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scirs2_linalg/gpu/advanced/
optimization.rs

1//! Advanced GPU optimization strategies and multi-GPU coordination
2//!
3//! This module implements sophisticated optimization techniques including:
4//! - Multi-GPU tensor core optimization
5//! - Intelligent workload partitioning across multiple GPUs
6//! - Dynamic load balancing with migration policies
7//! - Inter-GPU communication optimization
8
9use super::kernels::{GpuOperationType, TensorShape};
10use crate::error::{LinalgError, LinalgResult};
11use crate::gpu::GpuDeviceType;
12use scirs2_core::ndarray::Array2;
13use std::collections::{HashMap, VecDeque};
14use std::time::Instant;
15
16/// Advanced multi-GPU coordinator for optimization
17#[derive(Debug)]
18pub struct AdvancedMultiGpuCoordinator {
19    /// GPU topology map
20    gpu_topology: GpuTopologyMap,
21    /// Intelligent workload partitioner
22    workload_partitioner: IntelligentPartitioner,
23    /// Dynamic load balancer
24    load_balancer: DynamicLoadBalancer,
25    /// Inter-GPU communication optimizer
26    communication_optimizer: InterGpuCommOptimizer,
27    /// GPU memory managers
28    memory_managers: HashMap<usize, super::memory::GpuMemoryManager>,
29}
30
31/// GPU topology mapping for optimization decisions
32#[derive(Debug)]
33pub struct GpuTopologyMap {
34    /// Available GPUs
35    pub gpus: Vec<GpuInfo>,
36    /// Inter-GPU connections
37    pub connections: Vec<GpuConnection>,
38    /// Memory bandwidth matrix
39    pub bandwidth_matrix: Array2<f64>,
40    /// Latency matrix
41    pub latency_matrix: Array2<f64>,
42}
43
44/// GPU information for optimization
45#[derive(Debug, Clone)]
46pub struct GpuInfo {
47    /// GPU ID
48    pub id: usize,
49    /// GPU type
50    pub gpu_type: GpuDeviceType,
51    /// Memory size in bytes
52    pub memory_size: usize,
53    /// Compute capability
54    pub compute_capability: (u32, u32),
55    /// Number of SMs/CUs
56    pub multiprocessor_count: u32,
57    /// Tensor core support
58    pub tensor_core_support: bool,
59    /// Current utilization
60    pub utilization: f64,
61}
62
63/// GPU connection information for communication optimization
64#[derive(Debug, Clone)]
65pub struct GpuConnection {
66    /// Source GPU ID
67    pub from_gpu: usize,
68    /// Target GPU ID
69    pub to_gpu: usize,
70    /// Connection type
71    pub connection_type: InterGpuConnectionType,
72    /// Bandwidth in GB/s
73    pub bandwidth: f64,
74    /// Latency in microseconds
75    pub latency: f64,
76}
77
78/// Types of inter-GPU connections
79#[derive(Debug, Clone, PartialEq)]
80pub enum InterGpuConnectionType {
81    /// NVIDIA NVLink
82    NVLink,
83    /// PCIe connection
84    PCIe,
85    /// InfiniBand network
86    InfiniBand,
87    /// Ethernet network
88    Ethernet,
89    /// Direct Memory Access
90    DirectMemoryAccess,
91}
92
93/// Intelligent workload partitioner
94#[derive(Debug)]
95pub struct IntelligentPartitioner {
96    /// Partitioning strategies
97    strategies: Vec<PartitioningStrategy>,
98    /// Cost models for different partitioning schemes
99    cost_models: HashMap<String, PartitioningCostModel>,
100    /// Historical performance data
101    performance_history: VecDeque<PartitioningPerformanceRecord>,
102}
103
104/// Workload partitioning strategies
105#[derive(Debug, Clone)]
106pub enum PartitioningStrategy {
107    /// Partition by data dimension
108    DataParallel,
109    /// Partition by model dimension
110    ModelParallel,
111    /// Pipeline parallel execution
112    PipelineParallel,
113    /// Hybrid partitioning
114    Hybrid,
115    /// Dynamic adaptive partitioning
116    Adaptive,
117}
118
119/// Cost model for partitioning decisions
120#[derive(Debug)]
121pub struct PartitioningCostModel {
122    /// Computation cost estimation
123    pub computation_cost_fn: fn(&TensorShape, &[GpuInfo]) -> f64,
