Structs§
Constants§
- GL_
ACTIVE_ ATTRIBUTES - GL_
ACTIVE_ ATTRIBUTE_ MAX_ LENGTH - GL_
ACTIVE_ TEXTURE - GL_
ACTIVE_ UNIFORMS - GL_
ACTIVE_ UNIFORM_ BLOCKS - GL_
ACTIVE_ UNIFORM_ BLOCK_ MAX_ NAME_ LENGTH - GL_
ACTIVE_ UNIFORM_ MAX_ LENGTH - GL_
ALIASED_ LINE_ WIDTH_ RANGE - GL_
ALIASED_ POINT_ SIZE_ RANGE - GL_
ALPHA - GL_
ALPHA_ BITS - GL_
ALREADY_ SIGNALED - GL_
ALWAYS - GL_
ANY_ SAMPLES_ PASSED - GL_
ANY_ SAMPLES_ PASSED_ CONSERVATIVE - GL_
ARRAY_ BUFFER - GL_
ARRAY_ BUFFER_ BINDING - GL_
ATTACHED_ SHADERS - GL_BACK
- GL_
BLEND - GL_
BLEND_ COLOR - GL_
BLEND_ DST_ ALPHA - GL_
BLEND_ DST_ RGB - GL_
BLEND_ EQUATION - GL_
BLEND_ EQUATION_ ALPHA - GL_
BLEND_ EQUATION_ RGB - GL_
BLEND_ SRC_ ALPHA - GL_
BLEND_ SRC_ RGB - GL_BLUE
- GL_
BLUE_ BITS - GL_BOOL
- GL_
BOOL_ VEC2 - GL_
BOOL_ VEC3 - GL_
BOOL_ VEC4 - GL_
BUFFER_ ACCESS_ FLAGS - GL_
BUFFER_ MAPPED - GL_
BUFFER_ MAP_ LENGTH - GL_
BUFFER_ MAP_ OFFSET - GL_
BUFFER_ MAP_ POINTER - GL_
BUFFER_ SIZE - GL_
BUFFER_ USAGE - GL_BYTE
- GL_CCW
- GL_
CLAMP_ TO_ EDGE - GL_
COLOR - GL_
COLOR_ ATTACHMEN T0 - GL_
COLOR_ ATTACHMEN T1 - GL_
COLOR_ ATTACHMEN T2 - GL_
COLOR_ ATTACHMEN T3 - GL_
COLOR_ ATTACHMEN T4 - GL_
COLOR_ ATTACHMEN T5 - GL_
COLOR_ ATTACHMEN T6 - GL_
COLOR_ ATTACHMEN T7 - GL_
COLOR_ ATTACHMEN T8 - GL_
COLOR_ ATTACHMEN T9 - GL_
COLOR_ ATTACHMEN T10 - GL_
COLOR_ ATTACHMEN T11 - GL_
COLOR_ ATTACHMEN T12 - GL_
COLOR_ ATTACHMEN T13 - GL_
COLOR_ ATTACHMEN T14 - GL_
COLOR_ ATTACHMEN T15 - GL_
COLOR_ ATTACHMEN T16 - GL_
COLOR_ ATTACHMEN T17 - GL_
COLOR_ ATTACHMEN T18 - GL_
COLOR_ ATTACHMEN T19 - GL_
COLOR_ ATTACHMEN T20 - GL_
COLOR_ ATTACHMEN T21 - GL_
COLOR_ ATTACHMEN T22 - GL_
COLOR_ ATTACHMEN T23 - GL_
COLOR_ ATTACHMEN T24 - GL_
COLOR_ ATTACHMEN T25 - GL_
COLOR_ ATTACHMEN T26 - GL_
COLOR_ ATTACHMEN T27 - GL_
COLOR_ ATTACHMEN T28 - GL_
COLOR_ ATTACHMEN T29 - GL_
COLOR_ ATTACHMEN T30 - GL_
COLOR_ ATTACHMEN T31 - GL_
COLOR_ BUFFER_ BIT - GL_
COLOR_ CLEAR_ VALUE - GL_
COLOR_ WRITEMASK - GL_
COMPARE_ REF_ TO_ TEXTURE - GL_
COMPILE_ STATUS - GL_
COMPRESSED_ R11_ EAC - GL_
COMPRESSED_ RG11_ EAC - GL_
COMPRESSED_ RGB8_ ETC2 - GL_
COMPRESSED_ RGB8_ PUNCHTHROUGH_ ALPH A1_ ETC2 - GL_
COMPRESSED_ RGBA8_ ETC2_ EAC - GL_
COMPRESSED_ SIGNED_ R11_ EAC - GL_
COMPRESSED_ SIGNED_ RG11_ EAC - GL_
COMPRESSED_ SRGB8_ ALPH A8_ ETC2_ EAC - GL_
COMPRESSED_ SRGB8_ ETC2 - GL_
COMPRESSED_ SRGB8_ PUNCHTHROUGH_ ALPH A1_ ETC2 - GL_
COMPRESSED_ TEXTURE_ FORMATS - GL_
CONDITION_ SATISFIED - GL_
CONSTANT_ ALPHA - GL_
CONSTANT_ COLOR - GL_
COPY_ READ_ BUFFER - GL_
COPY_ READ_ BUFFER_ BINDING - GL_
COPY_ WRITE_ BUFFER - GL_
COPY_ WRITE_ BUFFER_ BINDING - GL_
CULL_ FACE - GL_
CULL_ FACE_ MODE - GL_
CURRENT_ PROGRAM - GL_
CURRENT_ QUERY - GL_
