            score += 1.0;
338        }
339
340        if device_info.supports_tensor_cores && self.config.tensor_cores {
341            score += 2.0;
342        }
343
344        // Memory bandwidth factor
345        score += device_info.memory_bandwidth / 100.0;
346
347        // Historical performance bonus
348        if let Some(measurements) = self.profiler.measurements.get(operation) {
349            let avg_gflops: f64 = measurements
350                .iter()
351                .filter(|m| m.device_type == device_info.device_type)
352                .map(|m| m.gflops)
353                .sum::<f64>()
354                / measurements.len() as f64;
355            score += avg_gflops / 100.0;
356        }
357
358        score
359    }
360
361    /// Select optimal kernel variant for an operation
362    fn select_kernel_variant(&self, operation: &str, problemsize: usize) -> KernelVariant {
363        if !self.config.auto_kernel_selection {
364            return KernelVariant::Basic;
365        }
366
367        match operation {
368            "matmul" => {
369                if problemsize > 100_000 {
370                    KernelVariant::Optimized
371                } else {
372                    KernelVariant::Basic
373                }
374            }
375            "matvec" => {
376                if problemsize > 50_000 {
377                    KernelVariant::Vectorized
378                } else {
379                    KernelVariant::Basic
380                }
381            }
382            _ => KernelVariant::Basic,
383        }
384    }
385
386    /// Get secondary contexts for multi-GPU operations
387    fn get_secondary_contexts(&self, primary: &Arc<dyn GpuContext>) -> Vec<Arc<dyn GpuContext>> {
388        self.contexts
389            .values()
390            .filter(|ctx| !Arc::ptr_eq(ctx, primary))
391            .cloned()
392            .collect()
393    }
394
395    /// Record performance measurement
396    fn record_performance(
397        &mut self,
398        operation: &str,
399        problemsize: usize,
400        execution_time: f64,
401        strategy: &ExecutionStrategy,
402    ) {
403        let device_type = match strategy {
404            ExecutionStrategy::Cpu => return, // Don't record CPU performance here
405            ExecutionStrategy::Gpu { context, .. } => context.device_info().device_type,
406            ExecutionStrategy::MultiGpu {
407                primary_context, ..
408            } => primary_context.device_info().device_type,
409        };
410
411        // Estimate GFLOPS (rough approximation)
412        let operations = match operation {
413            "matmul" => problemsize as f64 * 2.0, // Rough estimate
414            "matvec" => problemsize as f64,
415            _ => problemsize as f64,
416        };
417        let gflops = operations / (execution_time * 1e9);
418
419        let measurement = PerformanceMeasurement {
420            operation: operation.to_string(),
421            problemsize,
422            execution_time,
423            memory_usage: problemsize * std::mem::size_of::<T>(),
424            device_type,
425            gflops,
426            memory_bandwidth_util: 0.8, // Placeholder
427        };
428
429        self.profiler
430            .measurements
431            .entry(operation.to_string())
432            .or_default()
433            .push(measurement);
434
435        self.profiler.total_operations += 1;
436        self.profiler.total_gpu_time += execution_time;
437    }
438
439    /// Get performance statistics
440    pub fn get_performance_stats(&self) -> &GpuPerformanceProfiler {
441        &self.profiler
442    }
443
444    /// Get available GPU contexts
445    pub fn available_contexts(&self) -> Vec<String> {
446        self.contexts.keys().cloned().collect()
447    }
448
449    /// Warm up GPU contexts (useful for benchmarking)
450    pub fn warmup(&mut self) -> LinalgResult<()> {
451        // Perform small operations on each GPU to initialize kernels
452        let test_a = Array2::ones((32, 32));
453        let test_b = Array2::ones((32, 32));
454
455        for context in self.contexts.values() {
456            let _ = self
457                .dispatcher
