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#![deny(non_camel_case_types)]
#![deny(unused_parens)]
#![deny(non_upper_case_globals)]
#![deny(unused_qualifications)]
#![warn(missing_docs)]
#![deny(unused_results)]
#![allow(type_alias_bounds)]
#![warn(non_camel_case_types)]
#![allow(missing_copy_implementations)]
#![doc(html_root_url = "http://nphysics.org/rustdoc/")]
extern crate nalgebra as na;
pub mod boundary;
pub mod fluid;
pub mod geometry;
pub mod kernel;
mod liquid_world;
pub mod solver;
pub use crate::liquid_world::LiquidWorld;
#[cfg(feature = "dim3")]
pub mod math {
use na::{
Dynamic, Isometry3, Matrix3, Matrix6, MatrixMN, MatrixSlice6xX, MatrixSliceMut6xX, Point3,
Rotation3, Translation3, UnitQuaternion, Vector3, Vector6, U3, U6,
};
pub const SPATIAL_DIM: usize = 6;
pub const ANGULAR_DIM: usize = 3;
pub const DIM: usize = 3;
pub type Dim = U3;
pub type SpatialDim = U6;
pub type AngularDim = U3;
pub type Point<N> = Point3<N>;
pub type AngularVector<N> = Vector3<N>;
pub type Vector<N> = Vector3<N>;
pub type SpatialVector<N> = Vector6<N>;
pub type Orientation<N> = Vector3<N>;
pub type Isometry<N> = Isometry3<N>;
pub type Rotation<N> = UnitQuaternion<N>;
pub type RotationMatrix<N> = Rotation3<N>;
pub type Translation<N> = Translation3<N>;
pub type AngularInertia<N> = Matrix3<N>;
pub type InertiaMatrix<N> = Matrix6<N>;
pub type Matrix<N> = Matrix3<N>;
pub type SpatialMatrix<N> = Matrix6<N>;
pub type Jacobian<N> = MatrixMN<N, U6, Dynamic>;
pub type JacobianSlice<'a, N> = MatrixSlice6xX<'a, N>;
pub type JacobianSliceMut<'a, N> = MatrixSliceMut6xX<'a, N>;
}
#[cfg(feature = "dim2")]
pub mod math {
use na::{
Dynamic, Isometry2, Matrix1, Matrix2, Matrix3, MatrixMN, MatrixSlice3xX, MatrixSliceMut3xX,
Point2, Rotation2, Translation2, UnitComplex, Vector1, Vector2, Vector3, U1, U2, U3,
};
pub const SPATIAL_DIM: usize = 3;
pub const ANGULAR_DIM: usize = 1;
pub const DIM: usize = 2;
pub type Dim = U2;
pub type AngularDim = U1;
pub type SpatialDim = U3;
pub type Point<N> = Point2<N>;
pub type SpatialVector<N> = Vector3<N>;
pub type AngularVector<N> = Vector1<N>;
pub type Vector<N> = Vector2<N>;
pub type Orientation<N> = Vector1<N>;
pub type Isometry<N> = Isometry2<N>;
pub type Rotation<N> = UnitComplex<N>;
pub type RotationMatrix<N> = Rotation2<N>;
pub type Translation<N> = Translation2<N>;
pub type AngularInertia<N> = Matrix1<N>;
pub type InertiaMatrix<N> = Matrix3<N>;
pub type Matrix<N> = Matrix2<N>;
pub type SpatialMatrix<N> = Matrix3<N>;
pub type Jacobian<N> = MatrixMN<N, U3, Dynamic>;
pub type JacobianSlice<'a, N> = MatrixSlice3xX<'a, N>;
pub type JacobianSliceMut<'a, N> = MatrixSliceMut3xX<'a, N>;
}