CURRENT_ VERTEX_ ATTRIB - GL_CW
- GL_DECR
- GL_
DECR_ WRAP - GL_
DELETE_ STATUS - GL_
DEPTH - GL_
DEPT H24_ STENCI L8 - GL_
DEPT H32F_ STENCI L8 - GL_
DEPTH_ ATTACHMENT - GL_
DEPTH_ BITS - GL_
DEPTH_ BUFFER_ BIT - GL_
DEPTH_ CLEAR_ VALUE - GL_
DEPTH_ COMPONENT - GL_
DEPTH_ COMPONEN T16 - GL_
DEPTH_ COMPONEN T24 - GL_
DEPTH_ COMPONEN T32F - GL_
DEPTH_ FUNC - GL_
DEPTH_ RANGE - GL_
DEPTH_ STENCIL - GL_
DEPTH_ STENCIL_ ATTACHMENT - GL_
DEPTH_ TEST - GL_
DEPTH_ WRITEMASK - GL_
DITHER - GL_
DONT_ CARE - GL_
DRAW_ BUFFE R0 - GL_
DRAW_ BUFFE R1 - GL_
DRAW_ BUFFE R2 - GL_
DRAW_ BUFFE R3 - GL_
DRAW_ BUFFE R4 - GL_
DRAW_ BUFFE R5 - GL_
DRAW_ BUFFE R6 - GL_
DRAW_ BUFFE R7 - GL_
DRAW_ BUFFE R8 - GL_
DRAW_ BUFFE R9 - GL_
DRAW_ BUFFE R10 - GL_
DRAW_ BUFFE R11 - GL_
DRAW_ BUFFE R12 - GL_
DRAW_ BUFFE R13 - GL_
DRAW_ BUFFE R14 - GL_
DRAW_ BUFFE R15 - GL_
DRAW_ FRAMEBUFFER - GL_
DRAW_ FRAMEBUFFER_ BINDING - GL_
DST_ ALPHA - GL_
DST_ COLOR - GL_
DYNAMIC_ COPY - GL_
DYNAMIC_ DRAW - GL_
DYNAMIC_ READ - GL_
ELEMENT_ ARRAY_ BUFFER - GL_
ELEMENT_ ARRAY_ BUFFER_ BINDING - GL_
EQUAL - GL_
ES_ VERSION_ 2_ 0 - GL_
ES_ VERSION_ 3_ 0 - GL_
EXTENSIONS - GL_
FALSE - GL_
FASTEST - GL_
FIXED - GL_
FLOAT - GL_
FLOAT_ 32_ UNSIGNED_ INT_ 24_ 8_ REV - GL_
FLOAT_ MAT2 - GL_
FLOAT_ MAT3 - GL_
FLOAT_ MAT4 - GL_
FLOAT_ MAT2x3 - GL_
FLOAT_ MAT2x4 - GL_
FLOAT_ MAT3x2 - GL_
FLOAT_ MAT3x4 - GL_
FLOAT_ MAT4x2 - GL_
FLOAT_ MAT4x3 - GL_
FLOAT_ VEC2 - GL_
FLOAT_ VEC3 - GL_
FLOAT_ VEC4 - GL_
FRAGMENT_ SHADER - GL_
FRAGMENT_ SHADER_ DERIVATIVE_ HINT - GL_
FRAMEBUFFER - GL_
FRAMEBUFFER_ ATTACHMENT_ ALPHA_ SIZE - GL_
FRAMEBUFFER_ ATTACHMENT_ BLUE_ SIZE - GL_
FRAMEBUFFER_ ATTACHMENT_ COLOR_ ENCODING - GL_
FRAMEBUFFER_ ATTACHMENT_ COMPONENT_ TYPE - GL_
FRAMEBUFFER_ ATTACHMENT_ DEPTH_ SIZE - GL_
FRAMEBUFFER_ ATTACHMENT_ GREEN_ SIZE - GL_
FRAMEBUFFER_ ATTACHMENT_ OBJECT_ NAME - GL_
FRAMEBUFFER_ ATTACHMENT_ OBJECT_ TYPE - GL_
FRAMEBUFFER_ ATTACHMENT_ RED_ SIZE - GL_
FRAMEBUFFER_ ATTACHMENT_ STENCIL_ SIZE - GL_
FRAMEBUFFER_ ATTACHMENT_ TEXTURE_ CUBE_ MAP_ FACE - GL_
FRAMEBUFFER_ ATTACHMENT_ TEXTURE_ LAYER - GL_
FRAMEBUFFER_ ATTACHMENT_ TEXTURE_ LEVEL - GL_
FRAMEBUFFER_ BINDING - GL_
FRAMEBUFFER_ COMPLETE - GL_
FRAMEBUFFER_ DEFAULT - GL_
FRAMEBUFFER_ INCOMPLETE_ ATTACHMENT - GL_
FRAMEBUFFER_ INCOMPLETE_ DIMENSIONS - GL_
FRAMEBUFFER_ INCOMPLETE_ MISSING_ ATTACHMENT - GL_
FRAMEBUFFER_ INCOMPLETE_ MULTISAMPLE - GL_
FRAMEBUFFER_ UNDEFINED - GL_
FRAMEBUFFER_ UNSUPPORTED - GL_
FRONT - GL_
FRONT_ AND_ BACK - GL_
FRONT_ FACE - GL_
FUNC_ ADD - GL_
FUNC_ REVERSE_ SUBTRACT - GL_
FUNC_ SUBTRACT - GL_
GENERATE_ MIPMAP_ HINT - GL_
GEQUAL - GL_
GLES_ PROTOTYPES - GL_
GREATER - GL_
GREEN - GL_
GREEN_ BITS - GL_
HALF_ FLOAT - GL_