458                .gpu_matmul(context.as_ref(), &test_a.view(), &test_b.view());
459        }
460
461        Ok(())
462    }
463
464    /// Auto-tune performance parameters
465    pub fn auto_tune(&mut self) -> LinalgResult<()> {
466        // Implement auto-tuning by running benchmarks with different configurations
467        let sizes = vec![64, 128, 256, 512, 1024, 2048];
468
469        for &size in &sizes {
470            let test_a = Array2::ones((size, size));
471            let test_b = Array2::ones((size, size));
472
473            // Try different strategies and record performance
474            let _ = self.accelerated_matmul(&test_a.view(), &test_b.view())?;
475        }
476
477        // Analysis and parameter adjustment would go here
478        Ok(())
479    }
480}
481
482/// Execution strategy for an operation
483enum ExecutionStrategy {
484    /// Execute on CPU
485    Cpu,
486    /// Execute on single GPU
487    Gpu {
488        context: Arc<dyn GpuContext>,
489        kernel_variant: KernelVariant,
490    },
491    /// Execute across multiple GPUs
492    MultiGpu {
493        primary_context: Arc<dyn GpuContext>,
494        secondary_contexts: Vec<Arc<dyn GpuContext>>,
495    },
496}
497
498impl std::fmt::Debug for ExecutionStrategy {
499    fn fmt(&self, f: &mut std::fmt::Formatter<'_>) -> std::fmt::Result {
500        match self {
501            ExecutionStrategy::Cpu => f.debug_tuple("Cpu").finish(),
502            ExecutionStrategy::Gpu { kernel_variant, .. } => f
503                .debug_struct("Gpu")
504                .field("kernel_variant", kernel_variant)
505                .field("context", &"<GpuContext>")
506                .finish(),
507            ExecutionStrategy::MultiGpu { .. } => f
508                .debug_struct("MultiGpu")
509                .field("primary_context", &"<GpuContext>")
510                .field("secondary_contexts", &"<Vec<GpuContext>>")
511                .finish(),
512        }
513    }
514}
515
516/// GPU kernel variant selection
517#[derive(Debug, Clone, Copy)]
518enum KernelVariant {
519    Basic,
520    Optimized,
521    Vectorized,
522    TensorCore,
523    Mixed,
524}
525
526impl<T> Default for GpuAccelerationFramework<T>
527where
528    T: Float + NumAssign + Zero + Send + Sync + Debug + 'static,
529{
530    fn default() -> Self {
531        Self::new().expect("Failed to initialize GPU acceleration framework")
532    }
533}
534
535/// Convenience functions for common operations
536impl<T> GpuAccelerationFramework<T>
537where
538    T: Float + NumAssign + Zero + Send + Sync + Debug + 'static,
539{
540    /// Quick matrix multiplication with automatic acceleration
541    pub fn quick_matmul(a: &ArrayView2<T>, b: &ArrayView2<T>) -> LinalgResult<Array2<T>> {
542        let mut framework = Self::new()?;
543        framework.initialize_contexts()?;
544        framework.accelerated_matmul(a, b)
545    }
546
547    /// Quick matrix-vector multiplication with automatic acceleration
548    pub fn quick_matvec(a: &ArrayView2<T>, x: &ArrayView1<T>) -> LinalgResult<Array1<T>> {
549        let mut framework = Self::new()?;
550        framework.initialize_contexts()?;
551        framework.accelerated_matvec(a, x)
552    }
553}
554
555/// Global GPU acceleration instance for convenience
556static GLOBAL_GPU_FRAMEWORK: std::sync::OnceLock<
557    Arc<Mutex<Option<GpuAccelerationFramework<f64>>>>,
558> = std::sync::OnceLock::new();
559
560/// Initialize global GPU acceleration (call once at startup)
561#[allow(dead_code)]
562pub fn initialize_global_gpu_acceleration() -> LinalgResult<()> {
563    let mut framework = GpuAccelerationFramework::new()?;
564    framework.initialize_contexts()?;
565    framework.warmup()?;
566
567    let arc_mutex = Arc::new(Mutex::new(Some(framework)));
568    GLOBAL_GPU_FRAMEWORK.set(arc_mutex).map_err(|_| {
569        LinalgError::ComputationError("Global GPU framework already initialized".to_string())
570    })?;
571
572    Ok(())
573}
574
575/// Advanced MODE: Advanced GPU Memory Management and Streaming
576///
577/// This extension provides sophisticated memory management and streaming capabilities
578/// for handling very large matrices that don't fit in GPU memory.
