Struct sc2_proto::spatial::FeatureLayersMinimap[][src]

pub struct FeatureLayersMinimap {
    pub height_map: SingularPtrField<ImageData>,
    pub visibility_map: SingularPtrField<ImageData>,
    pub creep: SingularPtrField<ImageData>,
    pub camera: SingularPtrField<ImageData>,
    pub player_id: SingularPtrField<ImageData>,
    pub player_relative: SingularPtrField<ImageData>,
    pub selected: SingularPtrField<ImageData>,
    pub alerts: SingularPtrField<ImageData>,
    pub buildable: SingularPtrField<ImageData>,
    pub pathable: SingularPtrField<ImageData>,
    pub unit_type: SingularPtrField<ImageData>,
    pub unknown_fields: UnknownFields,
    pub cached_size: CachedSize,
}

Fields

height_map: SingularPtrField<ImageData>visibility_map: SingularPtrField<ImageData>creep: SingularPtrField<ImageData>camera: SingularPtrField<ImageData>player_id: SingularPtrField<ImageData>player_relative: SingularPtrField<ImageData>selected: SingularPtrField<ImageData>alerts: SingularPtrField<ImageData>buildable: SingularPtrField<ImageData>pathable: SingularPtrField<ImageData>unit_type: SingularPtrField<ImageData>unknown_fields: UnknownFieldscached_size: CachedSize

Implementations

impl FeatureLayersMinimap[src]

pub fn new() -> FeatureLayersMinimap[src]

pub fn get_height_map(&self) -> &ImageData[src]

pub fn clear_height_map(&mut self)[src]

pub fn has_height_map(&self) -> bool[src]

pub fn set_height_map(&mut self, v: ImageData)[src]

pub fn mut_height_map(&mut self) -> &mut ImageData[src]

pub fn take_height_map(&mut self) -> ImageData[src]

pub fn get_visibility_map(&self) -> &ImageData[src]

pub fn clear_visibility_map(&mut self)[src]

pub fn has_visibility_map(&self) -> bool[src]

pub fn set_visibility_map(&mut self, v: ImageData)[src]

pub fn mut_visibility_map(&mut self) -> &mut ImageData[src]

pub fn take_visibility_map(&mut self) -> ImageData[src]

pub fn get_creep(&self) -> &ImageData[src]

pub fn clear_creep(&mut self)[src]

pub fn has_creep(&self) -> bool[src]

pub fn set_creep(&mut self, v: ImageData)[src]

pub fn mut_creep(&mut self) -> &mut ImageData[src]

pub fn take_creep(&mut self) -> ImageData[src]

pub fn get_camera(&self) -> &ImageData[src]

pub fn clear_camera(&mut self)[src]

pub fn has_camera(&self) -> bool[src]

pub fn set_camera(&mut self, v: ImageData)[src]

pub fn mut_camera(&mut self) -> &mut ImageData[src]

pub fn take_camera(&mut self) -> ImageData[src]

pub fn get_player_id(&self) -> &ImageData[src]

pub fn clear_player_id(&mut self)[src]

pub fn has_player_id(&self) -> bool[src]

pub fn set_player_id(&mut self, v: ImageData)[src]

pub fn mut_player_id(&mut self) -> &mut ImageData[src]

pub fn take_player_id(&mut self) -> ImageData[src]

pub fn get_player_relative(&self) -> &ImageData[src]

pub fn clear_player_relative(&mut self)[src]

pub fn has_player_relative(&self) -> bool[src]

pub fn set_player_relative(&mut self, v: ImageData)[src]

pub fn mut_player_relative(&mut self) -> &mut ImageData[src]

pub fn take_player_relative(&mut self) -> ImageData[src]

pub fn get_selected(&self) -> &ImageData[src]

pub fn clear_selected(&mut self)[src]

pub fn has_selected(&self) -> bool[src]

pub fn set_selected(&mut self, v: ImageData)[src]

pub fn mut_selected(&mut self) -> &mut ImageData[src]

pub fn take_selected(&mut self) -> ImageData[src]

pub fn get_alerts(&self) -> &ImageData[src]

pub fn clear_alerts(&mut self)[src]

pub fn has_alerts(&self) -> bool[src]

pub fn set_alerts(&mut self, v: ImageData)[src]

pub fn mut_alerts(&mut self) -> &mut ImageData[src]

pub fn take_alerts(&mut self) -> ImageData[src]

pub fn get_buildable(&self) -> &ImageData[src]

pub fn clear_buildable(&mut self)[src]

pub fn has_buildable(&self) -> bool[src]

pub fn set_buildable(&mut self, v: ImageData)[src]

pub fn mut_buildable(&mut self) -> &mut ImageData[src]

pub fn take_buildable(&mut self) -> ImageData[src]

pub fn get_pathable(&self) -> &ImageData[src]

pub fn clear_pathable(&mut self)[src]

pub fn has_pathable(&self) -> bool[src]

pub fn set_pathable(&mut self, v: ImageData)[src]

pub fn mut_pathable(&mut self) -> &mut ImageData[src]

pub fn take_pathable(&mut self) -> ImageData[src]

pub fn get_unit_type(&self) -> &ImageData[src]

pub fn clear_unit_type(&mut self)[src]

pub fn has_unit_type(&self) -> bool[src]

pub fn set_unit_type(&mut self, v: ImageData)[src]

pub fn mut_unit_type(&mut self) -> &mut ImageData[src]

pub fn take_unit_type(&mut self) -> ImageData[src]

Trait Implementations

impl Clear for FeatureLayersMinimap[src]

impl Clone for FeatureLayersMinimap[src]

impl Debug for FeatureLayersMinimap[src]

impl Default for FeatureLayersMinimap[src]

impl<'a> Default for &'a FeatureLayersMinimap[src]

impl Message for FeatureLayersMinimap[src]

impl PartialEq<FeatureLayersMinimap> for FeatureLayersMinimap[src]

impl ProtobufValue for FeatureLayersMinimap[src]

impl StructuralPartialEq for FeatureLayersMinimap[src]

Auto Trait Implementations

Blanket Implementations

impl<T> Any for T where
    T: 'static + ?Sized
[src]

impl<T> Borrow<T> for T where
    T: ?Sized
[src]

impl<T> BorrowMut<T> for T where
    T: ?Sized
[src]

impl<T> From<T> for T[src]

impl<T, U> Into<U> for T where
    U: From<T>, 
[src]

impl<T> ToOwned for T where
    T: Clone
[src]

type Owned = T

The resulting type after obtaining ownership.

impl<T, U> TryFrom<U> for T where
    U: Into<T>, 
[src]

type Error = Infallible

The type returned in the event of a conversion error.

impl<T, U> TryInto<U> for T where
    U: TryFrom<T>, 
[src]

type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.