HIGH_ FLOAT - GL_
HIGH_ INT - GL_
IMPLEMENTATION_ COLOR_ READ_ FORMAT - GL_
IMPLEMENTATION_ COLOR_ READ_ TYPE - GL_INCR
- GL_
INCR_ WRAP - GL_
INFO_ LOG_ LENGTH - GL_INT
- GL_
INTERLEAVED_ ATTRIBS - GL_
INT_ 2_ 10_ 10_ 10_ REV - GL_
INT_ SAMPLER_ 2D - GL_
INT_ SAMPLER_ 2D_ ARRAY - GL_
INT_ SAMPLER_ 3D - GL_
INT_ SAMPLER_ CUBE - GL_
INT_ VEC2 - GL_
INT_ VEC3 - GL_
INT_ VEC4 - GL_
INVALID_ ENUM - GL_
INVALID_ FRAMEBUFFER_ OPERATION - GL_
INVALID_ INDEX - GL_
INVALID_ OPERATION - GL_
INVALID_ VALUE - GL_
INVERT - GL_KEEP
- GL_
LEQUAL - GL_LESS
- GL_
LINEAR - GL_
LINEAR_ MIPMAP_ LINEAR - GL_
LINEAR_ MIPMAP_ NEAREST - GL_
LINES - GL_
LINE_ LOOP - GL_
LINE_ STRIP - GL_
LINE_ WIDTH - GL_
LINK_ STATUS - GL_
LOW_ FLOAT - GL_
LOW_ INT - GL_
LUMINANCE - GL_
LUMINANCE_ ALPHA - GL_
MAJOR_ VERSION - GL_
MAP_ FLUSH_ EXPLICIT_ BIT - GL_
MAP_ INVALIDATE_ BUFFER_ BIT - GL_
MAP_ INVALIDATE_ RANGE_ BIT - GL_
MAP_ READ_ BIT - GL_
MAP_ UNSYNCHRONIZED_ BIT - GL_
MAP_ WRITE_ BIT - GL_MAX
- GL_
MAX_ 3D_ TEXTURE_ SIZE - GL_
MAX_ ARRAY_ TEXTURE_ LAYERS - GL_
MAX_ COLOR_ ATTACHMENTS - GL_
MAX_ COMBINED_ FRAGMENT_ UNIFORM_ COMPONENTS - GL_
MAX_ COMBINED_ TEXTURE_ IMAGE_ UNITS - GL_
MAX_ COMBINED_ UNIFORM_ BLOCKS - GL_
MAX_ COMBINED_ VERTEX_ UNIFORM_ COMPONENTS - GL_
MAX_ CUBE_ MAP_ TEXTURE_ SIZE - GL_
MAX_ DRAW_ BUFFERS - GL_
MAX_ ELEMENTS_ INDICES - GL_
MAX_ ELEMENTS_ VERTICES - GL_
MAX_ ELEMENT_ INDEX - GL_
MAX_ FRAGMENT_ INPUT_ COMPONENTS - GL_
MAX_ FRAGMENT_ UNIFORM_ BLOCKS - GL_
MAX_ FRAGMENT_ UNIFORM_ COMPONENTS - GL_
MAX_ FRAGMENT_ UNIFORM_ VECTORS - GL_
MAX_ PROGRAM_ TEXEL_ OFFSET - GL_
MAX_ RENDERBUFFER_ SIZE - GL_
MAX_ SAMPLES - GL_
MAX_ SERVER_ WAIT_ TIMEOUT - GL_
MAX_ TEXTURE_ IMAGE_ UNITS - GL_
MAX_ TEXTURE_ LOD_ BIAS - GL_
MAX_ TEXTURE_ SIZE - GL_
MAX_ TRANSFORM_ FEEDBACK_ INTERLEAVED_ COMPONENTS - GL_
MAX_ TRANSFORM_ FEEDBACK_ SEPARATE_ ATTRIBS - GL_
MAX_ TRANSFORM_ FEEDBACK_ SEPARATE_ COMPONENTS - GL_
MAX_ UNIFORM_ BLOCK_ SIZE - GL_
MAX_ UNIFORM_ BUFFER_ BINDINGS - GL_
MAX_ VARYING_ COMPONENTS - GL_
MAX_ VARYING_ VECTORS - GL_
MAX_ VERTEX_ ATTRIBS - GL_
MAX_ VERTEX_ OUTPUT_ COMPONENTS - GL_
MAX_ VERTEX_ TEXTURE_ IMAGE_ UNITS - GL_
MAX_ VERTEX_ UNIFORM_ BLOCKS - GL_
MAX_ VERTEX_ UNIFORM_ COMPONENTS - GL_
MAX_ VERTEX_ UNIFORM_ VECTORS - GL_
MAX_ VIEWPORT_ DIMS - GL_
MEDIUM_ FLOAT - GL_
MEDIUM_ INT - GL_MIN
- GL_
MINOR_ VERSION - GL_
MIN_ PROGRAM_ TEXEL_ OFFSET - GL_
MIRRORED_ REPEAT - GL_
NEAREST - GL_
NEAREST_ MIPMAP_ LINEAR - GL_
NEAREST_ MIPMAP_ NEAREST - GL_
NEVER - GL_
NICEST - GL_NONE
- GL_
NOTEQUAL - GL_
NO_ ERROR - GL_
NUM_ COMPRESSED_ TEXTURE_ FORMATS - GL_
NUM_ EXTENSIONS - GL_
NUM_ PROGRAM_ BINARY_ FORMATS - GL_
NUM_ SAMPLE_ COUNTS - GL_