124    /// Communication cost estimation
125    pub communication_cost_fn: fn(&TensorShape, &GpuTopologyMap) -> f64,
126    /// Memory cost estimation
127    pub memory_cost_fn: fn(&TensorShape, &[GpuInfo]) -> f64,
128}
129
130/// Performance record for partitioning
131#[derive(Debug, Clone)]
132pub struct PartitioningPerformanceRecord {
133    /// Workload characteristics
134    pub workload: WorkloadCharacteristics,
135    /// Partitioning used
136    pub partitioning: PartitioningStrategy,
137    /// Execution time
138    pub execution_time: f64,
139    /// Memory usage
140    pub memory_usage: usize,
141    /// Communication overhead
142    pub communication_overhead: f64,
143    /// Timestamp
144    pub timestamp: Instant,
145}
146
147/// Workload characteristics for optimization
148#[derive(Debug, Clone)]
149pub struct WorkloadCharacteristics {
150    /// Operation types
151    pub operation_types: Vec<GpuOperationType>,
152    /// Data sizes
153    pub data_sizes: Vec<TensorShape>,
154    /// Computation intensity
155    pub computation_intensity: f64,
156    /// Memory intensity
157    pub memory_intensity: f64,
158}
159
160/// Dynamic load balancer
161#[derive(Debug)]
162pub struct DynamicLoadBalancer {
163    /// Load balancing algorithms
164    algorithms: Vec<LoadBalancingAlgorithm>,
165    /// Load monitoring
166    load_monitor: LoadMonitor,
167    /// Migration policies
168    migration_policies: Vec<MigrationPolicy>,
169}
170
171/// Load balancing algorithms
172#[derive(Debug, Clone)]
173pub enum LoadBalancingAlgorithm {
174    /// Simple round-robin distribution
175    RoundRobin,
176    /// Assign to least loaded GPU
177    LeastLoaded,
178    /// Weighted round-robin based on capabilities
179    WeightedRoundRobin,
180    /// Power-aware load balancing
181    PowerAware,
182    /// Predictive least loaded
183    PredictiveLeastLoaded,
184    /// Machine learning driven balancing
185    MLDriven,
186}
187
188/// Load monitor for GPUs
189#[derive(Debug)]
190pub struct LoadMonitor {
191    /// GPU utilization history
192    pub utilization_history: HashMap<usize, VecDeque<f64>>,
193    /// Memory usage history
194    pub memory_history: HashMap<usize, VecDeque<usize>>,
195    /// Temperature history
196    pub temperature_history: HashMap<usize, VecDeque<f64>>,
197    /// Power consumption history
198    pub power_history: HashMap<usize, VecDeque<f64>>,
199}
200
201/// Migration policy for load balancing
202#[derive(Debug)]
203pub struct MigrationPolicy {
204    /// Trigger conditions
205    pub trigger_conditions: Vec<MigrationTrigger>,
206    /// Migration cost model
207    pub cost_model: MigrationCostModel,
208    /// Migration strategy
209    pub strategy: MigrationStrategy,
210}
211
212/// Triggers for workload migration
213#[derive(Debug, Clone)]
214pub enum MigrationTrigger {
215    /// Utilization imbalance threshold
216    UtilizationImbalance(f64),
217    /// Memory pressure threshold
218    MemoryPressure(f64),
219    /// Temperature threshold
220    TemperatureThreshold(f64),
221    /// Power limit threshold
222    PowerLimit(f64),
223    /// Performance degradation threshold
224    PerformanceDegradation(f64),
225}
226
227/// Cost model for migration decisions
228#[derive(Debug)]
229pub struct MigrationCostModel {
230    /// Data transfer cost
231    pub transfer_cost_fn: fn(usize, &GpuConnection) -> f64,
232    /// Interruption cost
233    pub interruption_cost: f64,
234    /// Setup cost on new GPU
235    pub setup_cost: f64,
236}
237
238/// Migration strategies
239#[derive(Debug, Clone)]
240pub enum MigrationStrategy {
241    /// Immediate migration
242    Immediate,
243    /// Gradual migration
244    Gradual,
245    /// Checkpoint-based migration
246    Checkpoint,
247    /// Background migration
248    Background,
249}
250
251/// Inter-GPU communication optimizer
