[][src]Struct sc2_proto::spatial::FeatureLayers

pub struct FeatureLayers {
    pub unknown_fields: UnknownFields,
    pub cached_size: CachedSize,
    // some fields omitted
}

Fields

unknown_fields: UnknownFieldscached_size: CachedSize

Methods

impl FeatureLayers[src]

pub fn new() -> FeatureLayers[src]

pub fn clear_height_map(&mut self)[src]

pub fn has_height_map(&self) -> bool[src]

pub fn set_height_map(&mut self, v: ImageData)[src]

pub fn mut_height_map(&mut self) -> &mut ImageData[src]

pub fn take_height_map(&mut self) -> ImageData[src]

pub fn get_height_map(&self) -> &ImageData[src]

pub fn clear_visibility_map(&mut self)[src]

pub fn has_visibility_map(&self) -> bool[src]

pub fn set_visibility_map(&mut self, v: ImageData)[src]

pub fn mut_visibility_map(&mut self) -> &mut ImageData[src]

pub fn take_visibility_map(&mut self) -> ImageData[src]

pub fn get_visibility_map(&self) -> &ImageData[src]

pub fn clear_creep(&mut self)[src]

pub fn has_creep(&self) -> bool[src]

pub fn set_creep(&mut self, v: ImageData)[src]

pub fn mut_creep(&mut self) -> &mut ImageData[src]

pub fn take_creep(&mut self) -> ImageData[src]

pub fn get_creep(&self) -> &ImageData[src]

pub fn clear_power(&mut self)[src]

pub fn has_power(&self) -> bool[src]

pub fn set_power(&mut self, v: ImageData)[src]

pub fn mut_power(&mut self) -> &mut ImageData[src]

pub fn take_power(&mut self) -> ImageData[src]

pub fn get_power(&self) -> &ImageData[src]

pub fn clear_player_id(&mut self)[src]

pub fn has_player_id(&self) -> bool[src]

pub fn set_player_id(&mut self, v: ImageData)[src]

pub fn mut_player_id(&mut self) -> &mut ImageData[src]

pub fn take_player_id(&mut self) -> ImageData[src]

pub fn get_player_id(&self) -> &ImageData[src]

pub fn clear_unit_type(&mut self)[src]

pub fn has_unit_type(&self) -> bool[src]

pub fn set_unit_type(&mut self, v: ImageData)[src]

pub fn mut_unit_type(&mut self) -> &mut ImageData[src]

pub fn take_unit_type(&mut self) -> ImageData[src]

pub fn get_unit_type(&self) -> &ImageData[src]

pub fn clear_selected(&mut self)[src]

pub fn has_selected(&self) -> bool[src]

pub fn set_selected(&mut self, v: ImageData)[src]

pub fn mut_selected(&mut self) -> &mut ImageData[src]

pub fn take_selected(&mut self) -> ImageData[src]

pub fn get_selected(&self) -> &ImageData[src]

pub fn clear_unit_hit_points(&mut self)[src]

pub fn has_unit_hit_points(&self) -> bool[src]

pub fn set_unit_hit_points(&mut self, v: ImageData)[src]

pub fn mut_unit_hit_points(&mut self) -> &mut ImageData[src]

pub fn take_unit_hit_points(&mut self) -> ImageData[src]

pub fn get_unit_hit_points(&self) -> &ImageData[src]

pub fn clear_unit_hit_points_ratio(&mut self)[src]

pub fn has_unit_hit_points_ratio(&self) -> bool[src]

pub fn set_unit_hit_points_ratio(&mut self, v: ImageData)[src]

pub fn mut_unit_hit_points_ratio(&mut self) -> &mut ImageData[src]

pub fn take_unit_hit_points_ratio(&mut self) -> ImageData[src]

pub fn get_unit_hit_points_ratio(&self) -> &ImageData[src]

pub fn clear_unit_energy(&mut self)[src]

pub fn has_unit_energy(&self) -> bool[src]

pub fn set_unit_energy(&mut self, v: ImageData)[src]