NUM_ SHADER_ BINARY_ FORMATS - GL_
OBJECT_ TYPE - GL_ONE
- GL_
ONE_ MINUS_ CONSTANT_ ALPHA - GL_
ONE_ MINUS_ CONSTANT_ COLOR - GL_
ONE_ MINUS_ DST_ ALPHA - GL_
ONE_ MINUS_ DST_ COLOR - GL_
ONE_ MINUS_ SRC_ ALPHA - GL_
ONE_ MINUS_ SRC_ COLOR - GL_
OUT_ OF_ MEMORY - GL_
PACK_ ALIGNMENT - GL_
PACK_ ROW_ LENGTH - GL_
PACK_ SKIP_ PIXELS - GL_
PACK_ SKIP_ ROWS - GL_
PIXEL_ PACK_ BUFFER - GL_
PIXEL_ PACK_ BUFFER_ BINDING - GL_
PIXEL_ UNPACK_ BUFFER - GL_
PIXEL_ UNPACK_ BUFFER_ BINDING - GL_
POINTS - GL_
POLYGON_ OFFSET_ FACTOR - GL_
POLYGON_ OFFSET_ FILL - GL_
POLYGON_ OFFSET_ UNITS - GL_
PRIMITIVE_ RESTART_ FIXED_ INDEX - GL_
PROGRAM_ BINARY_ FORMATS - GL_
PROGRAM_ BINARY_ LENGTH - GL_
PROGRAM_ BINARY_ RETRIEVABLE_ HINT - GL_
QUERY_ RESULT - GL_
QUERY_ RESULT_ AVAILABLE - GL_R8
- GL_R8I
- GL_R8UI
- GL_
R8_ SNORM - GL_
R11F_ G11F_ B10F - GL_R16F
- GL_R16I
- GL_
R16UI - GL_R32F
- GL_R32I
- GL_
R32UI - GL_
RASTERIZER_ DISCARD - GL_
READ_ BUFFER - GL_
READ_ FRAMEBUFFER - GL_
READ_ FRAMEBUFFER_ BINDING - GL_RED
- GL_
RED_ BITS - GL_
RED_ INTEGER - GL_
RENDERBUFFER - GL_
RENDERBUFFER_ ALPHA_ SIZE - GL_
RENDERBUFFER_ BINDING - GL_
RENDERBUFFER_ BLUE_ SIZE - GL_
RENDERBUFFER_ DEPTH_ SIZE - GL_
RENDERBUFFER_ GREEN_ SIZE - GL_
RENDERBUFFER_ HEIGHT - GL_
RENDERBUFFER_ INTERNAL_ FORMAT - GL_
RENDERBUFFER_ RED_ SIZE - GL_
RENDERBUFFER_ SAMPLES - GL_
RENDERBUFFER_ STENCIL_ SIZE - GL_
RENDERBUFFER_ WIDTH - GL_
RENDERER - GL_
REPEAT - GL_
REPLACE - GL_RG
- GL_RG8
- GL_RG8I
- GL_
RG8UI - GL_
RG8_ SNORM - GL_
RG16F - GL_
RG16I - GL_
RG16UI - GL_
RG32F - GL_
RG32I - GL_
RG32UI - GL_RGB
- GL_RGB8
- GL_
RGB5_ A1 - GL_
RGB8I - GL_
RGB8UI - GL_
RGB8_ SNORM - GL_
RGB9_ E5 - GL_
RGB10_ A2 - GL_
RGB10_ A2UI - GL_
RGB16F - GL_
RGB16I - GL_
RGB16UI - GL_
RGB32F - GL_
RGB32I - GL_
RGB32UI - GL_
RGB565 - GL_RGBA
- GL_
RGBA4 - GL_
RGBA8 - GL_
RGBA8I - GL_
RGBA8UI - GL_
RGBA8_ SNORM - GL_
RGBA16F - GL_
RGBA16I - GL_
RGBA16UI - GL_
RGBA32F - GL_
RGBA32I - GL_
RGBA32UI - GL_
RGBA_ INTEGER - GL_
RGB_ INTEGER - GL_
RG_ INTEGER - GL_
SAMPLER_ 2D - GL_
SAMPLER_ 2D_ ARRAY - GL_
SAMPLER_ 2D_ ARRAY_ SHADOW - GL_
SAMPLER_ 2D_ SHADOW - GL_
SAMPLER_ 3D - GL_
SAMPLER_ BINDING - GL_
SAMPLER_ CUBE - GL_
SAMPLER_ CUBE_ SHADOW - GL_
SAMPLES - GL_
SAMPLE_ ALPHA_ TO_ COVERAGE - GL_
SAMPLE_ BUFFERS - GL_
SAMPLE_ COVERAGE - GL_
SAMPLE_ COVERAGE_ INVERT - GL_
SAMPLE_ COVERAGE_ VALUE - GL_
SCISSOR_ BOX - GL_
SCISSOR_ TEST - GL_
SEPARATE_ ATTRIBS - GL_
SHADER_ BINARY_ FORMATS - GL_
SHADER_ COMPILER - GL_
SHADER_ SOURCE_ LENGTH - GL_
SHADER_ TYPE - GL_
SHADING_ LANGUAGE_ VERSION - GL_
SHORT - GL_
SIGNALED - GL_
SIGNED_ NORMALIZED - GL_
SRC_ ALPHA - GL_
SRC_ ALPHA_ SATURATE - GL_
SRC_ COLOR - GL_SRGB
- GL_
SRGB8 - GL_
