Struct sc2_proto::ui::UnitInfo[][src]

pub struct UnitInfo {
    pub unit_type: Option<u32>,
    pub player_relative: Option<u32>,
    pub health: Option<i32>,
    pub shields: Option<i32>,
    pub energy: Option<i32>,
    pub transport_slots_taken: Option<i32>,
    pub build_progress: Option<f32>,
    pub add_on: SingularPtrField<UnitInfo>,
    pub max_health: Option<i32>,
    pub max_shields: Option<i32>,
    pub max_energy: Option<i32>,
    pub unknown_fields: UnknownFields,
    pub cached_size: CachedSize,
}

Fields

unit_type: Option<u32>player_relative: Option<u32>health: Option<i32>shields: Option<i32>energy: Option<i32>transport_slots_taken: Option<i32>build_progress: Option<f32>add_on: SingularPtrField<UnitInfo>max_health: Option<i32>max_shields: Option<i32>max_energy: Option<i32>unknown_fields: UnknownFieldscached_size: CachedSize

Implementations

impl UnitInfo[src]

pub fn new() -> UnitInfo[src]

pub fn get_unit_type(&self) -> u32[src]

pub fn clear_unit_type(&mut self)[src]

pub fn has_unit_type(&self) -> bool[src]

pub fn set_unit_type(&mut self, v: u32)[src]

pub fn get_player_relative(&self) -> u32[src]

pub fn clear_player_relative(&mut self)[src]

pub fn has_player_relative(&self) -> bool[src]

pub fn set_player_relative(&mut self, v: u32)[src]

pub fn get_health(&self) -> i32[src]

pub fn clear_health(&mut self)[src]

pub fn has_health(&self) -> bool[src]

pub fn set_health(&mut self, v: i32)[src]

pub fn get_shields(&self) -> i32[src]

pub fn clear_shields(&mut self)[src]

pub fn has_shields(&self) -> bool[src]

pub fn set_shields(&mut self, v: i32)[src]

pub fn get_energy(&self) -> i32[src]

pub fn clear_energy(&mut self)[src]

pub fn has_energy(&self) -> bool[src]

pub fn set_energy(&mut self, v: i32)[src]

pub fn get_transport_slots_taken(&self) -> i32[src]

pub fn clear_transport_slots_taken(&mut self)[src]

pub fn has_transport_slots_taken(&self) -> bool[src]

pub fn set_transport_slots_taken(&mut self, v: i32)[src]

pub fn get_build_progress(&self) -> f32[src]

pub fn clear_build_progress(&mut self)[src]

pub fn has_build_progress(&self) -> bool[src]

pub fn set_build_progress(&mut self, v: f32)[src]

pub fn get_add_on(&self) -> &UnitInfo[src]

pub fn clear_add_on(&mut self)[src]

pub fn has_add_on(&self) -> bool[src]

pub fn set_add_on(&mut self, v: UnitInfo)[src]

pub fn mut_add_on(&mut self) -> &mut UnitInfo[src]

pub fn take_add_on(&mut self) -> UnitInfo[src]

pub fn get_max_health(&self) -> i32[src]

pub fn clear_max_health(&mut self)[src]

pub fn has_max_health(&self) -> bool[src]

pub fn set_max_health(&mut self, v: i32)[src]

pub fn get_max_shields(&self) -> i32[src]

pub fn clear_max_shields(&mut self)[src]

pub fn has_max_shields(&self) -> bool[src]

pub fn set_max_shields(&mut self, v: i32)[src]

pub fn get_max_energy(&self) -> i32[src]

pub fn clear_max_energy(&mut self)[src]

pub fn has_max_energy(&self) -> bool[src]

pub fn set_max_energy(&mut self, v: i32)[src]

Trait Implementations

impl Clear for UnitInfo[src]

impl Clone for UnitInfo[src]

impl Debug for UnitInfo[src]

impl Default for UnitInfo[src]

impl<'a> Default for &'a UnitInfo[src]

impl Message for UnitInfo[src]

impl PartialEq<UnitInfo> for UnitInfo[src]

impl ProtobufValue for UnitInfo[src]

impl StructuralPartialEq for UnitInfo[src]

Auto Trait Implementations

Blanket Implementations

impl<T> Any for T where
    T: 'static + ?Sized
[src]

impl<T> Borrow<T> for T where
    T: ?Sized
[src]

impl<T> BorrowMut<T> for T where
    T: ?Sized
[src]

impl<T> From<T> for T[src]

impl<T, U> Into<U> for T where
    U: From<T>, 
[src]

impl<T> ToOwned for T where
    T: Clone
[src]

type Owned = T

The resulting type after obtaining ownership.

impl<T, U> TryFrom<U> for T where
    U: Into<T>, 
[src]

type Error = Infallible

The type returned in the event of a conversion error.

impl<T, U> TryInto<U> for T where
    U: TryFrom<T>, 
[src]

type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.