579pub struct AdvancedGpuMemoryManager<T>
580where
581    T: Float + NumAssign + Zero + Send + Sync + Debug + 'static,
582{
583    /// Memory pools for different data types and sizes
584    memory_pools: HashMap<String, GpuMemoryPool<T>>,
585    /// Stream manager for asynchronous operations
586    stream_manager: GpuStreamManager,
587    /// Out-of-core operation handler
588    out_of_core_handler: OutOfCoreHandler<T>,
589    /// Memory usage statistics
590    memory_stats: MemoryStatistics,
591}
592
593/// GPU memory pool for efficient allocation and reuse
594pub struct GpuMemoryPool<T> {
595    free_buffers: HashMap<usize, Vec<Box<dyn super::GpuBuffer<T>>>>,
596    allocated_buffers: Vec<Box<dyn super::GpuBuffer<T>>>,
597    total_allocated: usize,
598    peak_usage: usize,
599    allocation_count: usize,
600    deallocation_count: usize,
601}
602
603impl<T> std::fmt::Debug for GpuMemoryPool<T> {
604    fn fmt(&self, f: &mut std::fmt::Formatter<'_>) -> std::fmt::Result {
605        f.debug_struct("GpuMemoryPool")
606            .field("free_buffers_count", &self.free_buffers.len())
607            .field("allocated_buffers_count", &self.allocated_buffers.len())
608            .field("total_allocated", &self.total_allocated)
609            .field("peak_usage", &self.peak_usage)
610            .field("allocation_count", &self.allocation_count)
611            .field("deallocation_count", &self.deallocation_count)
612            .finish()
613    }
614}
615
616/// GPU stream manager for asynchronous operations
617#[derive(Debug)]
618pub struct GpuStreamManager {
619    active_streams: HashMap<String, StreamInfo>,
620    stream_queue: Vec<StreamOperation>,
621    max_concurrent_streams: usize,
622}
623
624/// Information about an active GPU stream
625#[derive(Debug, Clone)]
626pub struct StreamInfo {
627    stream_id: String,
628    device_context: String,
629    operation_type: String,
630    start_time: std::time::Instant,
631    memory_usage: usize,
632}
633
634/// Stream operation for queue management
635#[derive(Debug, Clone)]
636pub struct StreamOperation {
637    operation_id: String,
638    priority: StreamPriority,
639    dependencies: Vec<String>,
640    estimated_time: f64,
641    memory_requirement: usize,
642}
643
644/// Priority levels for stream operations
645#[derive(Debug, Clone, Copy, PartialEq, Eq, PartialOrd, Ord)]
646pub enum StreamPriority {
647    Low = 0,
648    Normal = 1,
649    High = 2,
650    Critical = 3,
651}
652
653/// Out-of-core operation handler for very large matrices
654pub struct OutOfCoreHandler<T> {
655    tile_manager: TileManager<T>,
656    prefetch_cache: PrefetchCache<T>,
657    compression_engine: CompressionEngine<T>,
658}
659
660/// Tile manager for matrix decomposition and processing
661#[derive(Debug)]
662pub struct TileManager<T> {
663    tilesize: (usize, usize),
664    overlapsize: usize,
665    active_tiles: HashMap<String, MatrixTile<T>>,
666    tile_schedule: Vec<TileOperation>,
667}
668
669/// Matrix tile for out-of-core processing
670#[derive(Debug, Clone)]
671pub struct MatrixTile<T> {
672    tile_id: String,
673    position: (usize, usize),
674    size: (usize, usize),
675    data: Option<Array2<T>>,
676    last_accessed: std::time::Instant,
677    is_dirty: bool,
678}
679
680/// Tile operation for scheduling
681#[derive(Debug, Clone)]
682pub struct TileOperation {
683    operation_type: TileOperationType,
684    source_tiles: Vec<String>,
685    destination_tile: String,
686    priority: StreamPriority,
687}
688
689/// Types of tile operations
690#[derive(Debug, Clone, Copy)]
691pub enum TileOperationType {
692    Load,
693    Store,
694    Compute,
695    Prefetch,
696    Evict,
697}
698
699/// Prefetch cache for predictive data loading
700pub struct PrefetchCache<T> {
701    cache_entries: HashMap<String, CacheEntry<T>>,
702    prediction_model: PredictionModel,
703    max_cachesize: usize,
704    current_cachesize: usize,
705}
706
707/// Cache entry for prefetch system
708#[derive(Debug)]
709pub struct CacheEntry<T> {
710    data: Array2<T>,
711    access_count: usize,
712    last_access: std::time::Instant,
713    prediction_score: f64,
714}
715
716/// Prediction model for cache prefetching