pub fn mut_unit_energy(&mut self) -> &mut ImageData[src]

pub fn take_unit_energy(&mut self) -> ImageData[src]

pub fn get_unit_energy(&self) -> &ImageData[src]

pub fn clear_unit_energy_ratio(&mut self)[src]

pub fn has_unit_energy_ratio(&self) -> bool[src]

pub fn set_unit_energy_ratio(&mut self, v: ImageData)[src]

pub fn mut_unit_energy_ratio(&mut self) -> &mut ImageData[src]

pub fn take_unit_energy_ratio(&mut self) -> ImageData[src]

pub fn get_unit_energy_ratio(&self) -> &ImageData[src]

pub fn clear_unit_shields(&mut self)[src]

pub fn has_unit_shields(&self) -> bool[src]

pub fn set_unit_shields(&mut self, v: ImageData)[src]

pub fn mut_unit_shields(&mut self) -> &mut ImageData[src]

pub fn take_unit_shields(&mut self) -> ImageData[src]

pub fn get_unit_shields(&self) -> &ImageData[src]

pub fn clear_unit_shields_ratio(&mut self)[src]

pub fn has_unit_shields_ratio(&self) -> bool[src]

pub fn set_unit_shields_ratio(&mut self, v: ImageData)[src]

pub fn mut_unit_shields_ratio(&mut self) -> &mut ImageData[src]

pub fn take_unit_shields_ratio(&mut self) -> ImageData[src]

pub fn get_unit_shields_ratio(&self) -> &ImageData[src]

pub fn clear_player_relative(&mut self)[src]

pub fn has_player_relative(&self) -> bool[src]

pub fn set_player_relative(&mut self, v: ImageData)[src]

pub fn mut_player_relative(&mut self) -> &mut ImageData[src]

pub fn take_player_relative(&mut self) -> ImageData[src]

pub fn get_player_relative(&self) -> &ImageData[src]

pub fn clear_unit_density_aa(&mut self)[src]

pub fn has_unit_density_aa(&self) -> bool[src]

pub fn set_unit_density_aa(&mut self, v: ImageData)[src]

pub fn mut_unit_density_aa(&mut self) -> &mut ImageData[src]

pub fn take_unit_density_aa(&mut self) -> ImageData[src]

pub fn get_unit_density_aa(&self) -> &ImageData[src]

pub fn clear_unit_density(&mut self)[src]

pub fn has_unit_density(&self) -> bool[src]

pub fn set_unit_density(&mut self, v: ImageData)[src]

pub fn mut_unit_density(&mut self) -> &mut ImageData[src]

pub fn take_unit_density(&mut self) -> ImageData[src]

pub fn get_unit_density(&self) -> &ImageData[src]

pub fn clear_effects(&mut self)[src]

pub fn has_effects(&self) -> bool[src]

pub fn set_effects(&mut self, v: ImageData)[src]

pub fn mut_effects(&mut self) -> &mut ImageData[src]

pub fn take_effects(&mut self) -> ImageData[src]

pub fn get_effects(&self) -> &ImageData[src]

pub fn clear_hallucinations(&mut self)[src]

pub fn has_hallucinations(&self) -> bool[src]

pub fn set_hallucinations(&mut self, v: ImageData)[src]

pub fn mut_hallucinations(&mut self) -> &mut ImageData[src]

pub fn take_hallucinations(&mut self) -> ImageData[src]

pub fn get_hallucinations(&self) -> &ImageData[src]

pub fn clear_cloaked(&mut self)[src]

pub fn has_cloaked(&self) -> bool[src]

pub fn set_cloaked(&mut self, v: ImageData)[src]

pub fn mut_cloaked(&mut self) -> &mut ImageData[src]

pub fn take_cloaked(&mut self) -> ImageData[src]

pub fn get_cloaked(&self) -> &ImageData[src]

pub fn clear_blip(&mut self)[src]

pub fn has_blip(&self) -> bool[src]

pub fn set_blip(&mut self, v: ImageData)[src]

pub fn mut_blip(&mut self) -> &mut ImageData[src]

