pub struct ApiDocsRenderer { /* private fields */ }Expand description
Renders markdown API documentation from a schema, one page per type.
Implementations§
Source§impl ApiDocsRenderer
impl ApiDocsRenderer
pub fn new(options: ApiDocsOptions) -> Self
Sourcepub fn generate_all<P: AsRef<Path>>(
&mut self,
generator: &SchemaGenerator,
output_dir: P,
) -> Result<()>
pub fn generate_all<P: AsRef<Path>>( &mut self, generator: &SchemaGenerator, output_dir: P, ) -> Result<()>
Render a page for every schema in the generator into the directory,
each named after its type with the file_extension option, along with
the index page. Every schema is known to every page, so references link
to each other the same as they do through SchemaGenerator::generate.
Sourcepub fn render_index_page(
&mut self,
schemas: &IndexMap<String, Schema>,
) -> RenderResult
pub fn render_index_page( &mut self, schemas: &IndexMap<String, Schema>, ) -> RenderResult
Render the index page, a table of every schema in name order that links to its page, with its kind and the first paragraph of its description.
Trait Implementations§
Source§impl Default for ApiDocsRenderer
impl Default for ApiDocsRenderer
Source§impl SchemaRenderer<TypeExpression> for ApiDocsRenderer
impl SchemaRenderer<TypeExpression> for ApiDocsRenderer
Source§fn is_reference(&self, name: &str) -> bool
fn is_reference(&self, name: &str) -> bool
Return true of the provided name is a referenced type.
Source§fn render_array(
&mut self,
array: &ArrayType,
_schema: &Schema,
) -> RenderResult<TypeExpression>
fn render_array( &mut self, array: &ArrayType, _schema: &Schema, ) -> RenderResult<TypeExpression>
Render an
ArrayType to a string.Source§fn render_boolean(
&mut self,
_boolean: &BooleanType,
_schema: &Schema,
) -> RenderResult<TypeExpression>
fn render_boolean( &mut self, _boolean: &BooleanType, _schema: &Schema, ) -> RenderResult<TypeExpression>
Render a boolean type to a string.
Source§fn render_enum(
&mut self,
enu: &EnumType,
schema: &Schema,
) -> RenderResult<TypeExpression>
fn render_enum( &mut self, enu: &EnumType, schema: &Schema, ) -> RenderResult<TypeExpression>
Render an
EnumType to a string.Source§fn render_float(
&mut self,
_float: &FloatType,
_schema: &Schema,
) -> RenderResult<TypeExpression>
fn render_float( &mut self, _float: &FloatType, _schema: &Schema, ) -> RenderResult<TypeExpression>
Render a
FloatType to a string.Source§fn render_integer(
&mut self,
_integer: &IntegerType,
_schema: &Schema,
) -> RenderResult<TypeExpression>
fn render_integer( &mut self, _integer: &IntegerType, _schema: &Schema, ) -> RenderResult<TypeExpression>
Render an
IntegerType to a string.Source§fn render_literal(
&mut self,
literal: &LiteralType,
_schema: &Schema,
) -> RenderResult<TypeExpression>
fn render_literal( &mut self, literal: &LiteralType, _schema: &Schema, ) -> RenderResult<TypeExpression>
Render a
LiteralType to a string.Source§fn render_null(&mut self, _schema: &Schema) -> RenderResult<TypeExpression>
fn render_null(&mut self, _schema: &Schema) -> RenderResult<TypeExpression>
Render a null type to a string.
Source§fn render_object(
&mut self,
object: &ObjectType,
_schema: &Schema,
) -> RenderResult<TypeExpression>
fn render_object( &mut self, object: &ObjectType, _schema: &Schema, ) -> RenderResult<TypeExpression>
Render an
ObjectType to a string.Source§fn render_reference(
&mut self,
reference: &str,
_schema: &Schema,
) -> RenderResult<TypeExpression>
fn render_reference( &mut self, reference: &str, _schema: &Schema, ) -> RenderResult<TypeExpression>
Render a referenced type to a string.