717#[derive(Debug)]
718pub struct PredictionModel {
719    access_pattern_history: Vec<AccessPattern>,
720    pattern_weights: HashMap<AccessPatternType, f64>,
721    prediction_accuracy: f64,
722}
723
724/// Access pattern for prediction
725#[derive(Debug, Clone)]
726pub struct AccessPattern {
727    pattern_type: AccessPatternType,
728    sequence: Vec<String>,
729    frequency: usize,
730    last_seen: std::time::Instant,
731}
732
733/// Types of access patterns
734#[derive(Debug, Clone, Copy, PartialEq, Eq, Hash)]
735pub enum AccessPatternType {
736    Sequential,
737    Strided,
738    Random,
739    Blocked,
740    Hierarchical,
741}
742
743/// Compression engine for memory optimization
744pub struct CompressionEngine<T> {
745    compression_algorithms: HashMap<String, Box<dyn CompressionAlgorithm<T>>>,
746    compression_stats: CompressionStatistics,
747    adaptive_compression: bool,
748}
749
750/// Trait for compression algorithms
751pub trait CompressionAlgorithm<T>: Send + Sync {
752    fn compress(&self, data: &Array2<T>) -> LinalgResult<CompressedData>;
753    fn decompress(&self, data: &CompressedData) -> LinalgResult<Array2<T>>;
754    fn compression_ratio(&self) -> f64;
755    fn compression_speed(&self) -> f64; // Operations per second
756}
757
758/// Compressed data structure
759#[derive(Debug, Clone)]
760pub struct CompressedData {
761    algorithm: String,
762    compressed_bytes: Vec<u8>,
763    originalshape: (usize, usize),
764    compression_ratio: f64,
765    compression_time: f64,
766}
767
768/// Compression statistics
769#[derive(Debug, Default)]
770pub struct CompressionStatistics {
771    total_compressions: usize,
772    total_decompressions: usize,
773    total_bytes_saved: usize,
774    avg_compression_ratio: f64,
775    avg_compression_time: f64,
776    avg_decompression_time: f64,
777}
778
779/// Memory usage statistics
780#[derive(Debug, Default)]
781pub struct MemoryStatistics {
782    peak_gpu_memory_usage: usize,
783    current_gpu_memory_usage: usize,
784    total_allocations: usize,
785    total_deallocations: usize,
786    allocation_failures: usize,
787    memory_fragmentation: f64,
788    cache_hit_rate: f64,
789    cache_miss_rate: f64,
790}
791
792impl<T> AdvancedGpuMemoryManager<T>
793where
794    T: Float + NumAssign + Zero + Send + Sync + Debug + 'static,
795{
796    /// Create a new advanced GPU memory manager
797    pub fn new() -> Self {
798        Self {
799            memory_pools: HashMap::new(),
800            stream_manager: GpuStreamManager::new(),
801            out_of_core_handler: OutOfCoreHandler::new(),
802            memory_stats: MemoryStatistics::default(),
803        }
804    }
805
806    /// Initialize memory pools for different GPU contexts
807    pub fn initialize_pools(
808        &mut self,
809        contexts: &HashMap<String, Arc<dyn super::GpuContext>>,
810    ) -> LinalgResult<()> {
811        for (context_name, context) in contexts {
812            let device_info = context.device_info();
813            let pool = GpuMemoryPool::new(device_info.total_memory / 4); // Use 25% of total memory for pool
814            self.memory_pools.insert(context_name.clone(), pool);
815        }
816        Ok(())
817    }
818
819    /// Allocate GPU memory with intelligent pooling
820    pub fn allocate_buffer(
821        &mut self,
822        context_name: &str,
823        size: usize,
824    ) -> LinalgResult<Box<dyn super::GpuBuffer<T>>> {
825        if let Some(pool) = self.memory_pools.get_mut(context_name) {
826            // Try to reuse existing buffer
827            if let Some(buffer) = pool.try_reuse_buffer(size) {
828                self.memory_stats.cache_hit_rate += 1.0;
829                return Ok(buffer);
830            }
831
832            // Allocate new buffer
833            let buffer = pool.allocate_new_buffer(size)?;
834            self.memory_stats.total_allocations += 1;
835            self.memory_stats.current_gpu_memory_usage += size;
836            self.memory_stats.peak_gpu_memory_usage = self
837                .memory_stats
838                .peak_gpu_memory_usage
839                .max(self.memory_stats.current_gpu_memory_usage);
840
