Struct sc2_proto::sc2api::RequestCreateGame
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pub struct RequestCreateGame { /* fields omitted */ }
Methods
impl RequestCreateGame
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fn new() -> RequestCreateGame
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fn default_instance() -> &'static RequestCreateGame
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fn clear_local_map(&mut self)
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fn has_local_map(&self) -> bool
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fn set_local_map(&mut self, v: LocalMap)
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fn mut_local_map(&mut self) -> &mut LocalMap
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fn take_local_map(&mut self) -> LocalMap
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fn get_local_map(&self) -> &LocalMap
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fn clear_battlenet_map_name(&mut self)
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fn has_battlenet_map_name(&self) -> bool
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fn set_battlenet_map_name(&mut self, v: String)
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fn mut_battlenet_map_name(&mut self) -> &mut String
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fn take_battlenet_map_name(&mut self) -> String
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fn get_battlenet_map_name(&self) -> &str
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fn clear_player_setup(&mut self)
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fn set_player_setup(&mut self, v: RepeatedField<PlayerSetup>)
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fn mut_player_setup(&mut self) -> &mut RepeatedField<PlayerSetup>
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fn take_player_setup(&mut self) -> RepeatedField<PlayerSetup>
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fn get_player_setup(&self) -> &[PlayerSetup]
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fn clear_disable_fog(&mut self)
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fn has_disable_fog(&self) -> bool
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fn set_disable_fog(&mut self, v: bool)
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fn get_disable_fog(&self) -> bool
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fn clear_random_seed(&mut self)
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fn has_random_seed(&self) -> bool
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fn set_random_seed(&mut self, v: u32)
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fn get_random_seed(&self) -> u32
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fn clear_realtime(&mut self)
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fn has_realtime(&self) -> bool
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fn set_realtime(&mut self, v: bool)
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fn get_realtime(&self) -> bool
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Trait Implementations
impl PartialEq for RequestCreateGame
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fn eq(&self, __arg_0: &RequestCreateGame) -> bool
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This method tests for self
and other
values to be equal, and is used by ==
. Read more
fn ne(&self, __arg_0: &RequestCreateGame) -> bool
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This method tests for !=
.
impl Clone for RequestCreateGame
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fn clone(&self) -> RequestCreateGame
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Returns a copy of the value. Read more
fn clone_from(&mut self, source: &Self)
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Performs copy-assignment from source
. Read more
impl Default for RequestCreateGame
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fn default() -> RequestCreateGame
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Returns the "default value" for a type. Read more
impl Sync for RequestCreateGame
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impl Message for RequestCreateGame
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fn is_initialized(&self) -> bool
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fn merge_from(&mut self, is: &mut CodedInputStream) -> ProtobufResult<()>
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fn compute_size(&self) -> u32
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fn write_to_with_cached_sizes(
&self,
os: &mut CodedOutputStream
) -> ProtobufResult<()>
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&self,
os: &mut CodedOutputStream
) -> ProtobufResult<()>
fn get_cached_size(&self) -> u32
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fn get_unknown_fields(&self) -> &UnknownFields
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fn mut_unknown_fields(&mut self) -> &mut UnknownFields
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fn as_any(&self) -> &Any
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fn as_any_mut(&mut self) -> &mut Any
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fn into_any(self: Box<Self>) -> Box<Any>
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fn descriptor(&self) -> &'static MessageDescriptor
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fn write_to(&self, os: &mut CodedOutputStream) -> Result<(), ProtobufError>
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fn write_length_delimited_to(
&self,
os: &mut CodedOutputStream
) -> Result<(), ProtobufError>
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&self,
os: &mut CodedOutputStream
) -> Result<(), ProtobufError>
fn write_length_delimited_to_vec(
&self,
vec: &mut Vec<u8>
) -> Result<(), ProtobufError>
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&self,
vec: &mut Vec<u8>
) -> Result<(), ProtobufError>
fn merge_from_bytes(&mut self, bytes: &[u8]) -> Result<(), ProtobufError>
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fn check_initialized(&self) -> Result<(), ProtobufError>
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fn write_to_writer(&self, w: &mut Write) -> Result<(), ProtobufError>
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fn write_to_vec(&self, v: &mut Vec<u8>) -> Result<(), ProtobufError>
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fn write_to_bytes(&self) -> Result<Vec<u8>, ProtobufError>
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fn write_length_delimited_to_writer(
&self,
w: &mut Write
) -> Result<(), ProtobufError>
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&self,
w: &mut Write
) -> Result<(), ProtobufError>