Crate sable

Crate sable 

Source
Expand description

§Sable Engine

A modular 3D/2.5D game engine built in Rust with multi-backend rendering support.

§Features

  • Multi-Backend Rendering — Vulkan (primary), Metal (macOS/iOS), DirectX 12 (Windows)
  • 2D & 3D Support — Full 3D rendering with first-class 2.5D/sprite support
  • Live2D-Style Animation — Mesh deformation, physics-based hair/cloth, lip sync
  • Scripting — Lua, Rhai, and WebAssembly scripting with hot-reload
  • Visual Editor — Scene editing, asset browsing, profiling tools

§Crate Structure

The engine is split into multiple crates for modularity:

  • sable-core — Math, logging, utilities
  • sable-platform — Windowing, input
  • sable-gpu — Vulkan abstraction
  • sable-metal — Metal backend (macOS/iOS)
  • sable-dx12 — DirectX 12 backend (Windows)
  • sable-render — High-level rendering (backend-agnostic)
  • sable-assets — Asset loading, hot-reload
  • sable-scene — ECS, transforms, spatial structures
  • sable-audio — Audio playback, spatial sound
  • sable-physics — Collision, rigid bodies
  • sable-puppet — Live2D-style character animation
  • sable-script — Scripting integration
  • sable-editor — Visual development editor
  • sable-macros — Proc macros for ergonomic APIs
  • sable-app — Application framework

§Getting Started

use sable::prelude::*;

fn main() {
    App::new()
        .add_plugin(CorePlugin)
        .add_plugin(RenderPlugin)
        .run();
}

§License

Proprietary license. Free for teams of fewer than 5 people. Teams of 5 or more require a 10% revenue share on sold copies. See LICENSE file for full terms.

Re-exports§

pub use sable_core as core;

Modules§

prelude
Re-exports of commonly used types and traits.