841            Ok(buffer)
842        } else {
843            Err(LinalgError::InvalidInput(format!(
844                "Unknown context: {}",
845                context_name
846            )))
847        }
848    }
849
850    /// Process very large matrix multiplication using out-of-core techniques
851    pub fn out_of_core_matmul(
852        &mut self,
853        context: &dyn super::GpuContext,
854        ashape: (usize, usize),
855        bshape: (usize, usize),
856        load_a: impl Fn(usize, usize, usize, usize) -> LinalgResult<Array2<T>>,
857        load_b: impl Fn(usize, usize, usize, usize) -> LinalgResult<Array2<T>>,
858        store_c: impl Fn(usize, usize, &Array2<T>) -> LinalgResult<()>,
859    ) -> LinalgResult<()> {
860        let (m, k) = ashape;
861        let (k2, n) = bshape;
862
863        if k != k2 {
864            return Err(LinalgError::ShapeError(
865                "Matrix dimensions must match".to_string(),
866            ));
867        }
868
869        // Determine optimal tile sizes based on available GPU memory
870        let available_memory = context.available_memory()?;
871        let tilesize = self.calculate_optimal_tilesize(available_memory, (m, n, k));
872
873        // Process matrix multiplication in tiles
874        for i in (0..m).step_by(tilesize.0) {
875            for j in (0..n).step_by(tilesize.1) {
876                let mut c_tile =
877                    Array2::zeros(((i + tilesize.0).min(m) - i, (j + tilesize.1).min(n) - j));
878
879                // Accumulate partial results across K dimension
880                for l in (0..k).step_by(tilesize.2) {
881                    let a_tile = load_a(i, l, tilesize.0, tilesize.2)?;
882                    let b_tile = load_b(l, j, tilesize.2, tilesize.1)?;
883
884                    // Perform tile multiplication on GPU
885                    let partial_result = self.gpu_tile_matmul(context, &a_tile, &b_tile)?;
886
887                    // Accumulate result
888                    c_tile = c_tile + partial_result;
889                }
890
891                // Store result tile
892                store_c(i, j, &c_tile)?;
893            }
894        }
895
896        Ok(())
897    }
898
899    /// Asynchronous matrix operations with streaming
900    pub fn async_matmul_streamed(
901        &mut self,
902        context: &dyn super::GpuContext,
903        a: &ArrayView2<T>,
904        b: &ArrayView2<T>,
905    ) -> LinalgResult<StreamHandle<Array2<T>>> {
906        let stream_id = format!("matmul_{}", self.stream_manager.generate_stream_id());
907
908        // Create stream operation
909        let operation = StreamOperation {
910            operation_id: stream_id.clone(),
911            priority: StreamPriority::Normal,
912            dependencies: vec![],
913            estimated_time: self.estimate_operation_time("matmul", a.len() + b.len()),
914            memory_requirement: (a.len() + b.len()) * std::mem::size_of::<T>(),
915        };
916
917        // Queue operation
918        self.stream_manager.queue_operation(operation);
919
920        // Create stream handle
921        Ok(StreamHandle::new(stream_id))
922    }
923
924    /// Predictive prefetching based on access patterns
925    pub fn enable_predictive_prefetching(&mut self, enable: bool) {
926        self.out_of_core_handler
927            .prefetch_cache
928            .prediction_model
929            .update_enabled(enable);
930    }
931
932    /// Get comprehensive memory statistics
933    pub fn get_memory_statistics(&self) -> &MemoryStatistics {
934        &self.memory_stats
935    }
936
937    /// Optimize memory layout for better performance
938    pub fn optimize_memory_layout(&mut self, context: &dyn super::GpuContext) -> LinalgResult<()> {
939        // Implement memory defragmentation and layout optimization
940        for (_, pool) in self.memory_pools.iter_mut() {
941            pool.defragment()?;
942        }
943
944        // Update fragmentation statistics
945        self.memory_stats.memory_fragmentation = self.calculate_fragmentation();
946
947        Ok(())
948    }
949
950    // Private helper methods
951
952    fn calculate_optimal_tilesize(
953        &self,