252#[derive(Debug)]
253pub struct InterGpuCommOptimizer {
254    /// Communication patterns
255    patterns: Vec<CommunicationPattern>,
256    /// Optimization algorithms
257    algorithms: Vec<CommOptimizationAlgorithm>,
258    /// Bandwidth allocation
259    bandwidth_allocator: BandwidthAllocator,
260}
261
262/// Communication patterns for optimization
263#[derive(Debug, Clone)]
264pub struct CommunicationPattern {
265    /// Source GPU
266    pub source: usize,
267    /// Destination GPU
268    pub destination: usize,
269    /// Data size
270    pub data_size: usize,
271    /// Frequency
272    pub frequency: f64,
273    /// Latency sensitivity
274    pub latency_sensitive: bool,
275}
276
277/// Communication optimization algorithms
278#[derive(Debug, Clone)]
279pub enum CommOptimizationAlgorithm {
280    /// All-reduce communication
281    AllReduce,
282    /// All-gather communication
283    AllGather,
284    /// Broadcast communication
285    Broadcast,
286    /// Reduce-scatter communication
287    ReduceScatter,
288    /// Point-to-point communication
289    PointToPoint,
290    /// Tree-based communication
291    Tree,
292    /// Ring-based communication
293    Ring,
294    /// Butterfly communication
295    Butterfly,
296}
297
298/// Bandwidth allocator for inter-GPU communication
299#[derive(Debug)]
300pub struct BandwidthAllocator {
301    /// Total available bandwidth per connection
302    pub available_bandwidth: HashMap<(usize, usize), f64>,
303    /// Current allocations
304    pub current_allocations: HashMap<(usize, usize), f64>,
305    /// Allocation policies
306    pub policies: Vec<BandwidthAllocationPolicy>,
307}
308
309/// Bandwidth allocation policies
310#[derive(Debug, Clone)]
311pub enum BandwidthAllocationPolicy {
312    /// Fair share allocation
313    FairShare,
314    /// Priority-based allocation
315    PriorityBased,
316    /// Deadline-driven allocation
317    DeadlineDriven,
318    /// Throughput optimal allocation
319    ThroughputOptimal,
320}
321
322impl AdvancedMultiGpuCoordinator {
323    /// Create a new multi-GPU coordinator
324    pub fn new() -> LinalgResult<Self> {
325        Ok(Self {
326            gpu_topology: GpuTopologyMap::detect()?,
327            workload_partitioner: IntelligentPartitioner::new(),
328            load_balancer: DynamicLoadBalancer::new(),
329            communication_optimizer: InterGpuCommOptimizer::new(),
330            memory_managers: HashMap::new(),
331        })
332    }
333
334    /// Execute multi-GPU optimization
335    pub fn execute_multi_gpu_fusion<T>(
336        &mut self,
337        fusion_plan: &[super::kernels::FusionCandidate],
338    ) -> LinalgResult<Vec<Array2<T>>>
339    where
340        T: Clone + scirs2_core::numeric::Zero,
341    {
342        // Simplified multi-GPU execution
343        let mut results = Vec::new();
344
345        for candidate in fusion_plan {
346            // Partition work across available GPUs
347            let partition = self.workload_partitioner.partition_workload(candidate)?;
348
349            // Execute on each GPU
350            for gpu_work in partition {
351                let result = self.execute_on_gpu(gpu_work)?;
352                results.push(result);
353            }
354        }
355
356        Ok(results)
357    }
358
359    /// Execute work on a specific GPU
360    fn execute_on_gpu<T>(&self, _work: GpuWorkPartition) -> LinalgResult<Array2<T>>
361    where
362        T: Clone + scirs2_core::numeric::Zero,
363    {
364        // Simplified GPU execution
365        Ok(Array2::zeros((1, 1)))
366    }
367
368    /// Optimize inter-GPU communication
369    pub fn optimize_communication(&mut self) -> LinalgResult<()> {
370        // Analyze communication patterns
371        let patterns = self.communication_optimizer.analyze_patterns()?;
372
373        // Apply optimization algorithms