SRGB8_ ALPH A8 - GL_
STATIC_ COPY - GL_
STATIC_ DRAW - GL_
STATIC_ READ - GL_
STENCIL - GL_
STENCIL_ ATTACHMENT - GL_
STENCIL_ BACK_ FAIL - GL_
STENCIL_ BACK_ FUNC - GL_
STENCIL_ BACK_ PASS_ DEPTH_ FAIL - GL_
STENCIL_ BACK_ PASS_ DEPTH_ PASS - GL_
STENCIL_ BACK_ REF - GL_
STENCIL_ BACK_ VALUE_ MASK - GL_
STENCIL_ BACK_ WRITEMASK - GL_
STENCIL_ BITS - GL_
STENCIL_ BUFFER_ BIT - GL_
STENCIL_ CLEAR_ VALUE - GL_
STENCIL_ FAIL - GL_
STENCIL_ FUNC - GL_
STENCIL_ INDE X8 - GL_
STENCIL_ PASS_ DEPTH_ FAIL - GL_
STENCIL_ PASS_ DEPTH_ PASS - GL_
STENCIL_ REF - GL_
STENCIL_ TEST - GL_
STENCIL_ VALUE_ MASK - GL_
STENCIL_ WRITEMASK - GL_
STREAM_ COPY - GL_
STREAM_ DRAW - GL_
STREAM_ READ - GL_
SUBPIXEL_ BITS - GL_
SYNC_ CONDITION - GL_
SYNC_ FENCE - GL_
SYNC_ FLAGS - GL_
SYNC_ FLUSH_ COMMANDS_ BIT - GL_
SYNC_ GPU_ COMMANDS_ COMPLETE - GL_
SYNC_ STATUS - GL_
TEXTURE - GL_
TEXTUR E0 - GL_
TEXTUR E1 - GL_
TEXTUR E2 - GL_
TEXTUR E3 - GL_
TEXTUR E4 - GL_
TEXTUR E5 - GL_
TEXTUR E6 - GL_
TEXTUR E7 - GL_
TEXTUR E8 - GL_
TEXTUR E9 - GL_
TEXTUR E10 - GL_
TEXTUR E11 - GL_
TEXTUR E12 - GL_
TEXTUR E13 - GL_
TEXTUR E14 - GL_
TEXTUR E15 - GL_
TEXTUR E16 - GL_
TEXTUR E17 - GL_
TEXTUR E18 - GL_
TEXTUR E19 - GL_
TEXTUR E20 - GL_
TEXTUR E21 - GL_
TEXTUR E22 - GL_
TEXTUR E23 - GL_
TEXTUR E24 - GL_
TEXTUR E25 - GL_
TEXTUR E26 - GL_
TEXTUR E27 - GL_
TEXTUR E28 - GL_
TEXTUR E29 - GL_
TEXTUR E30 - GL_
TEXTUR E31 - GL_
TEXTURE_ 2D - GL_
TEXTURE_ 2D_ ARRAY - GL_
TEXTURE_ 3D - GL_
TEXTURE_ BASE_ LEVEL - GL_
TEXTURE_ BINDING_ 2D - GL_
TEXTURE_ BINDING_ 2D_ ARRAY - GL_
TEXTURE_ BINDING_ 3D - GL_
TEXTURE_ BINDING_ CUBE_ MAP - GL_
TEXTURE_ COMPARE_ FUNC - GL_
TEXTURE_ COMPARE_ MODE - GL_
TEXTURE_ CUBE_ MAP - GL_
TEXTURE_ CUBE_ MAP_ NEGATIVE_ X - GL_
TEXTURE_ CUBE_ MAP_ NEGATIVE_ Y - GL_
TEXTURE_ CUBE_ MAP_ NEGATIVE_ Z - GL_
TEXTURE_ CUBE_ MAP_ POSITIVE_ X - GL_
TEXTURE_ CUBE_ MAP_ POSITIVE_ Y - GL_
TEXTURE_ CUBE_ MAP_ POSITIVE_ Z - GL_
TEXTURE_ IMMUTABLE_ FORMAT - GL_
TEXTURE_ IMMUTABLE_ LEVELS - GL_
TEXTURE_ MAG_ FILTER - GL_
TEXTURE_ MAX_ LEVEL - GL_
TEXTURE_ MAX_ LOD - GL_
TEXTURE_ MIN_ FILTER - GL_
TEXTURE_ MIN_ LOD - GL_
TEXTURE_ SWIZZLE_ A - GL_
TEXTURE_ SWIZZLE_ B - GL_
TEXTURE_ SWIZZLE_ G - GL_
TEXTURE_ SWIZZLE_ R - GL_
TEXTURE_ WRAP_ R - GL_
TEXTURE_ WRAP_ S - GL_
TEXTURE_ WRAP_ T - GL_
TIMEOUT_ EXPIRED - GL_
TIMEOUT_ IGNORED - GL_
TIME_ ELAPSED - GL_
TRANSFORM_ FEEDBACK - GL_
TRANSFORM_ FEEDBACK_ ACTIVE - GL_
TRANSFORM_ FEEDBACK_ BINDING - GL_
TRANSFORM_ FEEDBACK_ BUFFER - GL_
TRANSFORM_ FEEDBACK_ BUFFER_ BINDING - GL_
TRANSFORM_ FEEDBACK_ BUFFER_ MODE - GL_
TRANSFORM_ FEEDBACK_ BUFFER_ SIZE - GL_
TRANSFORM_ FEEDBACK_ BUFFER_ START - GL_
TRANSFORM_ FEEDBACK_ PAUSED - GL_