954        available_memory: usize,
955        dimensions: (usize, usize, usize),
956    ) -> (usize, usize, usize) {
957        let (m, n, k) = dimensions;
958        let elementsize = std::mem::size_of::<T>();
959
960        // Reserve _memory for 3 tiles (A, B, C) plus overhead
961        let usable_memory = available_memory / 4; // Use 25% of available _memory
962
963        // Calculate tile size that fits in _memory
964        let max_tile_elements = usable_memory / (3 * elementsize);
965        let tile_dim = (max_tile_elements as f64).powf(1.0 / 3.0) as usize;
966
967        (tile_dim.min(m), tile_dim.min(n), tile_dim.min(k))
968    }
969
970    fn gpu_tile_matmul(
971        &self,
972        context: &dyn super::GpuContext,
973        a: &Array2<T>,
974        b: &Array2<T>,
975    ) -> LinalgResult<Array2<T>> {
976        // Simplified tile multiplication - would use optimized GPU kernels
977        let (m, k) = a.dim();
978        let (_, n) = b.dim();
979        let mut result = Array2::zeros((m, n));
980
981        for i in 0..m {
982            for j in 0..n {
983                let mut sum = T::zero();
984                for l in 0..k {
985                    sum += a[[i, l]] * b[[l, j]];
986                }
987                result[[i, j]] = sum;
988            }
989        }
990
991        Ok(result)
992    }
993
994    fn estimate_operation_time(&self, operation: &str, problemsize: usize) -> f64 {
995        // Estimate operation time based on historical data
996        match operation {
997            "matmul" => problemsize as f64 * 1e-9, // Rough estimate
998            "matvec" => problemsize as f64 * 5e-10,
999            _ => problemsize as f64 * 1e-9,
1000        }
1001    }
1002
1003    fn calculate_fragmentation(&self) -> f64 {
1004        // Calculate memory fragmentation across all pools
1005        let mut total_fragmentation = 0.0;
1006        let mut pool_count = 0;
1007
1008        for pool in self.memory_pools.values() {
1009            total_fragmentation += pool.calculate_fragmentation();
1010            pool_count += 1;
1011        }
1012
1013        if pool_count > 0 {
1014            total_fragmentation / pool_count as f64
1015        } else {
1016            0.0
1017        }
1018    }
1019}
1020
1021/// Handle for asynchronous stream operations
1022pub struct StreamHandle<T> {
1023    stream_id: String,
1024    _phantom: std::marker::PhantomData<T>,
1025}
1026
1027impl<T> StreamHandle<T> {
1028    fn new(stream_id: String) -> Self {
1029        Self {
1030            stream_id,
1031            _phantom: std::marker::PhantomData,
1032        }
1033    }
1034
1035    /// Check if the operation is complete
1036    pub fn is_ready(&self) -> bool {
1037        // Would check actual stream status
1038        true // Placeholder
1039    }
1040
1041    /// Get the result (blocking if not ready)
1042    pub fn get_result(self) -> LinalgResult<T> {
1043        // Would wait for stream completion and return result
1044        Err(LinalgError::ComputationError("Not implemented".to_string()))
1045    }
1046}
1047
1048impl<T: Clone + Send + Sync + std::fmt::Debug + 'static> GpuMemoryPool<T> {
1049    fn new(_maxsize: usize) -> Self {
1050        Self {
1051            free_buffers: HashMap::new(),
1052            allocated_buffers: Vec::new(),
1053            total_allocated: 0,
1054            peak_usage: 0,
1055            allocation_count: 0,
1056            deallocation_count: 0,
1057        }
1058    }
1059
1060    fn try_reuse_buffer(&mut self, size: usize) -> Option<Box<dyn super::GpuBuffer<T>>> {
1061        // Find the smallest buffer that's large enough
1062        let mut bestsize = None;
1063        for &buffersize in self.free_buffers.keys() {
1064            if buffersize >= size {
1065                match bestsize {
1066                    Some(current_best) if buffersize < current_best => {
1067                        bestsize = Some(buffersize);
1068                    }
1069                    None => {
1070                        bestsize = Some(buffersize);
1071                    }
1072                    _ => {}
1073                }
1074            }
1075        }
1076
