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pub const GL_GLES_PROTOTYPES: u32 = 1; pub const GL_ES_VERSION_2_0: u32 = 1; pub const GL_DEPTH_BUFFER_BIT: u32 = 256; pub const GL_STENCIL_BUFFER_BIT: u32 = 1024; pub const GL_COLOR_BUFFER_BIT: u32 = 16384; pub const GL_FALSE: u32 = 0; pub const GL_TRUE: u32 = 1; pub const GL_POINTS: u32 = 0; pub const GL_LINES: u32 = 1; pub const GL_LINE_LOOP: u32 = 2; pub const GL_LINE_STRIP: u32 = 3; pub const GL_TRIANGLES: u32 = 4; pub const GL_TRIANGLE_STRIP: u32 = 5; pub const GL_TRIANGLE_FAN: u32 = 6; pub const GL_ZERO: u32 = 0; pub const GL_ONE: u32 = 1; pub const GL_SRC_COLOR: u32 = 768; pub const GL_ONE_MINUS_SRC_COLOR: u32 = 769; pub const GL_SRC_ALPHA: u32 = 770; pub const GL_ONE_MINUS_SRC_ALPHA: u32 = 771; pub const GL_DST_ALPHA: u32 = 772; pub const GL_ONE_MINUS_DST_ALPHA: u32 = 773; pub const GL_DST_COLOR: u32 = 774; pub const GL_ONE_MINUS_DST_COLOR: u32 = 775; pub const GL_SRC_ALPHA_SATURATE: u32 = 776; pub const GL_FUNC_ADD: u32 = 32774; pub const GL_BLEND_EQUATION: u32 = 32777; pub const GL_BLEND_EQUATION_RGB: u32 = 32777; pub const GL_BLEND_EQUATION_ALPHA: u32 = 34877; pub const GL_FUNC_SUBTRACT: u32 = 32778; pub const GL_FUNC_REVERSE_SUBTRACT: u32 = 32779; pub const GL_BLEND_DST_RGB: u32 = 32968; pub const GL_BLEND_SRC_RGB: u32 = 32969; pub const GL_BLEND_DST_ALPHA: u32 = 32970; pub const GL_BLEND_SRC_ALPHA: u32 = 32971; pub const GL_CONSTANT_COLOR: u32 = 32769; pub const GL_ONE_MINUS_CONSTANT_COLOR: u32 = 32770; pub const GL_CONSTANT_ALPHA: u32 = 32771; pub const GL_ONE_MINUS_CONSTANT_ALPHA: u32 = 32772; pub const GL_BLEND_COLOR: u32 = 32773; pub const GL_ARRAY_BUFFER: u32 = 34962; pub const GL_ELEMENT_ARRAY_BUFFER: u32 = 34963; pub const GL_ARRAY_BUFFER_BINDING: u32 = 34964; pub const GL_ELEMENT_ARRAY_BUFFER_BINDING: u32 = 34965; pub const GL_STREAM_DRAW: u32 = 35040; pub const GL_STATIC_DRAW: u32 = 35044; pub const GL_DYNAMIC_DRAW: u32 = 35048; pub const GL_BUFFER_SIZE: u32 = 34660; pub const GL_BUFFER_USAGE: u32 = 34661; pub const GL_CURRENT_VERTEX_ATTRIB: u32 = 34342; pub const GL_FRONT: u32 = 1028; pub const GL_BACK: u32 = 1029; pub const GL_FRONT_AND_BACK: u32 = 1032; pub const GL_TEXTURE_2D: u32 = 3553; pub const GL_CULL_FACE: u32 = 2884; pub const GL_BLEND: u32 = 3042; pub const GL_DITHER: u32 = 3024; pub const GL_STENCIL_TEST: u32 = 2960; pub const GL_DEPTH_TEST: u32 = 2929; pub const GL_SCISSOR_TEST: u32 = 3089; pub const GL_POLYGON_OFFSET_FILL: u32 = 32823; pub const GL_SAMPLE_ALPHA_TO_COVERAGE: u32 = 32926; pub const GL_SAMPLE_COVERAGE: u32 = 32928; pub const GL_NO_ERROR: u32 = 0; pub const GL_INVALID_ENUM: u32 = 1280; pub const GL_INVALID_VALUE: u32 = 1281; pub const GL_INVALID_OPERATION: u32 = 1282; pub const GL_OUT_OF_MEMORY: u32 = 1285; pub const GL_CW: u32 = 2304; pub const GL_CCW: u32 = 2305; pub const GL_LINE_WIDTH: u32 = 2849; pub const GL_ALIASED_POINT_SIZE_RANGE: u32 = 33901; pub const GL_ALIASED_LINE_WIDTH_RANGE: u32 = 33902; pub const GL_CULL_FACE_MODE: u32 = 2885; pub const GL_FRONT_FACE: u32 = 2886; pub const GL_DEPTH_RANGE: u32 = 2928; pub const GL_DEPTH_WRITEMASK: u32 = 2930; pub const GL_DEPTH_CLEAR_VALUE: u32 = 2931; pub const GL_DEPTH_FUNC: u32 = 2932; pub const GL_STENCIL_CLEAR_VALUE: u32 = 2961; pub const GL_STENCIL_FUNC: u32 = 2962; pub const GL_STENCIL_FAIL: u32 = 2964; pub const GL_STENCIL_PASS_DEPTH_FAIL: u32 = 2965; pub const GL_STENCIL_PASS_DEPTH_PASS: u32 = 2966; pub const GL_STENCIL_REF: u32 = 2967; pub const GL_STENCIL_VALUE_MASK: u32 = 2963; pub const GL_STENCIL_WRITEMASK: u32 = 2968; pub const GL_STENCIL_BACK_FUNC: u32 = 34816; pub const GL_STENCIL_BACK_FAIL: u32 = 34817; pub const GL_STENCIL_BACK_PASS_DEPTH_FAIL: u32 = 34818; pub const GL_STENCIL_BACK_PASS_DEPTH_PASS: u32 = 34819; pub const GL_STENCIL_BACK_REF: u32 = 36003; pub const GL_STENCIL_BACK_VALUE_MASK: u32 = 36004; pub const GL_STENCIL_BACK_WRITEMASK: u32 = 36005; pub const GL_VIEWPORT: u32 = 2978; pub const GL_SCISSOR_BOX: u32 = 3088; pub const GL_COLOR_CLEAR_VALUE: u32 = 3106; pub const GL_COLOR_WRITEMASK: u32 = 3107; pub const GL_UNPACK_ALIGNMENT: u32 = 3317; pub const GL_PACK_ALIGNMENT: u32 = 3333; pub const GL_MAX_TEXTURE_SIZE: u32 = 3379; pub const GL_MAX_VIEWPORT_DIMS: u32 = 3386; pub const GL_SUBPIXEL_BITS: u32 = 3408; pub const GL_RED_BITS: u32 = 3410; pub const GL_GREEN_BITS: u32 = 3411; pub const GL_BLUE_BITS: u32 = 3412; pub const GL_ALPHA_BITS: u32 = 3413; pub const GL_DEPTH_BITS: u32 = 3414; pub const GL_STENCIL_BITS: u32 = 3415; pub const GL_POLYGON_OFFSET_UNITS: u32 = 10752; pub const GL_POLYGON_OFFSET_FACTOR: u32 = 32824; pub const GL_TEXTURE_BINDING_2D: u32 = 32873; pub const GL_SAMPLE_BUFFERS: u32 = 32936; pub const GL_SAMPLES: u32 = 32937; pub const GL_SAMPLE_COVERAGE_VALUE: u32 = 32938; pub const GL_SAMPLE_COVERAGE_INVERT: u32 = 32939; pub const GL_NUM_COMPRESSED_TEXTURE_FORMATS: u32 = 34466; pub const GL_COMPRESSED_TEXTURE_FORMATS: u32 = 34467; pub const GL_DONT_CARE: u32 = 4352; pub const GL_FASTEST: u32 = 4353; pub const GL_NICEST: u32 = 4354; pub const GL_GENERATE_MIPMAP_HINT: u32 = 33170; pub const GL_BYTE: u32 = 5120; pub const GL_UNSIGNED_BYTE: u32 = 5121; pub const GL_SHORT: u32 = 5122; pub const GL_UNSIGNED_SHORT: u32 = 5123; pub const GL_INT: u32 = 5124; pub const GL_UNSIGNED_INT: u32 = 5125; pub const GL_FLOAT: u32 = 5126; pub const GL_FIXED: u32 = 5132; pub const GL_DEPTH_COMPONENT: u32 = 6402; pub const GL_ALPHA: u32 = 6406; pub const GL_RGB: u32 = 6407; pub const GL_RGBA: u32 = 6408; pub const GL_LUMINANCE: u32 = 6409; pub const GL_LUMINANCE_ALPHA: u32 = 6410; pub const GL_UNSIGNED_SHORT_4_4_4_4: u32 = 32819; pub const GL_UNSIGNED_SHORT_5_5_5_1: u32 = 32820; pub const GL_UNSIGNED_SHORT_5_6_5: u32 = 33635; pub const GL_FRAGMENT_SHADER: u32 = 35632; pub const GL_VERTEX_SHADER: u32 = 35633; pub const GL_MAX_VERTEX_ATTRIBS: u32 = 34921; pub const GL_MAX_VERTEX_UNIFORM_VECTORS: u32 = 36347; pub const GL_MAX_VARYING_VECTORS: u32 = 36348; pub const GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS: u32 = 35661; pub const GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS: u32 = 35660; pub const GL_MAX_TEXTURE_IMAGE_UNITS: u32 = 34930; pub const GL_MAX_FRAGMENT_UNIFORM_VECTORS: u32 = 36349; pub const GL_SHADER_TYPE: u32 = 35663; pub const GL_DELETE_STATUS: u32 = 35712; pub const GL_LINK_STATUS: u32 = 35714; pub const GL_VALIDATE_STATUS: u32 = 35715; pub const GL_ATTACHED_SHADERS: u32 = 35717; pub const GL_ACTIVE_UNIFORMS: u32 = 35718; pub const GL_ACTIVE_UNIFORM_MAX_LENGTH: u32 = 35719; pub const GL_ACTIVE_ATTRIBUTES: u32 = 35721; pub const GL_ACTIVE_ATTRIBUTE_MAX_LENGTH: u32 = 35722; pub const GL_SHADING_LANGUAGE_VERSION: u32 = 35724; pub