TRANSFORM_ FEEDBACK_ PRIMITIVES_ WRITTEN - GL_
TRANSFORM_ FEEDBACK_ VARYINGS - GL_
TRANSFORM_ FEEDBACK_ VARYING_ MAX_ LENGTH - GL_
TRIANGLES - GL_
TRIANGLE_ FAN - GL_
TRIANGLE_ STRIP - GL_TRUE
- GL_
UNIFORM_ ARRAY_ STRIDE - GL_
UNIFORM_ BLOCK_ ACTIVE_ UNIFORMS - GL_
UNIFORM_ BLOCK_ ACTIVE_ UNIFORM_ INDICES - GL_
UNIFORM_ BLOCK_ BINDING - GL_
UNIFORM_ BLOCK_ DATA_ SIZE - GL_
UNIFORM_ BLOCK_ INDEX - GL_
UNIFORM_ BLOCK_ NAME_ LENGTH - GL_
UNIFORM_ BLOCK_ REFERENCED_ BY_ FRAGMENT_ SHADER - GL_
UNIFORM_ BLOCK_ REFERENCED_ BY_ VERTEX_ SHADER - GL_
UNIFORM_ BUFFER - GL_
UNIFORM_ BUFFER_ BINDING - GL_
UNIFORM_ BUFFER_ OFFSET_ ALIGNMENT - GL_
UNIFORM_ BUFFER_ SIZE - GL_
UNIFORM_ BUFFER_ START - GL_
UNIFORM_ IS_ ROW_ MAJOR - GL_
UNIFORM_ MATRIX_ STRIDE - GL_
UNIFORM_ NAME_ LENGTH - GL_
UNIFORM_ OFFSET - GL_
UNIFORM_ SIZE - GL_
UNIFORM_ TYPE - GL_
UNPACK_ ALIGNMENT - GL_
UNPACK_ IMAGE_ HEIGHT - GL_
UNPACK_ ROW_ LENGTH - GL_
UNPACK_ SKIP_ IMAGES - GL_
UNPACK_ SKIP_ PIXELS - GL_
UNPACK_ SKIP_ ROWS - GL_
UNSIGNALED - GL_
UNSIGNED_ BYTE - GL_
UNSIGNED_ INT - GL_
UNSIGNED_ INT_ 2_ 10_ 10_ 10_ REV - GL_
UNSIGNED_ INT_ 5_ 9_ 9_ 9_ REV - GL_
UNSIGNED_ INT_ 10F_ 11F_ 11F_ REV - GL_
UNSIGNED_ INT_ 24_ 8 - GL_
UNSIGNED_ INT_ SAMPLER_ 2D - GL_
UNSIGNED_ INT_ SAMPLER_ 2D_ ARRAY - GL_
UNSIGNED_ INT_ SAMPLER_ 3D - GL_
UNSIGNED_ INT_ SAMPLER_ CUBE - GL_
UNSIGNED_ INT_ VEC2 - GL_
UNSIGNED_ INT_ VEC3 - GL_
UNSIGNED_ INT_ VEC4 - GL_
UNSIGNED_ NORMALIZED - GL_
UNSIGNED_ SHORT - GL_
UNSIGNED_ SHORT_ 4_ 4_ 4_ 4 - GL_
UNSIGNED_ SHORT_ 5_ 5_ 5_ 1 - GL_
UNSIGNED_ SHORT_ 5_ 6_ 5 - GL_
VALIDATE_ STATUS - GL_
VENDOR - GL_
VERSION - GL_
VERTEX_ ARRAY_ BINDING - GL_
VERTEX_ ATTRIB_ ARRAY_ BUFFER_ BINDING - GL_
VERTEX_ ATTRIB_ ARRAY_ DIVISOR - GL_
VERTEX_ ATTRIB_ ARRAY_ ENABLED - GL_
VERTEX_ ATTRIB_ ARRAY_ INTEGER - GL_
VERTEX_ ATTRIB_ ARRAY_ NORMALIZED - GL_
VERTEX_ ATTRIB_ ARRAY_ POINTER - GL_
VERTEX_ ATTRIB_ ARRAY_ SIZE - GL_
VERTEX_ ATTRIB_ ARRAY_ STRIDE - GL_
VERTEX_ ATTRIB_ ARRAY_ TYPE - GL_
VERTEX_ SHADER - GL_
VIEWPORT - GL_
WAIT_ FAILED - GL_ZERO
Functions§
- glActive
Texture ⚠ - glAttach
Shader ⚠ - glBegin
Query ⚠ - glBegin
Transform ⚠Feedback - glBind
Attrib ⚠Location - glBind
Buffer ⚠ - glBind
Buffer ⚠Base - glBind
Buffer ⚠Range - glBind
Framebuffer ⚠ - glBind
Renderbuffer ⚠ - glBind
Sampler ⚠ - glBind
Texture ⚠ - glBind
Transform ⚠Feedback - glBind
Vertex ⚠Array - glBlend
Color ⚠ - glBlend
Equation ⚠ - glBlend
Equation ⚠Separate - glBlend
Func ⚠ - glBlend
Func ⚠Separate - glBlit
Framebuffer ⚠ - glBuffer
Data ⚠ - glBuffer
SubData ⚠ - glCheck
Framebuffer ⚠Status - glClear⚠
- glClear
Bufferfi ⚠ - glClear
Bufferfv ⚠ - glClear
Bufferiv ⚠ - glClear
Bufferuiv ⚠ - glClear
Color ⚠ - glClear
Depthf ⚠ - glClear