1077        if let Some(buffersize) = bestsize {
1078            if let Some(mut buffers) = self.free_buffers.remove(&buffersize) {
1079                if let Some(buffer) = buffers.pop() {
1080                    if !buffers.is_empty() {
1081                        self.free_buffers.insert(buffersize, buffers);
1082                    }
1083                    return Some(buffer);
1084                }
1085            }
1086        }
1087
1088        None
1089    }
1090
1091    fn allocate_new_buffer(&mut self, size: usize) -> LinalgResult<Box<dyn super::GpuBuffer<T>>> {
1092        // No physical GPU is available through this pool, so we hand out a real
1093        // CPU-backed buffer that actually stores the data. This keeps results
1094        // correct (host round-trip) instead of fabricating an opaque device buffer.
1095        self.allocation_count += 1;
1096        self.total_allocated += size;
1097        self.peak_usage = self.peak_usage.max(self.total_allocated);
1098
1099        Ok(Box::new(CpuFallbackBuffer::new(size)))
1100    }
1101
1102    fn defragment(&mut self) -> LinalgResult<()> {
1103        // Implement memory defragmentation
1104        // This would reorganize memory to reduce fragmentation
1105        Ok(())
1106    }
1107
1108    fn calculate_fragmentation(&self) -> f64 {
1109        // Calculate fragmentation metric (0.0 = no fragmentation, 1.0 = maximum fragmentation)
1110        if self.total_allocated == 0 {
1111            return 0.0;
1112        }
1113
1114        // Simplified fragmentation calculation
1115        let free_chunks = self.free_buffers.len();
1116        if free_chunks <= 1 {
1117            0.0
1118        } else {
1119            (free_chunks as f64 - 1.0) / free_chunks as f64
1120        }
1121    }
1122}
1123
1124impl GpuStreamManager {
1125    fn new() -> Self {
1126        Self {
1127            active_streams: HashMap::new(),
1128            stream_queue: Vec::new(),
1129            max_concurrent_streams: 4, // Default
1130        }
1131    }
1132
1133    fn generate_stream_id(&self) -> String {
1134        format!("stream_{}", self.active_streams.len())
1135    }
1136
1137    fn queue_operation(&mut self, operation: StreamOperation) {
1138        self.stream_queue.push(operation);
1139        self.stream_queue
1140            .sort_by_key(|op| std::cmp::Reverse(op.priority));
1141    }
1142}
1143
1144impl<T> OutOfCoreHandler<T> {
1145    fn new() -> Self {
1146        Self {
1147            tile_manager: TileManager::new(),
1148            prefetch_cache: PrefetchCache::new(),
1149            compression_engine: CompressionEngine::new(),
1150        }
1151    }
1152}
1153
1154impl<T> TileManager<T> {
1155    fn new() -> Self {
1156        Self {
1157            tilesize: (256, 256), // Default tile size
1158            overlapsize: 0,
1159            active_tiles: HashMap::new(),
1160            tile_schedule: Vec::new(),
1161        }
1162    }
1163}
1164
1165impl<T> PrefetchCache<T> {
1166    fn new() -> Self {
1167        #[cfg(target_pointer_width = "32")]
1168        let max_cachesize = 256 * 1024 * 1024; // 256MB default for 32-bit
1169        #[cfg(target_pointer_width = "64")]
1170        let max_cachesize = 1024 * 1024 * 1024; // 1GB default for 64-bit
1171
1172        Self {
1173            cache_entries: HashMap::new(),
1174            prediction_model: PredictionModel::new(),
1175            max_cachesize,
1176            current_cachesize: 0,
1177        }
1178    }
1179}
1180
1181impl PredictionModel {
1182    fn new() -> Self {
1183        Self {
1184            access_pattern_history: Vec::new(),
1185            pattern_weights: HashMap::new(),
1186            prediction_accuracy: 0.0,
1187        }
1188    }
1189
1190    fn update_enabled(&mut self, enable: bool) {
1191        // Update prediction model state
1192    }
1193}
1194
1195impl<T> CompressionEngine<T> {
1196    fn new() -> Self {
1197        Self {
1198            compression_algorithms: HashMap::new(),
1199            compression_stats: CompressionStatistics::default(),
1200            adaptive_compression: true,
1201        }
1202    }
1203}
1204
1205/// Real CPU-backed buffer used as a fallback when no GPU device is present.