Source§fn render_string(
&mut self,
_string: &StringType,
_schema: &Schema,
) -> RenderResult<TypeExpression>
fn render_string( &mut self, _string: &StringType, _schema: &Schema, ) -> RenderResult<TypeExpression>
Render a
StringType to a string.Source§fn render_struct(
&mut self,
structure: &StructType,
_schema: &Schema,
) -> RenderResult<TypeExpression>
fn render_struct( &mut self, structure: &StructType, _schema: &Schema, ) -> RenderResult<TypeExpression>
Render a
StructType to a string.Source§fn render_tuple(
&mut self,
tuple: &TupleType,
_schema: &Schema,
) -> RenderResult<TypeExpression>
fn render_tuple( &mut self, tuple: &TupleType, _schema: &Schema, ) -> RenderResult<TypeExpression>
Render a
TupleType to a string.Source§fn render_union(
&mut self,
uni: &UnionType,
_schema: &Schema,
) -> RenderResult<TypeExpression>
fn render_union( &mut self, uni: &UnionType, _schema: &Schema, ) -> RenderResult<TypeExpression>
Render a
UnionType to a string.Source§fn render_unknown(&mut self, _schema: &Schema) -> RenderResult<TypeExpression>
fn render_unknown(&mut self, _schema: &Schema) -> RenderResult<TypeExpression>
Render an unknown type to a string.
Source§fn render(&mut self, schemas: IndexMap<String, Schema>) -> RenderResult
fn render(&mut self, schemas: IndexMap<String, Schema>) -> RenderResult
Render the list of
Schemas to a string, in the order they are listed.
References between types can be resolved using the provided schemas map.Source§fn render_schema(&mut self, schema: &Schema) -> RenderResult<O>
fn render_schema(&mut self, schema: &Schema) -> RenderResult<O>
Render all possible variants of the provided
Schema to a string.
If a variant has an explicit name, and that name is a reference, return
the name instead of rendering the type.Source§fn render_schema_without_reference(
&mut self,
schema: &Schema,
) -> RenderResult<O>
fn render_schema_without_reference( &mut self, schema: &Schema, ) -> RenderResult<O>
Like
Self::render_schema but does not check for references.Auto Trait Implementations§
impl !RefUnwindSafe for ApiDocsRenderer
impl !Send for ApiDocsRenderer
impl !Sync for ApiDocsRenderer
impl !UnwindSafe for ApiDocsRenderer
impl Freeze for ApiDocsRenderer
impl Unpin for ApiDocsRenderer
impl UnsafeUnpin for ApiDocsRenderer
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Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
Source§impl<T> Instrument for T
impl<T> Instrument for T
Source§fn instrument(self, span: Span) -> Instrumented<Self> ⓘ
fn instrument(self, span: Span) -> Instrumented<Self> ⓘ
Source§fn in_current_span(self) -> Instrumented<Self> ⓘ
fn in_current_span(self) -> Instrumented<Self> ⓘ
Source§impl<D> OwoColorize for D
impl<D> OwoColorize for D
Source§fn fg<C>(&self) -> FgColorDisplay<'_, C, Self>where
C: Color,
fn fg<C>(&self) -> FgColorDisplay<'_, C, Self>where
C: Color,
Set the foreground color generically Read more
Source§fn bg<C>(&self) -> BgColorDisplay<'_, C, Self>where
C: Color,
fn bg<C>(&self) -> BgColorDisplay<'_, C, Self>where
C: Color,
Set the background color generically. Read more
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fn black(&self) -> FgColorDisplay<'_, Black, Self>
Change the foreground color to black
Source§fn on_black(&self) -> BgColorDisplay<'_, Black, Self>
fn on_black(&self) -> BgColorDisplay<'_, Black, Self>
Change the background color to black
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fn red(&self) -> FgColorDisplay<'_, Red, Self>
Change the foreground color to red
Source§fn on_red(&self) -> BgColorDisplay<'_, Red, Self>
fn on_red(&self) -> BgColorDisplay<'_, Red, Self>
Change the background color to red
Source§fn green(&self) -> FgColorDisplay<'_, Green, Self>
fn green(&self) -> FgColorDisplay<'_, Green, Self>
Change the foreground color to green
Source§fn on_green(&self) -> BgColorDisplay<'_, Green, Self>
fn on_green(&self) -> BgColorDisplay<'_, Green, Self>
Change the background color to green
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fn yellow(&self) -> FgColorDisplay<'_, Yellow, Self>
Change the foreground color to yellow
Source§fn on_yellow(&self) -> BgColorDisplay<'_, Yellow, Self>
fn on_yellow(&self) -> BgColorDisplay<'_, Yellow, Self>
Change the background color to yellow
Source§fn blue(&self) -> FgColorDisplay<'_, Blue, Self>
fn blue(&self) -> FgColorDisplay<'_, Blue, Self>