pub fn take_blip(&mut self) -> ImageData[src]

pub fn get_blip(&self) -> &ImageData[src]

pub fn clear_buffs(&mut self)[src]

pub fn has_buffs(&self) -> bool[src]

pub fn set_buffs(&mut self, v: ImageData)[src]

pub fn mut_buffs(&mut self) -> &mut ImageData[src]

pub fn take_buffs(&mut self) -> ImageData[src]

pub fn get_buffs(&self) -> &ImageData[src]

pub fn clear_active(&mut self)[src]

pub fn has_active(&self) -> bool[src]

pub fn set_active(&mut self, v: ImageData)[src]

pub fn mut_active(&mut self) -> &mut ImageData[src]

pub fn take_active(&mut self) -> ImageData[src]

pub fn get_active(&self) -> &ImageData[src]

Trait Implementations

impl PartialEq<FeatureLayers> for FeatureLayers[src]

impl Clone for FeatureLayers[src]

fn clone_from(&mut self, source: &Self)
1.0.0
[src]

Performs copy-assignment from source. Read more

impl Default for FeatureLayers[src]

impl Debug for FeatureLayers[src]

impl Message for FeatureLayers[src]

fn write_to(&self, os: &mut CodedOutputStream) -> Result<(), ProtobufError>[src]

Write the message to the stream. Read more

fn write_length_delimited_to(
    &self,
    os: &mut CodedOutputStream
) -> Result<(), ProtobufError>
[src]

Write the message to the stream prepending the message with message length encoded as varint. Read more

fn write_length_delimited_to_vec(
    &self,
    vec: &mut Vec<u8>
) -> Result<(), ProtobufError>
[src]

Write the message to the vec, prepend the message with message length encoded as varint. Read more

fn merge_from_bytes(&mut self, bytes: &[u8]) -> Result<(), ProtobufError>[src]

Update this message object with fields read from given stream.

fn check_initialized(&self) -> Result<(), ProtobufError>[src]

Check if all required fields of this object are initialized.

fn write_to_writer(&self, w: &mut dyn Write) -> Result<(), ProtobufError>[src]

Write the message to the writer.

fn write_to_vec(&self, v: &mut Vec<u8>) -> Result<(), ProtobufError>[src]

Write the message to bytes vec.

fn write_to_bytes(&self) -> Result<Vec<u8>, ProtobufError>[src]

Write the message to bytes vec.

fn write_length_delimited_to_writer(
    &self,
    w: &mut dyn Write
) -> Result<(), ProtobufError>
[src]

Write the message to the writer, prepend the message with message length encoded as varint. Read more

fn write_length_delimited_to_bytes(&self) -> Result<Vec<u8>, ProtobufError>[src]

Write the message to the bytes vec, prepend the message with message length encoded as varint. Read more

fn type_id(&self) -> TypeId[src]

Get type id for downcasting.

impl Clear for FeatureLayers[src]

impl ProtobufValue for FeatureLayers[src]

fn as_any(&self) -> &(dyn Any + 'static)[src]

fn is_non_zero(&self) -> bool[src]

fn as_ref_copy(&self) -> ProtobufValueRef<'static>[src]

Auto Trait Implementations

Blanket Implementations

impl<T> ToOwned for T where
    T: Clone
[src]

type Owned = T

impl<T, U> Into for T where
    U: From<T>, 
[src]

impl<T> From for T[src]

impl<T, U> TryFrom for T where
    U: Into<T>, 
[src]

type Error = !

🔬 This is a nightly-only experimental API. (try_from)

The type returned in the event of a conversion error.

impl<T> Borrow for T where
    T: ?Sized
[src]

impl<T> Any for T where
    T: 'static + ?Sized
[src]

impl<T> BorrowMut for T where
    T: ?Sized
[src]

impl<T, U> TryInto for T where
    U: TryFrom<T>, 
[src]

type Error = <U as TryFrom<T>>::Error

🔬 This is a nightly-only experimental API. (try_from)

The type returned in the event of a conversion error.