374        for pattern in patterns {
375            self.communication_optimizer.optimize_pattern(&pattern)?;
376        }
377
378        Ok(())
379    }
380
381    /// Balance load across GPUs
382    pub fn balance_load(&mut self) -> LinalgResult<()> {
383        // Check for load imbalance
384        if self.load_balancer.detect_imbalance()? {
385            // Apply load balancing
386            self.load_balancer.rebalance(&self.gpu_topology)?;
387        }
388
389        Ok(())
390    }
391}
392
393/// GPU work partition for multi-GPU execution
394#[derive(Debug)]
395pub struct GpuWorkPartition {
396    /// GPU ID
397    pub gpu_id: usize,
398    /// Operations to execute
399    pub operations: Vec<usize>,
400    /// Data slices
401    pub data_slices: Vec<(usize, usize)>,
402}
403
404impl GpuTopologyMap {
405    /// Detect GPU topology
406    pub fn detect() -> LinalgResult<Self> {
407        // Simplified GPU topology detection
408        Ok(Self {
409            gpus: Vec::new(),
410            connections: Vec::new(),
411            bandwidth_matrix: Array2::zeros((0, 0)),
412            latency_matrix: Array2::zeros((0, 0)),
413        })
414    }
415
416    /// Get optimal GPU for operation
417    pub fn get_optimal_gpu(&self, workload: &WorkloadCharacteristics) -> Option<usize> {
418        // Simplified GPU selection based on utilization
419        self.gpus
420            .iter()
421            .min_by(|a, b| {
422                a.utilization
423                    .partial_cmp(&b.utilization)
424                    .expect("Operation failed")
425            })
426            .map(|gpu| gpu.id)
427    }
428}
429
430impl IntelligentPartitioner {
431    /// Create a new intelligent partitioner
432    pub fn new() -> Self {
433        Self {
434            strategies: vec![PartitioningStrategy::DataParallel],
435            cost_models: HashMap::new(),
436            performance_history: VecDeque::new(),
437        }
438    }
439
440    /// Partition workload across GPUs
441    pub fn partition_workload(
442        &self,
443        _candidate: &super::kernels::FusionCandidate,
444    ) -> LinalgResult<Vec<GpuWorkPartition>> {
445        // Simplified partitioning
446        Ok(vec![GpuWorkPartition {
447            gpu_id: 0,
448            operations: vec![0],
449            data_slices: vec![(0, 1000)],
450        }])
451    }
452
453    /// Select optimal partitioning strategy
454    pub fn select_strategy(&self, workload: &WorkloadCharacteristics) -> PartitioningStrategy {
455        // Simplified strategy selection
456        match workload.computation_intensity {
457            x if x > 0.8 => PartitioningStrategy::ModelParallel,
458            x if x > 0.5 => PartitioningStrategy::DataParallel,
459            _ => PartitioningStrategy::Hybrid,
460        }
461    }
462}
463
464impl DynamicLoadBalancer {
465    /// Create a new dynamic load balancer
466    pub fn new() -> Self {
467        Self {
468            algorithms: vec![LoadBalancingAlgorithm::LeastLoaded],
469            load_monitor: LoadMonitor::new(),
470            migration_policies: Vec::new(),
471        }
472    }
473
474    /// Detect load imbalance
475    pub fn detect_imbalance(&self) -> LinalgResult<bool> {
476        // Simplified imbalance detection
477        Ok(false)
478    }
479
480    /// Rebalance load across GPUs
481    pub fn rebalance(&mut self, _topology: &GpuTopologyMap) -> LinalgResult<()> {
482        // Simplified rebalancing
483        Ok(())
484    }
485}
486
487impl LoadMonitor {
488    /// Create a new load monitor
489    pub fn new() -> Self {
490        Self {
491            utilization_history: HashMap::new(),
492            memory_history: HashMap::new(),
493            temperature_history: HashMap::new(),
494            power_history: HashMap::new(),
495        }
496    }
497
498    /// Record GPU metrics