Stencil ⚠ - glClient
Wait ⚠Sync - glColor
Mask ⚠ - glCompile
Shader ⚠ - glCompressed
TexImage2D ⚠ - glCompressed
TexImage3D ⚠ - glCompressed
TexSub ⚠Image2D - glCompressed
TexSub ⚠Image3D - glCopy
Buffer ⚠SubData - glCopy
TexImage2D ⚠ - glCopy
TexSub ⚠Image2D - glCopy
TexSub ⚠Image3D - glCreate
Program ⚠ - glCreate
Shader ⚠ - glCull
Face ⚠ - glDelete
Buffers ⚠ - glDelete
Framebuffers ⚠ - glDelete
Program ⚠ - glDelete
Queries ⚠ - glDelete
Renderbuffers ⚠ - glDelete
Samplers ⚠ - glDelete
Shader ⚠ - glDelete
Sync ⚠ - glDelete
Textures ⚠ - glDelete
Transform ⚠Feedbacks - glDelete
Vertex ⚠Arrays - glDepth
Func ⚠ - glDepth
Mask ⚠ - glDepth
Rangef ⚠ - glDetach
Shader ⚠ - glDisable⚠
- glDisable
Vertex ⚠Attrib Array - glDraw
Arrays ⚠ - glDraw
Arrays ⚠Instanced - glDraw
Buffers ⚠ - glDraw
Elements ⚠ - glDraw
Elements ⚠Instanced - glDraw
Range ⚠Elements - glEnable⚠
- glEnable
Vertex ⚠Attrib Array - glEnd
Query ⚠ - glEnd
Transform ⚠Feedback - glFence
Sync ⚠ - glFinish⚠
- glFlush⚠
- glFlush
Mapped ⚠Buffer Range - glFramebuffer
Renderbuffer ⚠ - glFramebuffer
Texture2D ⚠ - glFramebuffer
Texture ⚠Layer - glFront
Face ⚠ - glGen
Buffers ⚠ - glGen
Framebuffers ⚠ - glGen
Queries ⚠ - glGen
Renderbuffers ⚠ - glGen
Samplers ⚠ - glGen
Textures ⚠ - glGen
Transform ⚠Feedbacks - glGen
Vertex ⚠Arrays - glGenerate
Mipmap ⚠ - glGet
Active ⚠Attrib - glGet
Active ⚠Uniform - glGet
Active ⚠Uniform Block Name - glGet
Active ⚠Uniform Blockiv - glGet
Active ⚠Uniformsiv - glGet
Attached ⚠Shaders - glGet
Attrib ⚠Location - glGet
Booleanv ⚠ - glGet
Buffer ⚠Parameteri64v - glGet
Buffer ⚠Parameteriv - glGet
Buffer ⚠Pointerv - glGet
Error ⚠ - glGet
Floatv ⚠ - glGet
Frag ⚠Data Location - glGet
Framebuffer ⚠Attachment Parameteriv - glGet
Integer64i_ ⚠v - glGet
Integer64v ⚠ - glGet
Integeri_ ⚠v - glGet
Integerv ⚠ - glGet
Internalformativ ⚠ - glGet
Program ⚠Binary - glGet
Program ⚠Info Log - glGet
Programiv ⚠ - glGet
Query ⚠Objectiv - glGet
Query ⚠Objectui64v - glGet
Queryiv ⚠ - glGet
Renderbuffer ⚠Parameteriv - glGet
Sampler ⚠Parameterfv - glGet
Sampler ⚠Parameteriv - glGet
Shader ⚠Info Log - glGet
Shader ⚠Precision Format - glGet
Shader ⚠Source - glGet
Shaderiv ⚠ - glGet
String ⚠ - glGet
Stringi ⚠ - glGet
Synciv ⚠ - glGet
TexParameterfv ⚠ - glGet
TexParameteriv ⚠ - glGet
Transform ⚠Feedback Varying - glGet
Uniform ⚠Block Index - glGet
Uniform ⚠Indices - glGet
Uniform ⚠Location - glGet
Uniformfv ⚠ - glGet
Uniformiv ⚠ - glGet
Uniformuiv ⚠ - glGet
Vertex ⚠Attrib Iiv - glGet
Vertex ⚠Attrib Iuiv - glGet
Vertex ⚠Attrib Pointerv - glGet
Vertex ⚠Attribfv - glGet
Vertex ⚠Attribiv - glHint⚠
- glInvalidate
Framebuffer ⚠ - glInvalidate
SubFramebuffer ⚠ - glIs
Buffer ⚠ - glIs
Enabled ⚠ - glIs
Framebuffer ⚠ - glIs
