pub fn compile_components(
graph: &RealityGraph,
store: &Store,
intent: &[(String, Value)],
pairs: &[CochangePair],
) -> Result<Vec<Entity>>pub fn compile_components(
graph: &RealityGraph,
store: &Store,
intent: &[(String, Value)],
pairs: &[CochangePair],
) -> Result<Vec<Entity>>