499    pub fn record_metrics(&mut self, gpu_id: usize, utilization: f64, memory_usage: usize) {
500        // Record utilization
501        self.utilization_history
502            .entry(gpu_id)
503            .or_default()
504            .push_back(utilization);
505
506        // Record memory usage
507        self.memory_history
508            .entry(gpu_id)
509            .or_default()
510            .push_back(memory_usage);
511
512        // Keep history size manageable
513        if let Some(history) = self.utilization_history.get_mut(&gpu_id) {
514            if history.len() > 1000 {
515                history.pop_front();
516            }
517        }
518    }
519
520    /// Get average utilization for GPU
521    pub fn get_average_utilization(&self, gpu_id: usize) -> f64 {
522        if let Some(history) = self.utilization_history.get(&gpu_id) {
523            if history.is_empty() {
524                0.0
525            } else {
526                history.iter().sum::<f64>() / history.len() as f64
527            }
528        } else {
529            0.0
530        }
531    }
532}
533
534impl InterGpuCommOptimizer {
535    /// Create a new communication optimizer
536    pub fn new() -> Self {
537        Self {
538            patterns: Vec::new(),
539            algorithms: vec![CommOptimizationAlgorithm::AllReduce],
540            bandwidth_allocator: BandwidthAllocator::new(),
541        }
542    }
543
544    /// Analyze communication patterns
545    pub fn analyze_patterns(&self) -> LinalgResult<Vec<CommunicationPattern>> {
546        // Simplified pattern analysis
547        Ok(self.patterns.clone())
548    }
549
550    /// Optimize communication pattern
551    pub fn optimize_pattern(&mut self, _pattern: &CommunicationPattern) -> LinalgResult<()> {
552        // Simplified optimization
553        Ok(())
554    }
555}
556
557impl BandwidthAllocator {
558    /// Create a new bandwidth allocator
559    pub fn new() -> Self {
560        Self {
561            available_bandwidth: HashMap::new(),
562            current_allocations: HashMap::new(),
563            policies: vec![BandwidthAllocationPolicy::FairShare],
564        }
565    }
566
567    /// Allocate bandwidth for connection
568    pub fn allocate_bandwidth(
569        &mut self,
570        connection: (usize, usize),
571        requested: f64,
572    ) -> LinalgResult<f64> {
573        let available = self.available_bandwidth.get(&connection).unwrap_or(&0.0);
574        let current = self.current_allocations.get(&connection).unwrap_or(&0.0);
575
576        let allocatable = (available - current).max(0.0);
577        let allocated = requested.min(allocatable);
578
579        self.current_allocations
580            .insert(connection, current + allocated);
581
582        Ok(allocated)
583    }
584}
585
586#[cfg(test)]
587mod tests {
588    use super::*;
589
590    #[test]
591    fn test_multi_gpu_coordinator_creation() {
592        let coordinator = AdvancedMultiGpuCoordinator::new().expect("Operation failed");
593        assert!(coordinator.gpu_topology.gpus.is_empty());
594    }
595
596    #[test]
597    fn test_intelligent_partitioner() {
598        let partitioner = IntelligentPartitioner::new();
599        assert_eq!(partitioner.strategies.len(), 1);
600    }
601
602    #[test]
603    fn test_load_monitor() {
604        let mut monitor = LoadMonitor::new();
605        monitor.record_metrics(0, 0.5, 1024);
606        assert_eq!(monitor.get_average_utilization(0), 0.5);
607    }
608
609    #[test]
610    fn test_bandwidth_allocator() {
611        let mut allocator = BandwidthAllocator::new();
612        allocator.available_bandwidth.insert((0, 1), 100.0);
613
614        let allocated = allocator
615            .allocate_bandwidth((0, 1), 50.0)
616            .expect("Operation failed");
617        assert_eq!(allocated, 50.0);
618    }
619}