const GL_CURRENT_PROGRAM: u32 = 35725; pub const GL_NEVER: u32 = 512; pub const GL_LESS: u32 = 513; pub const GL_EQUAL: u32 = 514; pub const GL_LEQUAL: u32 = 515; pub const GL_GREATER: u32 = 516; pub const GL_NOTEQUAL: u32 = 517; pub const GL_GEQUAL: u32 = 518; pub const GL_ALWAYS: u32 = 519; pub const GL_KEEP: u32 = 7680; pub const GL_REPLACE: u32 = 7681; pub const GL_INCR: u32 = 7682; pub const GL_DECR: u32 = 7683; pub const GL_INVERT: u32 = 5386; pub const GL_INCR_WRAP: u32 = 34055; pub const GL_DECR_WRAP: u32 = 34056; pub const GL_VENDOR: u32 = 7936; pub const GL_RENDERER: u32 = 7937; pub const GL_VERSION: u32 = 7938; pub const GL_EXTENSIONS: u32 = 7939; pub const GL_NEAREST: u32 = 9728; pub const GL_LINEAR: u32 = 9729; pub const GL_NEAREST_MIPMAP_NEAREST: u32 = 9984; pub const GL_LINEAR_MIPMAP_NEAREST: u32 = 9985; pub const GL_NEAREST_MIPMAP_LINEAR: u32 = 9986; pub const GL_LINEAR_MIPMAP_LINEAR: u32 = 9987; pub const GL_TEXTURE_MAG_FILTER: u32 = 10240; pub const GL_TEXTURE_MIN_FILTER: u32 = 10241; pub const GL_TEXTURE_WRAP_S: u32 = 10242; pub const GL_TEXTURE_WRAP_T: u32 = 10243; pub const GL_TEXTURE: u32 = 5890; pub const GL_TEXTURE_CUBE_MAP: u32 = 34067; pub const GL_TEXTURE_BINDING_CUBE_MAP: u32 = 34068; pub const GL_TEXTURE_CUBE_MAP_POSITIVE_X: u32 = 34069; pub const GL_TEXTURE_CUBE_MAP_NEGATIVE_X: u32 = 34070; pub const GL_TEXTURE_CUBE_MAP_POSITIVE_Y: u32 = 34071; pub const GL_TEXTURE_CUBE_MAP_NEGATIVE_Y: u32 = 34072; pub const GL_TEXTURE_CUBE_MAP_POSITIVE_Z: u32 = 34073; pub const GL_TEXTURE_CUBE_MAP_NEGATIVE_Z: u32 = 34074; pub const GL_MAX_CUBE_MAP_TEXTURE_SIZE: u32 = 34076; pub const GL_TEXTURE0: u32 = 33984; pub const GL_TEXTURE1: u32 = 33985; pub const GL_TEXTURE2: u32 = 33986; pub const GL_TEXTURE3: u32 = 33987; pub const GL_TEXTURE4: u32 = 33988; pub const GL_TEXTURE5: u32 = 33989; pub const GL_TEXTURE6: u32 = 33990; pub const GL_TEXTURE7: u32 = 33991; pub const GL_TEXTURE8: u32 = 33992; pub const GL_TEXTURE9: u32 = 33993; pub const GL_TEXTURE10: u32 = 33994; pub const GL_TEXTURE11: u32 = 33995; pub const GL_TEXTURE12: u32 = 33996; pub const GL_TEXTURE13: u32 = 33997; pub const GL_TEXTURE14: u32 = 33998; pub const GL_TEXTURE15: u32 = 33999; pub const GL_TEXTURE16: u32 = 34000; pub const GL_TEXTURE17: u32 = 34001; pub const GL_TEXTURE18: u32 = 34002; pub const GL_TEXTURE19: u32 = 34003; pub const GL_TEXTURE20: u32 = 34004; pub const GL_TEXTURE21: u32 = 34005; pub const GL_TEXTURE22: u32 = 34006; pub const GL_TEXTURE23: u32 = 34007; pub const GL_TEXTURE24: u32 = 34008; pub const GL_TEXTURE25: u32 = 34009; pub const GL_TEXTURE26: u32 = 34010; pub const GL_TEXTURE27: u32 = 34011; pub const GL_TEXTURE28: u32 = 34012; pub const GL_TEXTURE29: u32 = 34013; pub const GL_TEXTURE30: u32 = 34014; pub const GL_TEXTURE31: u32 = 34015; pub const GL_ACTIVE_TEXTURE: u32 = 34016; pub const GL_REPEAT: u32 = 10497; pub const GL_CLAMP_TO_EDGE: u32 = 33071; pub const GL_MIRRORED_REPEAT: u32 = 33648; pub const GL_FLOAT_VEC2: u32 = 35664; pub const GL_FLOAT_VEC3: u32 = 35665; pub const GL_FLOAT_VEC4: u32 = 35666; pub const GL_INT_VEC2: u32 = 35667; pub const GL_INT_VEC3: u32 = 35668; pub const GL_INT_VEC4: u32 = 35669; pub const GL_BOOL: u32 = 35670; pub const GL_BOOL_VEC2: u32 = 35671; pub const GL_BOOL_VEC3: u32 = 35672; pub const GL_BOOL_VEC4: u32 = 35673; pub const GL_FLOAT_MAT2: u32 = 35674; pub const GL_FLOAT_MAT3: u32 = 35675; pub const GL_FLOAT_MAT4: u32 = 35676; pub const GL_SAMPLER_2D: u32 = 35678; pub const GL_SAMPLER_CUBE: u32 = 35680; pub const GL_VERTEX_ATTRIB_ARRAY_ENABLED: u32 = 34338; pub const GL_VERTEX_ATTRIB_ARRAY_SIZE: u32 = 34339; pub const GL_VERTEX_ATTRIB_ARRAY_STRIDE: u32 = 34340; pub const GL_VERTEX_ATTRIB_ARRAY_TYPE: u32 = 34341; pub const GL_VERTEX_ATTRIB_ARRAY_NORMALIZED: u32 = 34922; pub const GL_VERTEX_ATTRIB_ARRAY_POINTER: u32 = 34373; pub const GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING: u32 = 34975; pub const GL_IMPLEMENTATION_COLOR_READ_TYPE: u32 = 35738; pub const GL_IMPLEMENTATION_COLOR_READ_FORMAT: u32 = 35739; pub const GL_COMPILE_STATUS: u32 = 35713; pub const GL_INFO_LOG_LENGTH: u32 = 35716; pub const GL_SHADER_SOURCE_LENGTH: u32 = 35720; pub const GL_SHADER_COMPILER: u32 = 36346; pub const GL_SHADER_BINARY_FORMATS: u32 = 36344; pub const GL_NUM_SHADER_BINARY_FORMATS: u32 = 36345; pub const GL_LOW_FLOAT: u32 = 36336; pub const GL_MEDIUM_FLOAT: u32 = 36337; pub const GL_HIGH_FLOAT: u32 = 36338; pub const GL_LOW_INT: u32 = 36339; pub const GL_MEDIUM_INT: u32 = 36340; pub const GL_HIGH_INT: u32 = 36341; pub const GL_FRAMEBUFFER: u32 = 36160; pub const GL_RENDERBUFFER: u32 = 36161; pub const GL_RGBA4: u32 = 32854; pub const GL_RGB5_A1: u32 = 32855; pub const GL_RGB565: u32 = 36194; pub const GL_DEPTH_COMPONENT16: u32 = 33189; pub const GL_STENCIL_INDEX8: u32 = 36168; pub const GL_RENDERBUFFER_WIDTH: u32 = 36162; pub const GL_RENDERBUFFER_HEIGHT: u32 = 36163; pub const GL_RENDERBUFFER_INTERNAL_FORMAT: u32 = 36164; pub const GL_RENDERBUFFER_RED_SIZE: u32 = 36176; pub const GL_RENDERBUFFER_GREEN_SIZE: u32 = 36177; pub const GL_RENDERBUFFER_BLUE_SIZE: u32 = 36178; pub const GL_RENDERBUFFER_ALPHA_SIZE: u32 = 36179; pub const GL_RENDERBUFFER_DEPTH_SIZE: u32 = 36180; pub const GL_RENDERBUFFER_STENCIL_SIZE: u32 = 36181; pub const GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE: u32 = 36048; pub const GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME: u32 = 36049; pub const GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL: u32 = 36050; pub const GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE: u32 = 36051; pub const GL_COLOR_ATTACHMENT0: u32 = 36064; pub const GL_DEPTH_ATTACHMENT: u32 = 36096; pub const GL_STENCIL_ATTACHMENT: u32 = 36128; pub const GL_NONE: u32 = 0; pub const GL_FRAMEBUFFER_COMPLETE: u32 = 36053; pub const GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT: u32 = 36054; pub const GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT: u32 = 36055; pub const GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS: u32 = 36057; pub const GL_FRAMEBUFFER_UNSUPPORTED: u32 = 36061; pub const GL_FRAMEBUFFER_BINDING: u32 = 36006; pub const GL_RENDERBUFFER_BINDING: u32 = 36007; pub const GL_MAX_RENDERBUFFER_SIZE: u32 = 34024; pub const GL_INVALID_FRAMEBUFFER_OPERATION: u32 = 1286; pub const GL_ES_VERSION_3_0: u32 = 1; pub const GL_READ_BUFFER: u32 = 3074; pub const GL_UNPACK_ROW_LENGTH: u32 = 3314; pub const GL_UNPACK_SKIP_ROWS: u32 = 3315; pub const GL_UNPACK_SKIP_PIXELS: u32 = 3316; pub const GL_PACK_ROW_LENGTH: u32 = 3330; pub const GL_PACK_SKIP_ROWS: u32 = 3331; pub const GL_PACK_SKIP_PIXELS: u32 = 3332; pub const GL_COLOR: u32 = 6144; pub const GL_DEPTH: u32 = 6145; pub const GL_STENCIL: u32 = 6146; pub const GL_RED: u32 = 6403; pub const GL_RGB8: u32 = 32849; pub const GL_RGBA8: u32 = 32856; pub const GL_RGB10_A2: u32 = 32857; pub const GL_TEXTURE_BINDING_3D: u32 = 32874; pub const GL_UNPACK_SKIP_IMAGES: u32 = 32877; pub const GL_UNPACK_IMAGE_HEIGHT: u32 = 32878; pub const GL_TEXTURE_3D: u32 = 32879; pub const GL_TEXTURE_WRAP_R: u32 = 32882; pub const GL_MAX_3D_TEXTURE_SIZE: u32 = 32883; pub const GL_UNSIGNED_INT_2_10_10_10_REV: u32 = 33640; pub const GL_MAX_ELEMENTS_VERTICES: u32 = 33000; pub const GL_MAX_ELEMENTS_INDICES: u32 = 33001; pub const GL_TEXTURE_MIN_LOD: u32 = 33082; pub const GL_TEXTURE_MAX_LOD: u32 = 33083; pub const GL_TEXTURE_BASE_LEVEL: u32 = 33084; pub const GL_TEXTURE_MAX_LEVEL: u32 = 33085; pub const GL_MIN: u32 = 32775; pub const GL_MAX: u32 = 32776; pub const GL_DEPTH_COMPONENT24: u32 = 33190; pub const GL_MAX_TEXTURE_LOD_BIAS: u32 = 34045; pub const GL_TEXTURE_COMPARE_MODE: u32 = 34892; pub const GL_TEXTURE_COMPARE_FUNC: u32 = 34893; pub const GL_CURRENT_QUERY: u32 = 34917; pub const GL_QUERY_RESULT: u32 = 34918; pub const GL_QUERY_RESULT_AVAILABLE: u32 = 34919; pub const GL_TIME_ELAPSED: u32 = 35007; pub const GL_BUFFER_MAPPED: u32 = 35004; pub const GL_BUFFER_MAP_POINTER: u32 = 35005; pub const GL_STREAM_READ: u32 = 35041; pub const GL_STREAM_COPY: u32 = 35042; pub const GL_STATIC_READ: u32 = 35045; pub const GL_STATIC_COPY: u32 = 35046; pub const GL_DYNAMIC_READ: u32 = 35049; pub const GL_DYNAMIC_COPY: u32 = 35050; pub const GL_MAX_DRAW_BUFFERS: u32 = 34852; pub const GL_DRAW_BUFFER0: u32 = 34853; pub const GL_DRAW_BUFFER1: u32 = 34854; pub const GL_DRAW_BUFFER2: u32 = 34855; pub const GL_DRAW_BUFFER3: u32 = 34856; pub const GL_DRAW_BUFFER4: u32 = 34857; pub const GL_DRAW_BUFFER5: u32 = 34858; pub const GL_DRAW_BUFFER6: u32 = 34859; pub const GL_DRAW_BUFFER7: u32 = 34860; pub const GL_DRAW_BUFFER8: u32 = 34861; pub const GL_DRAW_BUFFER9: u32 = 34862; pub const GL_DRAW_BUFFER10: u32 = 34863; pub const GL_DRAW_BUFFER11: u32 = 34864; pub const GL_DRAW_BUFFER12: u32 = 34865; pub const GL_DRAW_BUFFER13: u32 = 34866; pub const GL_DRAW_BUFFER14: u32 = 34867; pub const GL_DRAW_BUFFER15: u32 = 34868; pub const GL_MAX_FRAGMENT_UNIFORM_COMPONENTS: u32 = 35657; pub const GL_MAX_VERTEX_UNIFORM_COMPONENTS: u32 = 35658; pub const GL_SAMPLER_3D: u32 = 35679; pub const GL_SAMPLER_2D_SHADOW: u32 = 35682; pub const GL_FRAGMENT_SHADER_DERIVATIVE_HINT: u32 = 35723; pub const GL_PIXEL_PACK_BUFFER: u32 = 35051; pub const GL_PIXEL_UNPACK_BUFFER: u32 = 35052; pub const GL_PIXEL_PACK_BUFFER_BINDING: u32 = 35053; pub const GL_PIXEL_UNPACK_BUFFER_BINDING: u32 = 35055; pub const GL_FLOAT_MAT2x3: u32 = 35685; pub const GL_FLOAT_MAT2x4: u32 = 35686; pub const GL_FLOAT_MAT3x2: u32 = 35687; pub const GL_FLOAT_MAT3x4: u32 = 35688; pub const GL_FLOAT_MAT4x2: u32 = 35689; pub const GL_FLOAT_MAT4x3: u32 = 35690; pub const GL_SRGB: u32 = 35904; pub const GL_SRGB8: u32 = 35905; pub const GL_SRGB8_ALPHA8: u32 = 35907; pub const GL_COMPARE_REF_TO_TEXTURE: u32 = 34894; pub const GL_MAJOR_VERSION: u32 = 33307; pub const GL_MINOR_VERSION: u32 = 33308; pub const GL_NUM_EXTENSIONS: u32 = 33309; pub const GL_RGBA32F: u32 = 34836; pub const GL_RGB32F: u32 = 34837; pub const GL_RGBA16F: u32 = 34842; pub const GL_RGB16F: u32 = 34843; pub const GL_VERTEX_ATTRIB_ARRAY_INTEGER: u32 = 35069; pub const GL_MAX_ARRAY_TEXTURE_LAYERS: u32 = 35071; pub const GL_MIN_PROGRAM_TEXEL_OFFSET: u32 = 35076; pub const GL_MAX_PROGRAM_TEXEL_OFFSET: u32 = 35077; pub const GL_MAX_VARYING_COMPONENTS: u32 = 35659; pub const GL_TEXTURE_2D_ARRAY: u32 = 35866; pub const GL_TEXTURE_BINDING_2D_ARRAY: u32 = 35869; pub const GL_R11F_G11F_B10F: u32 = 35898; pub const GL_UNSIGNED_INT_10F_11F_11F_REV: u32 = 35899; pub const GL_RGB9_E5: u32 = 35901; pub const GL_UNSIGNED_INT_5_9_9_9_REV: u32 = 35902; pub const GL_TRANSFORM_FEEDBACK_VARYING_MAX_LENGTH: u32 = 35958; pub const GL_TRANSFORM_FEEDBACK_BUFFER_MODE: u32 = 35967; pub const GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS: u32 = 35968; pub const GL_TRANSFORM_FEEDBACK_VARYINGS: u32 = 35971; pub const GL_TRANSFORM_FEEDBACK_BUFFER_START: u32 = 35972; pub const GL_TRANSFORM_FEEDBACK_BUFFER_SIZE: u32 = 35973; pub const GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN: u32 = 35976; pub const GL_RASTERIZER_DISCARD: u32 = 35977; pub const GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS: u32 = 35978; pub const GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS: u32 = 35979; pub const GL_INTERLEAVED_ATTRIBS: u32 = 35980; pub const GL_SEPARATE_ATTRIBS: u32 = 35981; pub const GL_TRANSFORM_FEEDBACK_BUFFER: u32 = 35982; pub const GL_TRANSFORM_FEEDBACK_BUFFER_BINDING: u32 = 35983; pub const GL_RGBA32UI: u32 = 36208; pub const GL_RGB32UI: u32 = 36209; pub const GL_RGBA16UI: u32 = 36214; pub const GL_RGB16UI: u32 = 36215; pub const GL_RGBA8UI: u32 = 36220; pub const GL_RGB8UI: u32 = 36221; pub const GL_RGBA32I: u32 = 36226; pub const GL_RGB32I: u32 = 36227; pub const GL_RGBA16I: u32 = 36232; pub const GL_RGB16I: u32 = 36233; pub const GL_RGBA8I: u32 = 36238; pub const GL_RGB8I: u32 = 36239; pub const GL_RED_INTEGER: u32 = 36244; pub const GL_RGB_INTEGER: u32 = 36248; pub const GL_RGBA_INTEGER: u32 = 36249; pub const GL_SAMPLER_2D_ARRAY: u32 = 36289; pub const GL_SAMPLER_2D_ARRAY_SHADOW: u32 = 36292; pub const GL_SAMPLER_CUBE_SHADOW: u32 = 36293; pub const GL_UNSIGNED_INT_VEC2: u32 = 36294; pub const GL_UNSIGNED_INT_VEC3: u32 = 36295; pub const GL_UNSIGNED_INT_VEC4: u32 = 36296; pub const GL_INT_SAMPLER_2D: u32 = 36298; pub const GL_INT_SAMPLER_3D: u32 = 36299; pub const GL_INT_SAMPLER_CUBE: u32 = 36300; pub const GL_INT_SAMPLER_2D_ARRAY: u32 = 36303; pub const GL_UNSIGNED_INT_SAMPLER_2D: u32 = 36306; pub const GL_UNSIGNED_INT_SAMPLER_3D: u32 = 36307; pub const GL_UNSIGNED_INT_SAMPLER_CUBE: u32 = 36308; pub const GL_UNSIGNED_INT_SAMPLER_2D_ARRAY: u32 = 36311; pub const GL_BUFFER_ACCESS_FLAGS: u32 = 37151; pub const GL_BUFFER_MAP_LENGTH: u32 = 37152; pub const GL_BUFFER_MAP_OFFSET: u32 = 37153; pub const GL_DEPTH_COMPONENT32F: u32 = 36012; pub const GL_DEPTH32F_STENCIL8: u32 = 36013; pub const GL_FLOAT_32_UNSIGNED_INT_24_8_REV: u32 = 36269; pub const GL_FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING: u32 = 33296; pub const GL_FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE: u32 = 33297; pub const GL_FRAMEBUFFER_ATTACHMENT_RED_SIZE: u32 = 33298; pub const GL_FRAMEBUFFER_ATTACHMENT_GREEN_SIZE: u32 = 33299; pub const GL_FRAMEBUFFER_ATTACHMENT_BLUE_SIZE: u32 = 33300; pub const GL_FRAMEBUFFER_ATTACHMENT_ALPHA_SIZE: u32 = 33301; pub const GL_FRAMEBUFFER_ATTACHMENT_DEPTH_SIZE: u32 = 33302; pub const GL_FRAMEBUFFER_ATTACHMENT_STENCIL_SIZE: u32 = 33303; pub const GL_FRAMEBUFFER_DEFAULT: u32 = 33304; pub const GL_FRAMEBUFFER_UNDEFINED: u32 = 33305; pub const GL_DEPTH_STENCIL_ATTACHMENT: u32 = 33306; pub const GL_DEPTH_STENCIL: u32 = 34041; pub const GL_UNSIGNED_INT_24_8: u32 = 34042; pub const GL_DEPTH24_STENCIL8: u32 = 35056; pub const GL_UNSIGNED_NORMALIZED: u32 = 35863; pub const GL_DRAW_FRAMEBUFFER_BINDING: u32 = 36006; pub const GL_READ_FRAMEBUFFER: u32 = 36008; pub const GL_DRAW_FRAMEBUFFER: u32 = 36009; pub const GL_READ_FRAMEBUFFER_BINDING: u32 = 36010; pub const GL_RENDERBUFFER_SAMPLES: u32 = 36011; pub const GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER: u32 = 36052; pub const GL_MAX_COLOR_ATTACHMENTS: u32 = 36063; pub const GL_COLOR_ATTACHMENT1: u32 = 36065; pub const GL_COLOR_ATTACHMENT2: u32 = 36066; pub const GL_COLOR_ATTACHMENT3: u32 = 36067; pub const GL_COLOR_ATTACHMENT4: u32 = 36068; pub const GL_COLOR_ATTACHMENT5: u32 = 36069; pub const GL_COLOR_ATTACHMENT6: u32 = 36070; pub const GL_COLOR_ATTACHMENT7: u32 = 36071; pub const GL_COLOR_ATTACHMENT8: u32 = 36072; pub const GL_COLOR_ATTACHMENT9: u32 = 36073; pub const GL_COLOR_ATTACHMENT10: u32 = 36074; pub const GL_COLOR_ATTACHMENT11: u32 = 36075; pub const GL_COLOR_ATTACHMENT12: u32 = 36076; pub const GL_COLOR_ATTACHMENT13: u32 = 36077; pub const GL_COLOR_ATTACHMENT14: u32 = 36078; pub const GL_COLOR_ATTACHMENT15: u32 = 36079; pub const GL_COLOR_ATTACHMENT16: u32 = 36080; pub const GL_COLOR_ATTACHMENT17: u32 = 36081; pub const GL_COLOR_ATTACHMENT18: u32 = 36082; pub const GL_COLOR_ATTACHMENT19: u32 = 36083; pub const GL_COLOR_ATTACHMENT20: u32 = 36084; pub const GL_COLOR_ATTACHMENT21: u32 = 36085; pub const GL_COLOR_ATTACHMENT22: u32 = 36086; pub const GL_COLOR_ATTACHMENT23: u32 = 36087; pub const GL_COLOR_ATTACHMENT24: u32 = 36088; pub const GL_COLOR_ATTACHMENT25: u32 = 36089; pub const GL_COLOR_ATTACHMENT26: u32 = 36090; pub const GL_COLOR_ATTACHMENT27: u32 = 36091; pub const GL_COLOR_ATTACHMENT28: u32 = 36092; pub const GL_COLOR_ATTACHMENT29: u32 = 36093; pub const GL_COLOR_ATTACHMENT30: u32 = 36094; pub const GL_COLOR_ATTACHMENT31: u32 = 36095; pub const GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE: u32 = 36182; pub const GL_MAX_SAMPLES: u32 = 36183; pub const GL_HALF_FLOAT: u32 = 5131; pub const GL_MAP_READ_BIT: u32 = 1; pub const GL_MAP_WRITE_BIT: u32 = 2; pub const GL_MAP_INVALIDATE_RANGE_BIT: u32 = 4; pub const GL_MAP_INVALIDATE_BUFFER_BIT: u32 = 8; pub const GL_MAP_FLUSH_EXPLICIT_BIT: u32 = 16; pub const GL_MAP_UNSYNCHRONIZED_BIT: u32 = 32; pub const GL_RG: u32 = 33319; pub const GL_RG_INTEGER: u32 = 33320; pub const GL_R8: u32 = 33321; pub const GL_RG8: u32 = 33323; pub const GL_R16F: u32 = 33325; pub const GL_R32F: u32 = 33326; pub const GL_RG16F: u32 = 33327; pub const GL_RG32F: u32 = 33328; pub const GL_R8I: u32 = 33329; pub const GL_R8UI: u32 = 33330; pub const GL_R16I: u32 = 33331; pub const GL_R16UI: u32 = 33332; pub const GL_R32I: u32 = 33333; pub const GL_R32UI: u32 = 33334; pub const GL_RG8I: u32 = 33335; pub const GL_RG8UI: u32 = 33336; pub const GL_RG16I: u32 = 33337; pub const GL_RG16UI: u32 = 33338; pub const GL_RG32I: u32 = 33339; pub const GL_RG32UI: u32 = 33340; pub const GL_VERTEX_ARRAY_BINDING: u32 = 34229; pub const GL_R8_SNORM: u32 = 36756; pub const GL_RG8_SNORM: u32 = 36757; pub const GL_RGB8_SNORM: u32 = 36758; pub const GL_RGBA8_SNORM: u32 = 36759; pub const GL_SIGNED_NORMALIZED: u32 = 36764; pub const GL_PRIMITIVE_RESTART_FIXED_INDEX: u32 = 36201; pub const GL_COPY_READ_BUFFER: u32 = 36662; pub const GL_COPY_WRITE_BUFFER: u32 = 36663; pub const GL_COPY_READ_BUFFER_BINDING: u32 = 36662; pub const GL_COPY_WRITE_BUFFER_BINDING: u32 = 36663; pub const GL_UNIFORM_BUFFER: u32 = 35345; pub const GL_UNIFORM_BUFFER_BINDING: u32 = 35368; pub const GL_UNIFORM_BUFFER_START: u32 = 35369; pub const GL_UNIFORM_BUFFER_SIZE: u32 = 35370; pub const GL_MAX_VERTEX_UNIFORM_BLOCKS: u32 = 35371; pub const GL_MAX_FRAGMENT_UNIFORM_BLOCKS: u32 = 35373; pub const GL_MAX_COMBINED_UNIFORM_BLOCKS: u32 = 35374; pub const GL_MAX_UNIFORM_BUFFER_BINDINGS: u32 = 35375; pub const GL_MAX_UNIFORM_BLOCK_SIZE: u32 = 35376; pub const GL_MAX_COMBINED_VERTEX_UNIFORM_COMPONENTS: u32 = 35377; pub const GL_MAX_COMBINED_FRAGMENT_UNIFORM_COMPONENTS: u32 = 35379; pub const GL_UNIFORM_BUFFER_OFFSET_ALIGNMENT: u32 = 35380; pub const GL_ACTIVE_UNIFORM_BLOCK_MAX_NAME_LENGTH: u32 = 35381; pub const GL_ACTIVE_UNIFORM_BLOCKS: u32 = 35382; pub const GL_UNIFORM_TYPE: u32 = 35383; pub const GL_UNIFORM_SIZE: u32 = 35384; pub const GL_UNIFORM_NAME_LENGTH: u32 = 35385; pub const GL_UNIFORM_BLOCK_INDEX: u32 = 35386; pub const GL_UNIFORM_OFFSET: u32 = 35387; pub const GL_UNIFORM_ARRAY_STRIDE: u32 = 35388; pub const GL_UNIFORM_MATRIX_STRIDE: u32 = 35389; pub const GL_UNIFORM_IS_ROW_MAJOR: u32 = 35390; pub const GL_UNIFORM_BLOCK_BINDING: u32 = 35391; pub const GL_UNIFORM_BLOCK_DATA_SIZE: u32 = 35392; pub const GL_UNIFORM_BLOCK_NAME_LENGTH: u32 = 35393; pub const GL_UNIFORM_BLOCK_ACTIVE_UNIFORMS: u32 = 35394; pub const GL_UNIFORM_BLOCK_ACTIVE_UNIFORM_INDICES: u32 = 35395; pub const GL_UNIFORM_BLOCK_REFERENCED_BY_VERTEX_SHADER: u32 = 35396; pub const GL_UNIFORM_BLOCK_REFERENCED_BY_FRAGMENT_SHADER: u32 = 35398; pub const GL_INVALID_INDEX: u32 = 4294967295; pub const GL_MAX_VERTEX_OUTPUT_COMPONENTS: u32 = 37154; pub const GL_MAX_FRAGMENT_INPUT_COMPONENTS: u32 = 37157; pub const GL_MAX_SERVER_WAIT_TIMEOUT: u32 = 37137; pub const GL_OBJECT_TYPE: u32 = 37138; pub const GL_SYNC_CONDITION: u32 = 37139; pub const GL_SYNC_STATUS: u32 = 37140; pub const GL_SYNC_FLAGS: u32 = 37141; pub const GL_SYNC_FENCE: u32 = 37142; pub const GL_SYNC_GPU_COMMANDS_COMPLETE: u32 = 37143; pub const GL_UNSIGNALED: u32 = 37144; pub const GL_SIGNALED: u32 = 37145; pub const GL_ALREADY_SIGNALED: u32 = 37146; pub const GL_TIMEOUT_EXPIRED: u32 = 37147; pub const GL_CONDITION_SATISFIED: u32 = 37148; pub const GL_WAIT_FAILED: u32 = 37149; pub const GL_SYNC_FLUSH_COMMANDS_BIT: u32 = 1; pub const GL_TIMEOUT_IGNORED: i32 = -1; pub const GL_VERTEX_ATTRIB_ARRAY_DIVISOR: u32 = 35070; pub const GL_ANY_SAMPLES_PASSED: u32 = 35887; pub const GL_ANY_SAMPLES_PASSED_CONSERVATIVE: u32 = 36202; pub const GL_SAMPLER_BINDING: u32 = 35097; pub const GL_RGB10_A2UI: u32 = 36975; pub const GL_TEXTURE_SWIZZLE_R: u32 = 36418; pub const GL_TEXTURE_SWIZZLE_G: u32 = 36419; pub const GL_TEXTURE_SWIZZLE_B: u32 = 36420; pub const GL_TEXTURE_SWIZZLE_A: u32 = 36421; pub const GL_GREEN: u32 = 6404; pub const GL_BLUE: u32 = 6405; pub const GL_INT_2_10_10_10_REV: u32 = 36255; pub const GL_TRANSFORM_FEEDBACK: u32 = 36386; pub const GL_TRANSFORM_FEEDBACK_PAUSED: u32 = 36387; pub const GL_TRANSFORM_FEEDBACK_ACTIVE: u32 = 36388; pub const GL_TRANSFORM_FEEDBACK_BINDING: u32 = 36389; pub const GL_PROGRAM_BINARY_RETRIEVABLE_HINT: u32 = 33367; pub const GL_PROGRAM_BINARY_LENGTH: u32 = 34625; pub const GL_NUM_PROGRAM_BINARY_FORMATS: u32 = 34814; pub const GL_PROGRAM_BINARY_FORMATS: u32 = 34815; pub const GL_COMPRESSED_R11_EAC: u32 = 37488; pub const GL_COMPRESSED_SIGNED_R11_EAC: u32 = 37489; pub const GL_COMPRESSED_RG11_EAC: u32 = 37490; pub const GL_COMPRESSED_SIGNED_RG11_EAC: u32 = 37491; pub const GL_COMPRESSED_RGB8_ETC2: u32 = 37492; pub const GL_COMPRESSED_SRGB8_ETC2: u32 = 37493; pub const GL_COMPRESSED_RGB8_PUNCHTHROUGH_ALPHA1_ETC2: u32 = 37494; pub const GL_COMPRESSED_SRGB8_PUNCHTHROUGH_ALPHA1_ETC2: u32 = 37495; pub const GL_COMPRESSED_RGBA8_ETC2_EAC: u32 = 37496; pub const GL_COMPRESSED_SRGB8_ALPHA8_ETC2_EAC: u32 = 37497; pub const GL_TEXTURE_IMMUTABLE_FORMAT: u32 = 37167; pub const GL_MAX_ELEMENT_INDEX: u32 = 36203; pub const GL_NUM_SAMPLE_COUNTS: u32 = 37760; pub const GL_TEXTURE_IMMUTABLE_LEVELS: u32 = 33503; pub type khronos_int32_t = i32; pub type khronos_uint32_t = u32; pub type khronos_int64_t = i64; pub type khronos_uint64_t = u64; pub type khronos_int8_t = ::std::os::raw::c_schar; pub type khronos_uint8_t = ::std::os::raw::c_uchar; pub type khronos_int16_t = ::std::os::raw::c_short; pub type khronos_uint16_t = ::std::os::raw::c_ushort; pub type khronos_intptr_t = ::std::os::raw::c_long; pub type khronos_uintptr_t = ::std::os::raw::c_ulong; pub type khronos_ssize_t = ::std::os::raw::c_long; pub type khronos_usize_t = ::std::os::raw::c_ulong; pub type khronos_float_t = f32; pub type khronos_utime_nanoseconds_t = khronos_uint64_t; pub type khronos_stime_nanoseconds_t = khronos_int64_t; pub type GLbyte = khronos_int8_t; pub type GLclampf = khronos_float_t; pub type GLfixed = khronos_int32_t; pub type GLshort = ::std::os::raw::c_short; pub type GLushort = ::std::os::raw::c_ushort; pub type GLvoid = ::std::os::raw::c_void; pub type GLint64 = khronos_int64_t; pub type GLuint64 = khronos_uint64_t; pub type GLenum = ::std::os::raw::c_uint; pub type GLuint = ::std::os::raw::c_uint; pub type GLchar = ::std::os::raw::c_char; pub type GLfloat = khronos_float_t; pub type GLsizeiptr = khronos_ssize_t; pub type GLintptr = khronos_intptr_t; pub type GLbitfield = ::std::os::raw::c_uint; pub type GLint = ::std::os::raw::c_int; pub type GLboolean = ::std::os::raw::c_uchar; pub type GLsizei = ::std::os::raw::c_int; pub type GLubyte = khronos_uint8_t; #[repr(C)] #[derive(Debug, Copy, Clone)] pub struct __GLsync { _unused: [u8; 0], } pub type GLsync = *mut __GLsync; extern "C" { pub fn glActiveTexture(texture: GLenum); } extern "C" { pub fn glAttachShader(program: GLuint, shader: GLuint); } extern "C" { pub fn glBindAttribLocation(program: GLuint, index: GLuint, name: *const GLchar); } extern "C" { pub fn glBindBuffer(target: GLenum, buffer: GLuint); } extern "C" { pub fn glBindFramebuffer(target: GLenum, framebuffer: GLuint); } extern "C" { pub fn glBindRenderbuffer(target: GLenum, renderbuffer: GLuint); } extern "C" { pub fn glBindTexture(target: GLenum, texture: GLuint); } extern "C" { pub fn glBlendColor(red: GLfloat, green: GLfloat, blue: GLfloat, alpha: GLfloat); } extern "C" { pub fn glBlendEquation(mode: GLenum); } extern "C" { pub fn glBlendEquationSeparate(modeRGB: GLenum, modeAlpha: GLenum); } extern "C" { pub fn glBlendFunc(sfactor: GLenum, dfactor: GLenum); } extern "C" { pub fn glBlendFuncSeparate( sfactorRGB: GLenum, dfactorRGB: GLenum, sfactorAlpha: GLenum, dfactorAlpha: GLenum, ); } extern "C" { pub fn glBufferData( target: GLenum, size: GLsizeiptr, data: *const ::std::os::raw::c_void, usage: GLenum, ); } extern "C" { pub fn glBufferSubData( target: GLenum, offset: GLintptr, size: GLsizeiptr, data: *const ::std::os::raw::c_void, ); } extern "C" { pub fn glCheckFramebufferStatus(target: GLenum) -> GLenum; } extern "C" { pub fn glClear(mask: GLbitfield); } extern "C" { pub fn glClearColor(red: GLfloat, green: GLfloat, blue: GLfloat, alpha: GLfloat); } extern "C" { pub fn glClearDepthf(d: GLfloat); } extern "C" { pub fn glClearStencil(s: GLint); } extern "C" { pub fn glColorMask(red: GLboolean, green: GLboolean, blue: GLboolean, alpha: GLboolean); } extern "C" { pub fn glCompileShader(shader: GLuint); } extern "C" { pub fn glCompressedTexImage2D( target: GLenum, level: GLint, internalformat: GLenum, width: GLsizei, height: GLsizei, border: GLint, imageSize: GLsizei, data: *const ::std::os::raw::c_void, ); } extern "C" { pub fn glCompressedTexSubImage2D( target: GLenum, level: GLint, xoffset: GLint, yoffset: GLint, width: GLsizei, height: GLsizei, format: GLenum, imageSize: GLsizei, data: *const ::std::os::raw::c_void, ); } extern "C" { pub fn glCopyTexImage2D( target: GLenum, level: GLint, internalformat: GLenum, x: GLint, y: GLint, width: GLsizei, height: GLsizei, border: GLint, ); } extern "C" { pub fn glCopyTexSubImage2D( target: GLenum, level: GLint, xoffset: GLint, yoffset: GLint, x: GLint, y: GLint, width: GLsizei, height: GLsizei, ); } extern "C" { pub fn glCreateProgram() -> GLuint; } extern "C" { pub fn glCreateShader(type_: GLenum) -> GLuint; } extern "C" { pub fn glCullFace(mode: GLenum); } extern "C" { pub fn glDeleteBuffers(n: GLsizei, buffers: *const GLuint); } extern "C" { pub fn glDeleteFramebuffers(n: GLsizei, framebuffers: *const GLuint); } extern "C" { pub fn glDeleteProgram(program: GLuint); } extern "C" { pub fn glDeleteRenderbuffers(n: GLsizei, renderbuffers: *const GLuint); } extern "C" { pub fn glDeleteShader(shader: GLuint); } extern "C" { pub fn glDeleteTextures(n: GLsizei, textures: *const GLuint); } extern "C" { pub fn glDepthFunc(func: GLenum); } extern "C" { pub fn glDepthMask(flag: GLboolean); } extern "C" { pub fn glDepthRangef(n: GLfloat, f: GLfloat); } extern "C" { pub fn glDetachShader(program: GLuint, shader: GLuint); } extern "C" { pub fn glDisable(cap: GLenum); } extern "C" { pub fn glDisableVertexAttribArray(index: GLuint); } extern "C" { pub fn glDrawArrays(mode: GLenum, first: GLint, count: GLsizei); } extern "C" { pub fn glDrawElements( mode: GLenum, count: GLsizei, type_: GLenum, indices: *const ::std::os::raw::c_void, ); } extern "C" { pub fn glEnable(cap: GLenum); } extern "C" { pub fn glEnableVertexAttribArray(index: GLuint); } extern "C" { pub fn glFinish(); } extern "C" { pub fn glFlush(); } extern "C" { pub fn glFramebufferRenderbuffer( target: GLenum, attachment: GLenum, renderbuffertarget: GLenum, renderbuffer: GLuint, ); } extern "C" { pub fn glFramebufferTexture2D( target: GLenum, attachment: GLenum, textarget: GLenum, texture: GLuint, level: GLint, ); } extern "C" { pub fn glFrontFace(mode: GLenum); } extern "C" { pub fn glGenBuffers(n: GLsizei, buffers: *mut GLuint); } extern "C" { pub fn glGenerateMipmap(target: GLenum); } extern "C" { pub fn glGenFramebuffers(n: GLsizei, framebuffers: *mut GLuint); } extern "C" { pub fn glGenRenderbuffers(n: GLsizei, renderbuffers: *mut GLuint); } extern "C" { pub fn glGenTextures(n: GLsizei, textures: *mut GLuint); } extern "C" { pub fn glGetActiveAttrib( program: GLuint, index: GLuint, bufSize: GLsizei, length: *mut GLsizei, size: *mut GLint, type_: *mut GLenum, name: *mut GLchar, ); } extern "C" { pub fn glGetActiveUniform( program: GLuint, index: GLuint, bufSize: GLsizei, length: *mut GLsizei, size: *mut GLint, type_: *mut GLenum, name: *mut GLchar, ); } extern "C" { pub fn glGetAttachedShaders( program: GLuint, maxCount: GLsizei, count: *mut GLsizei, shaders: *mut GLuint, ); } extern "C" { pub fn glGetAttribLocation(program: GLuint, name: *const GLchar) -> GLint; } extern "C" { pub fn glGetBooleanv(pname: GLenum, data: *mut GLboolean); } extern "C" { pub fn glGetBufferParameteriv(target: GLenum, pname: GLenum, params: *mut GLint); } extern "C" { pub fn glGetError() -> GLenum; } extern "C" { pub fn glGetFloatv(pname: GLenum, data: *mut GLfloat); } extern "C" { pub fn glGetFramebufferAttachmentParameteriv( target: GLenum, attachment: GLenum, pname: GLenum, params: *mut GLint, ); } extern "C" { pub fn glGetIntegerv(pname: GLenum, data: *mut GLint); } extern "C" { pub fn glGetProgramiv(program: GLuint, pname: GLenum, params: *mut GLint); } extern "C" { pub fn glGetProgramInfoLog( program: GLuint, bufSize: GLsizei, length: *mut GLsizei, infoLog: *mut GLchar, ); } extern "C" { pub fn glGetRenderbufferParameteriv(target: GLenum, pname: GLenum, params: *mut GLint); } extern "C" { pub fn glGetShaderiv(shader: GLuint, pname: GLenum, params: *mut GLint); } extern "C" { pub fn glGetShaderInfoLog( shader: GLuint, bufSize: GLsizei, length: *mut GLsizei, infoLog: *mut GLchar, ); } extern "C" { pub fn glGetShaderPrecisionFormat( shadertype: GLenum, precisiontype: GLenum, range: *mut GLint, precision: *mut GLint, ); } extern "C" { pub fn glGetShaderSource( shader: GLuint, bufSize: GLsizei, length: *mut GLsizei, source: *mut GLchar, ); } extern "C" { pub fn glGetString(name: GLenum) -> *const GLubyte; } extern "C" { pub fn glGetTexParameterfv(target: GLenum, pname: GLenum, params: *mut GLfloat); } extern "C" { pub fn glGetTexParameteriv(target: GLenum, pname: GLenum, params: *mut GLint); } extern "C" { pub fn glGetUniformfv(program: GLuint, location: GLint, params: *mut GLfloat); } extern "C" { pub fn glGetUniformiv(program: GLuint, location: GLint, params: *mut GLint); } extern "C" { pub fn glGetUniformLocation(program: GLuint, name: *const GLchar) -> GLint; } extern "C" { pub fn glGetVertexAttribfv(index: GLuint, pname: GLenum, params: *mut GLfloat); } extern "C" { pub fn glGetVertexAttribiv(index: GLuint, pname: GLenum, params: *mut GLint); } extern "C" { pub fn glGetVertexAttribPointerv( index: GLuint, pname: GLenum, pointer: *mut *mut ::std::os::raw::c_void, ); } extern "C" { pub fn glHint(target: GLenum, mode: GLenum); } extern "C" { pub fn glIsBuffer(buffer: GLuint) -> GLboolean; } extern "C" { pub fn glIsEnabled(cap: GLenum) -> GLboolean; } extern "C" { pub fn glIsFramebuffer(framebuffer: GLuint) -> GLboolean; } extern "C" { pub fn glIsProgram(program: GLuint) -> GLboolean; } extern "C" { pub fn glIsRenderbuffer(renderbuffer: GLuint) -> GLboolean; } extern "C" { pub fn glIsShader(shader: GLuint) -> GLboolean; } extern "C" { pub fn glIsTexture(texture: GLuint) -> GLboolean; } extern "C" { pub fn glLineWidth(width: GLfloat); } extern "C" { pub fn glLinkProgram(program: GLuint); } extern "C" { pub fn glPixelStorei(pname: GLenum, param: GLint); } extern "C" { pub fn glPolygonOffset(factor: GLfloat, units: GLfloat); } extern "C" { pub fn glReadPixels( x: GLint, y: GLint, width: GLsizei, height: GLsizei, format: GLenum, type_: GLenum, pixels: *mut ::std::os::raw::c_void, ); } extern "C" { pub fn glReleaseShaderCompiler(); } extern "C" { pub fn glRenderbufferStorage( target: GLenum, internalformat: GLenum, width: GLsizei, height: GLsizei, ); } extern "C" { pub fn glSampleCoverage(value: GLfloat, invert: GLboolean); } extern "C" { pub fn glScissor(x: GLint, y: GLint, width: GLsizei, height: GLsizei); } extern "C" { pub fn glShaderBinary( count: GLsizei, shaders: *const GLuint, binaryformat: GLenum, binary: *const ::std::os::raw::c_void, length: GLsizei, ); } extern "C" { pub fn glShaderSource( shader: GLuint, count: GLsizei, string: *const *const GLchar, length: *const GLint, ); } extern "C" { pub fn glStencilFunc(func: GLenum, ref_: GLint, mask: GLuint); } extern "C" { pub fn glStencilFuncSeparate(face: GLenum, func: GLenum, ref_: GLint, mask: GLuint); } extern "C" { pub fn glStencilMask(mask: GLuint); } extern "C" { pub fn glStencilMaskSeparate(face: GLenum, mask: GLuint); } extern "C" { pub fn glStencilOp(fail: GLenum, zfail: GLenum, zpass: GLenum); } extern "C" { pub fn glStencilOpSeparate(face: GLenum, sfail: GLenum, dpfail: GLenum, dppass: GLenum); } extern "C" { pub fn glTexImage2D( target: GLenum, level: GLint, internalformat: GLint, width: GLsizei, height: GLsizei, border: GLint, format: GLenum, type_: GLenum, pixels: *const ::std::os::raw::c_void, ); } extern "C" { pub fn glTexParameterf(target: GLenum, pname: GLenum, param: GLfloat); } extern "C" { pub fn glTexParameterfv(target: GLenum, pname: GLenum, params: *const GLfloat); } extern "C" { pub fn glTexParameteri(target: GLenum, pname: GLenum, param: GLint); } extern "C" { pub fn glTexParameteriv(target: GLenum, pname: GLenum, params: *const GLint); } extern "C" { pub fn glTexSubImage2D( target: GLenum, level: GLint, xoffset: GLint, yoffset: GLint, width: GLsizei, height: GLsizei, format: GLenum, type_: GLenum, pixels: *const ::std::os::raw::c_void, ); } extern "C" { pub fn glUniform1f(location: GLint, v0: GLfloat); } extern "C" { pub fn glUniform1fv(location: GLint, count: GLsizei, value: *const GLfloat); } extern "C" { pub fn glUniform1i(location: GLint, v0: GLint); } extern "C" { pub fn glUniform1iv(location: GLint, count: GLsizei, value: *const GLint); } extern "C" { pub fn glUniform2f(location: GLint, v0: GLfloat, v1: GLfloat); } extern "C" { pub fn glUniform2fv(location: GLint, count: GLsizei, value: *const GLfloat); } extern "C" { pub fn glUniform2i(location: GLint, v0: GLint, v1: GLint); } extern "C" { pub fn glUniform2iv(location: GLint, count: GLsizei, value: *const GLint); } extern "C" { pub fn glUniform3f(location: GLint, v0: GLfloat, v1: GLfloat, v2: GLfloat); } extern "C" { pub fn glUniform3fv(location: GLint, count: GLsizei, value: *const GLfloat); } extern "C" { pub fn glUniform3i(location: GLint, v0: GLint, v1: GLint, v2: GLint); } extern "C" { pub fn glUniform3iv(location: GLint, count: GLsizei, value: *const GLint); } extern "C" { pub fn glUniform4f(location: GLint, v0: GLfloat, v1: GLfloat, v2: GLfloat, v3: GLfloat); } extern "C" { pub fn glUniform4fv(location: GLint, count: GLsizei, value: *const GLfloat); } extern "C" { pub fn glUniform4i(location: GLint, v0: GLint, v1: GLint, v2: GLint, v3: GLint); } extern "C" { pub fn glUniform4iv(location: GLint, count: GLsizei, value: *const GLint); } extern "C" { pub fn glUniformMatrix2fv( location: GLint, count: GLsizei, transpose: GLboolean, value: *const GLfloat, ); } extern "C" { pub fn glUniformMatrix3fv( location: GLint, count: GLsizei, transpose: GLboolean, value: *const GLfloat, ); } extern "C" { pub fn glUniformMatrix4fv( location: GLint, count: GLsizei, transpose: GLboolean, value: *const GLfloat, ); } extern "C" { pub fn glUseProgram(program: GLuint); } extern "C" { pub fn glValidateProgram(program: GLuint); } extern "C" { pub fn glVertexAttrib1f(index: GLuint, x: GLfloat); } extern "C" { pub fn glVertexAttrib1fv(index: GLuint, v: *const GLfloat); } extern "C" { pub fn glVertexAttrib2f(index: GLuint, x: GLfloat, y: GLfloat); } extern "C" { pub fn glVertexAttrib2fv(index: GLuint, v: *const GLfloat); } extern "C" { pub fn glVertexAttrib3f(index: GLuint, x: GLfloat, y: GLfloat, z: GLfloat); } extern "C" { pub fn glVertexAttrib3fv(index: GLuint, v: *const GLfloat); } extern "C" { pub fn glVertexAttrib4f(index: GLuint, x: GLfloat, y: GLfloat, z: GLfloat, w: GLfloat); } extern "C" { pub fn glVertexAttrib4fv(index: GLuint, v: *const GLfloat); } extern "C" { pub fn glVertexAttribPointer( index: GLuint, size: GLint, type_: GLenum, normalized: GLboolean, stride: GLsizei, pointer: *const ::std::os::raw::c_void, ); } extern "C" { pub fn glViewport(x: GLint, y: GLint, width: GLsizei, height: GLsizei); } extern "C" { pub fn glReadBuffer(src: GLenum); } extern "C" { pub fn glDrawRangeElements( mode: GLenum, start: GLuint, end: GLuint, count: GLsizei, type_: GLenum, indices: *const ::std::os::raw::c_void, ); } extern "C" { pub fn glTexImage3D( target: GLenum, level: GLint, internalformat: GLint, width: GLsizei, height: GLsizei, depth: GLsizei, border: GLint, format: GLenum, type_: GLenum, pixels: *const ::std::os::raw::c_void, ); } extern "C" { pub fn glTexSubImage3D( target: GLenum, level: GLint, xoffset: GLint, yoffset: GLint, zoffset: GLint, width: GLsizei, height: GLsizei, depth: GLsizei, format: GLenum, type_: GLenum, pixels: *const ::std::os::raw::c_void, ); } extern "C" { pub fn glCopyTexSubImage3D( target: GLenum, level: GLint, xoffset: GLint, yoffset: GLint, zoffset: GLint, x: GLint, y: GLint, width: GLsizei, height: GLsizei, ); } extern "C" { pub fn glCompressedTexImage3D( target: GLenum, level: GLint, internalformat: GLenum, width: GLsizei, height: GLsizei, depth: GLsizei, border: GLint, imageSize: GLsizei, data: *const ::std::os::raw::c_void, ); } extern "C" { pub fn glCompressedTexSubImage3D( target: GLenum, level: GLint, xoffset: GLint, yoffset: GLint, zoffset: GLint, width: GLsizei, height: GLsizei, depth: GLsizei, format: GLenum, imageSize: GLsizei, data: *const ::std::os::raw::c_void, ); } extern "C" { pub fn glGenQueries(n: GLsizei, ids: *mut GLuint); } extern "C" { pub fn glDeleteQueries(n: GLsizei, ids: *const GLuint); } extern "C" { pub fn glIsQuery(id: GLuint) -> GLboolean; } extern "C" { pub fn glBeginQuery(target: GLenum, id: GLuint); } extern "C" { pub fn glEndQuery(target: GLenum); } extern "C" { pub fn glGetQueryiv(target: GLenum, pname: GLenum, params: *mut GLint); } extern "C" { pub fn glQueryCounter(id: GLenum, pname: GLenum); } extern "C" { pub fn glGetQueryObjectiv(id: GLuint, pname: GLenum, params: *mut GLint); } extern "C" { pub fn glGetQueryObjectui64v(id: GLuint, pname: GLenum, params: *mut GLuint64); } extern "C" { pub fn glUnmapBuffer(target: GLenum) -> GLboolean; } extern "C" { pub fn glGetBufferPointerv( target: GLenum, pname: GLenum, params: *mut *mut ::std::os::raw::c_void, ); } extern "C" { pub fn glDrawBuffers(n: GLsizei, bufs: *const GLenum); } extern "C" { pub fn glUniformMatrix2x3fv( location: GLint, count: GLsizei, transpose: GLboolean, value: *const GLfloat, ); } extern "C" { pub fn glUniformMatrix3x2fv( location: GLint, count: GLsizei, transpose: GLboolean, value: *const GLfloat, ); } extern "C" { pub fn glUniformMatrix2x4fv( location: GLint, count: GLsizei, transpose: GLboolean, value: *const GLfloat, ); } extern "C" { pub fn glUniformMatrix4x2fv( location: GLint, count: GLsizei, transpose: GLboolean, value: *const GLfloat, ); } extern "C" { pub fn glUniformMatrix3x4fv( location: GLint, count: GLsizei, transpose: GLboolean, value: *const GLfloat, ); } extern "C" { pub fn glUniformMatrix4x3fv( location: GLint, count: GLsizei, transpose: GLboolean, value: *const GLfloat, ); } extern "C" { pub fn glBlitFramebuffer( srcX0: GLint, srcY0: GLint, srcX1: GLint, srcY1: GLint, dstX0: GLint, dstY0: GLint, dstX1: GLint, dstY1: GLint, mask: GLbitfield, filter: GLenum, ); } extern "C" { pub fn glRenderbufferStorageMultisample( target: GLenum, samples: GLsizei, internalformat: GLenum, width: GLsizei, height: GLsizei, ); } extern "C" { pub fn glFramebufferTextureLayer( target: GLenum, attachment: GLenum, texture: GLuint, level: GLint, layer: GLint, ); } extern "C" { pub fn glMapBufferRange( target: GLenum, offset: GLintptr, length: GLsizeiptr, access: GLbitfield, ) -> *mut ::std::os::raw::c_void; } extern "C" { pub fn glFlushMappedBufferRange(target: GLenum, offset: GLintptr, length: GLsizeiptr); } extern "C" { pub fn glBindVertexArray(array: GLuint); } extern "C" { pub fn glDeleteVertexArrays(n: GLsizei, arrays: *const GLuint); } extern "C" { pub fn glGenVertexArrays(n: GLsizei, arrays: *mut GLuint); } extern "C" { pub fn glIsVertexArray(array: GLuint) -> GLboolean; } extern "C" { pub fn glGetIntegeri_v(target: GLenum, index: GLuint, data: *mut GLint); } extern "C" { pub fn glBeginTransformFeedback(primitiveMode: GLenum); } extern "C" { pub fn glEndTransformFeedback(); } extern "C" { pub fn glBindBufferRange( target: GLenum, index: GLuint, buffer: GLuint, offset: GLintptr, size: GLsizeiptr, ); } extern "C" { pub fn glBindBufferBase(target: GLenum, index: GLuint, buffer: GLuint); } extern "C" { pub fn glTransformFeedbackVaryings( program: GLuint, count: GLsizei, varyings: *const *const GLchar, bufferMode: GLenum, ); } extern "C" { pub fn glGetTransformFeedbackVarying( program: GLuint, index: GLuint, bufSize: GLsizei, length: *mut GLsizei, size: *mut GLsizei, type_: *mut GLenum, name: *mut GLchar, ); } extern "C" { pub fn glVertexAttribIPointer( index: GLuint, size: GLint, type_: GLenum, stride: GLsizei, pointer: *const ::std::os::raw::c_void, ); } extern "C" { pub fn glGetVertexAttribIiv(index: GLuint, pname: GLenum, params: *mut GLint); } extern "C" { pub fn glGetVertexAttribIuiv(index: GLuint, pname: GLenum, params: *mut GLuint); } extern "C" { pub fn glVertexAttribI4i(index: GLuint, x: GLint, y: GLint, z: GLint, w: GLint); } extern "C" { pub fn glVertexAttribI4ui(index: GLuint, x: GLuint, y: GLuint, z: GLuint, w: GLuint); } extern "C" { pub fn glVertexAttribI4iv(index: GLuint, v: *const GLint); } extern "C" { pub fn glVertexAttribI4uiv(index: GLuint, v: *const GLuint); } extern "C" { pub fn glGetUniformuiv(program: GLuint, location: GLint, params: *mut GLuint); } extern "C" { pub fn glGetFragDataLocation(program: GLuint, name: *const GLchar) -> GLint; } extern "C" { pub fn glUniform1ui(location: GLint, v0: GLuint); } extern "C" { pub fn glUniform2ui(location: GLint, v0: GLuint, v1: GLuint); } extern "C" { pub fn glUniform3ui(location: GLint, v0: GLuint, v1: GLuint, v2: GLuint); } extern "C" { pub fn glUniform4ui(location: GLint, v0: GLuint, v1: GLuint, v2: GLuint, v3: GLuint); } extern "C" { pub fn glUniform1uiv(location: GLint, count: GLsizei, value: *const GLuint); } extern "C" { pub fn glUniform2uiv(location: GLint, count: GLsizei, value: *const GLuint); } extern "C" { pub fn glUniform3uiv(location: GLint, count: GLsizei, value: *const GLuint); } extern "C" { pub fn glUniform4uiv(location: GLint, count: GLsizei, value: *const GLuint); } extern "C" { pub fn glClearBufferiv(buffer: GLenum, drawbuffer: GLint, value: *const GLint); } extern "C" { pub fn glClearBufferuiv(buffer: GLenum, drawbuffer: GLint, value: *const GLuint); } extern "C" { pub fn glClearBufferfv(buffer: GLenum, drawbuffer: GLint, value: *const GLfloat); } extern "C" { pub fn glClearBufferfi(buffer: GLenum, drawbuffer: GLint, depth: GLfloat, stencil: GLint); } extern "C" { pub fn glGetStringi(name: GLenum, index: GLuint) -> *const GLubyte; } extern "C" { pub fn glCopyBufferSubData( readTarget: GLenum, writeTarget: GLenum, readOffset: GLintptr, writeOffset: GLintptr, size: GLsizeiptr, ); } extern "C" { pub fn glGetUniformIndices( program: GLuint, uniformCount: GLsizei, uniformNames: *const *const GLchar, uniformIndices: *mut GLuint, ); } extern "C" { pub fn glGetActiveUniformsiv( program: GLuint, uniformCount: GLsizei, uniformIndices: *const GLuint, pname: GLenum, params: *mut GLint, ); } extern "C" { pub fn glGetUniformBlockIndex(program: GLuint, uniformBlockName: *const GLchar) -> GLuint; } extern "C" { pub fn glGetActiveUniformBlockiv( program: GLuint, uniformBlockIndex: GLuint, pname: GLenum, params: *mut GLint, ); } extern "C" { pub fn glGetActiveUniformBlockName( program: GLuint, uniformBlockIndex: GLuint, bufSize: GLsizei, length: *mut GLsizei, uniformBlockName: *mut GLchar, ); } extern "C" { pub fn glUniformBlockBinding( program: GLuint, uniformBlockIndex: GLuint, uniformBlockBinding: GLuint, ); } extern "C" { pub fn glDrawArraysInstanced( mode: GLenum, first: GLint, count: GLsizei, instancecount: GLsizei, ); } extern "C" { pub fn glDrawElementsInstanced( mode: GLenum, count: GLsizei, type_: GLenum, indices: *const ::std::os::raw::c_void, instancecount: GLsizei, ); } extern "C" { pub fn glFenceSync(condition: GLenum, flags: GLbitfield) -> GLsync; } extern "C" { pub fn glIsSync(sync: GLsync) -> GLboolean; } extern "C" { pub fn glDeleteSync(sync: GLsync); } extern "C" { pub fn glClientWaitSync(sync: GLsync, flags: GLbitfield, timeout: GLuint64) -> GLenum; } extern "C" { pub fn glWaitSync(sync: GLsync, flags: GLbitfield, timeout: GLuint64); } extern "C" { pub fn glGetInteger64v(pname: GLenum, data: *mut GLint64); } extern "C" { pub fn glGetSynciv( sync: GLsync, pname: GLenum, bufSize: GLsizei, length: *mut GLsizei, values: *mut GLint, ); } extern "C" { pub fn glGetInteger64i_v(target: GLenum, index: GLuint, data: *mut GLint64); } extern "C" { pub fn glGetBufferParameteri64v(target: GLenum, pname: GLenum, params: *mut GLint64); } extern "C" { pub fn glGenSamplers(count: GLsizei, samplers: *mut GLuint); } extern "C" { pub fn glDeleteSamplers(count: GLsizei, samplers: *const GLuint); } extern "C" { pub fn glIsSampler(sampler: GLuint) -> GLboolean; } extern "C" { pub fn glBindSampler(unit: GLuint, sampler: GLuint); } extern "C" { pub fn glSamplerParameteri(sampler: GLuint, pname: GLenum, param: GLint); } extern "C" { pub fn glSamplerParameteriv(sampler: GLuint, pname: GLenum, param: *const GLint); } extern "C" { pub fn glSamplerParameterf(sampler: GLuint, pname: GLenum, param: GLfloat); } extern "C" { pub fn glSamplerParameterfv(sampler: GLuint, pname: GLenum, param: *const GLfloat); } extern "C" { pub fn glGetSamplerParameteriv(sampler: GLuint, pname: GLenum, params: *mut GLint); } extern "C" { pub fn glGetSamplerParameterfv(sampler: GLuint, pname: GLenum, params: *mut GLfloat); } extern "C" { pub fn glVertexAttribDivisor(index: GLuint, divisor: GLuint); } extern "C" { pub fn glBindTransformFeedback(target: GLenum, id: GLuint); } extern "C" { pub fn glDeleteTransformFeedbacks(n: GLsizei, ids: *const GLuint); } extern "C" { pub fn glGenTransformFeedbacks(n: GLsizei, ids: *mut GLuint); } extern "C" { pub fn glIsTransformFeedback(id: GLuint) -> GLboolean; } extern "C" { pub fn glPauseTransformFeedback(); } extern "C" { pub fn glResumeTransformFeedback(); } extern "C" { pub fn glGetProgramBinary( program: GLuint, bufSize: GLsizei, length: *mut GLsizei, binaryFormat: *mut GLenum, binary: *mut ::std::os::raw::c_void, ); } extern "C" { pub fn glProgramBinary( program: GLuint, binaryFormat: GLenum, binary: *const ::std::os::raw::c_void, length: GLsizei, ); } extern "C" { pub fn glProgramParameteri(program: GLuint, pname: GLenum, value: GLint); } extern "C" { pub fn glInvalidateFramebuffer( target: GLenum, numAttachments: GLsizei, attachments: *const GLenum, ); } extern "C" { pub fn glInvalidateSubFramebuffer( target: GLenum, numAttachments: GLsizei, attachments: *const GLenum, x: GLint, y: GLint, width: GLsizei, height: GLsizei, ); } extern "C" { pub fn glTexStorage2D( target: GLenum, levels: GLsizei, internalformat: GLenum, width: GLsizei, height: GLsizei, ); } extern "C" { pub fn glTexStorage3D( target: GLenum, levels: GLsizei, internalformat: GLenum, width: GLsizei, height: GLsizei, depth: GLsizei, ); } extern "C" { pub fn glGetInternalformativ( target: GLenum, internalformat: GLenum, pname: GLenum, bufSize: GLsizei, params: *mut GLint, ); }