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select_and_render_global

Function select_and_render_global 

Source
pub fn select_and_render_global(
    compiler: &ContextCompiler<'_>,
    budget: usize,
) -> SurfaceRenderResult
Expand description

The FULL production global surface pipeline (historical entry point — kept as a thin wrapper over build_surface so the traced contract and legacy callers stay stable): global heterogeneous PPR, required coverage, MMR, quotas, budget selection, render.