Struct salva3d::geometry::ContactManager [−][src]
pub struct ContactManager { pub fluid_fluid_contacts: Vec<ParticlesContacts>, pub fluid_boundary_contacts: Vec<ParticlesContacts>, pub boundary_boundary_contacts: Vec<ParticlesContacts>, }
Expand description
Structure responsible for computing and grouping all the contact between fluid and boundary particles.
Fields
fluid_fluid_contacts: Vec<ParticlesContacts>
All contacts detected between pairs of fluid partices.
fluid_boundary_contacts: Vec<ParticlesContacts>
All contacts detected between a fluid particle and a boundary particle.
boundary_boundary_contacts: Vec<ParticlesContacts>
All contacts detected between two boundary particles.
Implementations
The total number of contacts detected by this manager.
Note that there will be two contact for each pair of distinct particles.
Auto Trait Implementations
impl RefUnwindSafe for ContactManager
impl Send for ContactManager
impl Sync for ContactManager
impl Unpin for ContactManager
impl UnwindSafe for ContactManager
Blanket Implementations
Mutably borrows from an owned value. Read more
type Output = T
type Output = T
Should always be Self
The inverse inclusion map: attempts to construct self
from the equivalent element of its
superset. Read more
pub fn is_in_subset(&self) -> bool
pub fn is_in_subset(&self) -> bool
Checks if self
is actually part of its subset T
(and can be converted to it).
pub fn to_subset_unchecked(&self) -> SS
pub fn to_subset_unchecked(&self) -> SS
Use with care! Same as self.to_subset
but without any property checks. Always succeeds.
pub fn from_subset(element: &SS) -> SP
pub fn from_subset(element: &SS) -> SP
The inclusion map: converts self
to the equivalent element of its superset.