1206///
1207/// Unlike a mock, this buffer genuinely stores the data on the host, so
1208/// `copy_from_host` / `copy_to_host` round-trip correctly and computations
1209/// performed through it return real results rather than fabricated values.
1210#[derive(Debug)]
1211pub struct CpuFallbackBuffer<T> {
1212    data: Vec<T>,
1213}
1214
1215impl<T: Clone> CpuFallbackBuffer<T> {
1216    /// Create an empty buffer with capacity reserved for `size` elements.
1217    pub fn new(size: usize) -> Self {
1218        Self {
1219            data: Vec::with_capacity(size),
1220        }
1221    }
1222}
1223
1224impl<T> super::GpuBuffer<T> for CpuFallbackBuffer<T>
1225where
1226    T: Clone + Send + Sync + std::fmt::Debug,
1227{
1228    fn len(&self) -> usize {
1229        self.data.len()
1230    }
1231
1232    fn copy_from_host(&mut self, data: &[T]) -> LinalgResult<()> {
1233        self.data.clear();
1234        self.data.extend_from_slice(data);
1235        Ok(())
1236    }
1237
1238    fn copy_to_host(&self, data: &mut [T]) -> LinalgResult<()> {
1239        if data.len() != self.data.len() {
1240            return Err(LinalgError::ShapeError(format!(
1241                "Buffer size mismatch: host slice holds {} elements but device buffer holds {}",
1242                data.len(),
1243                self.data.len()
1244            )));
1245        }
1246        data.clone_from_slice(&self.data);
1247        Ok(())
1248    }
1249
1250    fn device_ptr(&self) -> *mut std::ffi::c_void {
1251        self.data.as_ptr() as *mut std::ffi::c_void
1252    }
1253}
1254
1255/// Get reference to global GPU acceleration framework
1256#[allow(dead_code)]
1257pub fn get_global_gpu_framework(
1258) -> Option<std::sync::MutexGuard<'static, Option<GpuAccelerationFramework<f64>>>> {
1259    GLOBAL_GPU_FRAMEWORK.get()?.try_lock().ok()
1260}
1261
1262#[cfg(test)]
1263mod tests {
1264    use super::*;
1265    use scirs2_core::ndarray::Array2;
1266
1267    #[test]
1268    fn test_gpu_framework_creation() {
1269        let framework = GpuAccelerationFramework::<f64>::new();
1270        assert!(framework.is_ok());
1271    }
1272
1273    #[test]
1274    fn test_execution_strategy_selection() {
1275        let framework = GpuAccelerationFramework::<f64>::new().expect("Operation failed");
1276
1277        // Small problem should prefer CPU
1278        let strategy = framework.select_execution_strategy("matmul", 1000);
1279        assert!(strategy.is_ok());
1280
1281        // Large problem should consider GPU if available
1282        let strategy = framework.select_execution_strategy("matmul", 1_000_000);
1283        assert!(strategy.is_ok());
1284    }
1285
1286    #[test]
1287    fn test_quick_operations() {
1288        let a = Array2::<f64>::ones((4, 4));
1289        let b = Array2::<f64>::ones((4, 4));
1290
1291        // These should not panic even without GPU
1292        let _result = GpuAccelerationFramework::quick_matmul(&a.view(), &b.view());
1293        // Result depends on GPU availability
1294
1295        let x = Array1::<f64>::ones(4);
1296        let _result = GpuAccelerationFramework::quick_matvec(&a.view(), &x.view());
1297        // Result depends on GPU availability
1298    }
1299}