Struct sc2::Melee
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pub struct Melee { /* fields omitted */ }
coordinates matches between the given players
Trait Implementations
impl IntoFuture for Melee
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type Item = ()
The item that the future may resolve with.
type Error = Error
The error that the future may resolve with.
type Future = Box<Future<Item = Self::Item, Error = Self::Error>>
The future that this type can be converted into.
fn into_future(
self
) -> Box<Future<Item = <Result<()> as IsResult>::Ok, Error = <Result<()> as IsResult>::Err>>
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self
) -> Box<Future<Item = <Result<()> as IsResult>::Ok, Error = <Result<()> as IsResult>::Err>>
Consumes this object and produces a future.