Program ⚠ - glIs
Query ⚠ - glIs
Renderbuffer ⚠ - glIs
Sampler ⚠ - glIs
Shader ⚠ - glIs
Sync ⚠ - glIs
Texture ⚠ - glIs
Transform ⚠Feedback - glIs
Vertex ⚠Array - glLine
Width ⚠ - glLink
Program ⚠ - glMap
Buffer ⚠Range - glPause
Transform ⚠Feedback - glPixel
Storei ⚠ - glPolygon
Offset ⚠ - glProgram
Binary ⚠ - glProgram
Parameteri ⚠ - glQuery
Counter ⚠ - glRead
Buffer ⚠ - glRead
Pixels ⚠ - glRelease
Shader ⚠Compiler - glRenderbuffer
Storage ⚠ - glRenderbuffer
Storage ⚠Multisample - glResume
Transform ⚠Feedback - glSample
Coverage ⚠ - glSampler
Parameterf ⚠ - glSampler
Parameterfv ⚠ - glSampler
Parameteri ⚠ - glSampler
Parameteriv ⚠ - glScissor⚠
- glShader
Binary ⚠ - glShader
Source ⚠ - glStencil
Func ⚠ - glStencil
Func ⚠Separate - glStencil
Mask ⚠ - glStencil
Mask ⚠Separate - glStencil
Op ⚠ - glStencil
OpSeparate ⚠ - glTex
Image2D ⚠ - glTex
Image3D ⚠ - glTex
Parameterf ⚠ - glTex
Parameterfv ⚠ - glTex
Parameteri ⚠ - glTex
Parameteriv ⚠ - glTex
Storage2D ⚠ - glTex
Storage3D ⚠ - glTex
SubImage2D ⚠ - glTex
SubImage3D ⚠ - glTransform
Feedback ⚠Varyings - glUniform1f⚠
- glUniform1fv⚠
- glUniform1i⚠
- glUniform1iv⚠
- glUniform1ui⚠
- glUniform1uiv⚠
- glUniform2f⚠
- glUniform2fv⚠
- glUniform2i⚠
- glUniform2iv⚠
- glUniform2ui⚠
- glUniform2uiv⚠
- glUniform3f⚠
- glUniform3fv⚠
- glUniform3i⚠
- glUniform3iv⚠
- glUniform3ui⚠
- glUniform3uiv⚠
- glUniform4f⚠
- glUniform4fv⚠
- glUniform4i⚠
- glUniform4iv⚠
- glUniform4ui⚠
- glUniform4uiv⚠
- glUniform
Block ⚠Binding - glUniform
Matrix2fv ⚠ - glUniform
Matrix2x3fv ⚠ - glUniform
Matrix2x4fv ⚠ - glUniform
Matrix3fv ⚠ - glUniform
Matrix3x2fv ⚠ - glUniform
Matrix3x4fv ⚠ - glUniform
Matrix4fv ⚠ - glUniform
Matrix4x2fv ⚠ - glUniform
Matrix4x3fv ⚠ - glUnmap
Buffer ⚠ - glUse
Program ⚠ - glValidate
Program ⚠ - glVertex
Attrib1f ⚠ - glVertex
Attrib1fv ⚠ - glVertex
Attrib2f ⚠ - glVertex
Attrib2fv ⚠ - glVertex
Attrib3f ⚠ - glVertex
Attrib3fv ⚠ - glVertex
Attrib4f ⚠ - glVertex
Attrib4fv ⚠ - glVertex
Attrib ⚠Divisor - glVertex
Attrib ⚠I4i - glVertex
Attrib ⚠I4iv - glVertex
Attrib ⚠I4ui - glVertex
Attrib ⚠I4uiv - glVertex
AttribI ⚠Pointer - glVertex
Attrib ⚠Pointer - glViewport⚠
- glWait
Sync ⚠
Type Aliases§
- GLbitfield
- GLboolean
- GLbyte
- GLchar
- GLclampf
- GLenum
- GLfixed
- GLfloat
- GLint
- GLint64
- GLintptr
- GLshort
- GLsizei
- GLsizeiptr
- GLsync
- GLubyte
- GLuint
- GLuint64
- GLushort
- GLvoid
- khronos_
float_ t - khronos_
int8_ t - khronos_
int16_ t - khronos_
int32_ t - khronos_
int64_ t - khronos_
intptr_ t - khronos_
ssize_ t - khronos_
stime_ nanoseconds_ t - khronos_
uint8_ t - khronos_
uint16_ t - khronos_
uint32_ t - khronos_
uint64_ t - khronos_
uintptr_ t - khronos_
usize_ t - khronos_
utime_ nanoseconds_ t