Change the foreground color to blue
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fn on_blue(&self) -> BgColorDisplay<'_, Blue, Self>
Change the background color to blue
Source§fn magenta(&self) -> FgColorDisplay<'_, Magenta, Self>
fn magenta(&self) -> FgColorDisplay<'_, Magenta, Self>
Change the foreground color to magenta
Source§fn on_magenta(&self) -> BgColorDisplay<'_, Magenta, Self>
fn on_magenta(&self) -> BgColorDisplay<'_, Magenta, Self>
Change the background color to magenta
Source§fn purple(&self) -> FgColorDisplay<'_, Magenta, Self>
fn purple(&self) -> FgColorDisplay<'_, Magenta, Self>
Change the foreground color to purple
Source§fn on_purple(&self) -> BgColorDisplay<'_, Magenta, Self>
fn on_purple(&self) -> BgColorDisplay<'_, Magenta, Self>
Change the background color to purple
Source§fn cyan(&self) -> FgColorDisplay<'_, Cyan, Self>
fn cyan(&self) -> FgColorDisplay<'_, Cyan, Self>
Change the foreground color to cyan
Source§fn on_cyan(&self) -> BgColorDisplay<'_, Cyan, Self>
fn on_cyan(&self) -> BgColorDisplay<'_, Cyan, Self>
Change the background color to cyan
Source§fn white(&self) -> FgColorDisplay<'_, White, Self>
fn white(&self) -> FgColorDisplay<'_, White, Self>
Change the foreground color to white
Source§fn on_white(&self) -> BgColorDisplay<'_, White, Self>
fn on_white(&self) -> BgColorDisplay<'_, White, Self>
Change the background color to white
Source§fn default_color(&self) -> FgColorDisplay<'_, Default, Self>
fn default_color(&self) -> FgColorDisplay<'_, Default, Self>
Change the foreground color to the terminal default
Source§fn on_default_color(&self) -> BgColorDisplay<'_, Default, Self>
fn on_default_color(&self) -> BgColorDisplay<'_, Default, Self>
Change the background color to the terminal default
Source§fn bright_black(&self) -> FgColorDisplay<'_, BrightBlack, Self>
fn bright_black(&self) -> FgColorDisplay<'_, BrightBlack, Self>
Change the foreground color to bright black
Source§fn on_bright_black(&self) -> BgColorDisplay<'_, BrightBlack, Self>
fn on_bright_black(&self) -> BgColorDisplay<'_, BrightBlack, Self>
Change the background color to bright black
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fn bright_red(&self) -> FgColorDisplay<'_, BrightRed, Self>
Change the foreground color to bright red
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fn on_bright_red(&self) -> BgColorDisplay<'_, BrightRed, Self>
Change the background color to bright red
Source§fn bright_green(&self) -> FgColorDisplay<'_, BrightGreen, Self>
fn bright_green(&self) -> FgColorDisplay<'_, BrightGreen, Self>
Change the foreground color to bright green
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fn on_bright_green(&self) -> BgColorDisplay<'_, BrightGreen, Self>
Change the background color to bright green
Source§fn bright_yellow(&self) -> FgColorDisplay<'_, BrightYellow, Self>
fn bright_yellow(&self) -> FgColorDisplay<'_, BrightYellow, Self>
Change the foreground color to bright yellow
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fn on_bright_yellow(&self) -> BgColorDisplay<'_, BrightYellow, Self>
Change the background color to bright yellow
Source§fn bright_blue(&self) -> FgColorDisplay<'_, BrightBlue, Self>
fn bright_blue(&self) -> FgColorDisplay<'_, BrightBlue, Self>
Change the foreground color to bright blue
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fn on_bright_blue(&self) -> BgColorDisplay<'_, BrightBlue, Self>
Change the background color to bright blue
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fn bright_magenta(&self) -> FgColorDisplay<'_, BrightMagenta, Self>
Change the foreground color to bright magenta
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Source§fn bold(&self) -> BoldDisplay<'_, Self>
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Source§fn dimmed(&self) -> DimDisplay<'_, Self>
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Swap the foreground and background colors
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Source§fn color<Color>(&self, color: Color) -> FgDynColorDisplay<'_, Color, Self>where
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Color: DynColor,
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Set the background color at runtime. Only use if you do not know what color to use at
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Sets the background color to an RGB value.