Enum sauron::prelude::mt_dom::Patch[]

pub enum Patch<'a, NS, TAG, ATT, VAL, EVENT, MSG> {
    InsertNode(InsertNode<'a, NS, TAG, ATT, VAL, EVENT, MSG>),
    AppendChildren(AppendChildren<'a, NS, TAG, ATT, VAL, EVENT, MSG>),
    RemoveNode(RemoveNode<'a, TAG>),
    ReplaceNode(ReplaceNode<'a, NS, TAG, ATT, VAL, EVENT, MSG>),
    AddAttributes(AddAttributes<'a, NS, TAG, ATT, VAL, EVENT, MSG>),
    RemoveAttributes(RemoveAttributes<'a, NS, TAG, ATT, VAL, EVENT, MSG>),
    ChangeText(ChangeText<'a>),
}
Expand description

A Patch encodes an operation that modifies a real DOM element or native UI element

To update the real DOM that a user sees you’ll want to first diff your old virtual dom and new virtual dom.

This diff operation will generate Vec<Patch> with zero or more patches that, when applied to your real DOM, will make your real DOM look like your new virtual dom.

Each Patch has a usize node index that helps us identify the real DOM node that it applies to.

Our old virtual dom’s nodes are indexed depth first, as shown in this illustration (0 being the root node, 1 being it’s first child, 2 being it’s first child’s first child).

            .─.
           ( 0 )
            `-'
           /   \
          /     \
         /       \
        ▼         ▼
       .─.         .─.
      ( 1 )       ( 4 )
       `-'         `-'
      /  \          | \ '.
     /    \         |  \  '.
    ▼      ▼        |   \   '.
  .─.      .─.      ▼    ▼     ▼
 ( 2 )    ( 3 )    .─.   .─.   .─.
  `─'      `─'    ( 5 ) ( 6 ) ( 7 )
                   `─'   `─'   `─'

Variants

InsertNode(InsertNode<'a, NS, TAG, ATT, VAL, EVENT, MSG>)

Insert a vector of child nodes to the current node being patch. The usize is the index of of the children of the node to be patch to insert to. The new children will be inserted before this usize

AppendChildren(AppendChildren<'a, NS, TAG, ATT, VAL, EVENT, MSG>)

Append a vector of child nodes to a parent node id.

RemoveNode(RemoveNode<'a, TAG>)

remove node

ReplaceNode(ReplaceNode<'a, NS, TAG, ATT, VAL, EVENT, MSG>)

ReplaceNode a node with another node. This typically happens when a node’s tag changes. ex:

becomes

AddAttributes(AddAttributes<'a, NS, TAG, ATT, VAL, EVENT, MSG>)

Add attributes that the new node has that the old node does not Note: the attributes is not a reference since attributes of same name are merged to produce a new unify attribute

RemoveAttributes(RemoveAttributes<'a, NS, TAG, ATT, VAL, EVENT, MSG>)

Remove attributes that the old node had that the new node doesn’t

ChangeText(ChangeText<'a>)

Change the text of a Text node.

Implementations

Every Patch is meant to be applied to a specific node within the DOM. Get the index of the DOM node that this patch should apply to. DOM nodes are indexed depth first with the root node in the tree having index 0.

return the tag of this patch

prioritize patches, patches that doesn’t change the NodeIdx in the actual DOM tree will be executed first.

Trait Implementations

Formats the value using the given formatter. Read more

Performs the conversion.

Performs the conversion.

Performs the conversion.

Performs the conversion.

Performs the conversion.

Performs the conversion.

Performs the conversion.

This method tests for self and other values to be equal, and is used by ==. Read more

This method tests for !=.

Auto Trait Implementations

Blanket Implementations

Gets the TypeId of self. Read more

Immutably borrows from an owned value. Read more

Mutably borrows from an owned value. Read more

Performs the conversion.

Performs the conversion.

The type returned in the event of a conversion error.

Performs the conversion.

The type returned in the event of a conversion error.

Performs the conversion.