pub enum GameAvailabilityTypeProperty {
GameAvailabilityEnumeration(GameAvailabilityEnumeration),
Text(Text),
SerdeFail(FailValue),
}
Expand description
Variants§
GameAvailabilityEnumeration(GameAvailabilityEnumeration)
Text(Text)
SerdeFail(FailValue)
Available on crate features
fallible
and serde
only.Auto Trait Implementations§
impl RefUnwindSafe for GameAvailabilityTypeProperty
impl Send for GameAvailabilityTypeProperty
impl Sync for GameAvailabilityTypeProperty
impl Unpin for GameAvailabilityTypeProperty
impl UnwindSafe for GameAvailabilityTypeProperty
Blanket Implementations§
source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere T: ?Sized,
source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more