Expand description
CPU-side BVH raycasting and scene picking for scenix.
This crate is renderer-agnostic. Callers provide a SceneGraph and a mesh
geometry store, then raycasts return world-space intersections against mesh
triangles.
Re-exports§
pub use bvh::Bvh;pub use bvh::BvhEntry;pub use bvh::BvhNode;pub use intersection::Intersection;pub use raycaster::GeometryProvider;pub use raycaster::Raycaster;