Module s2protocol::message_events
source · Expand description
Decodes the Message Events. These are stored in an embedded file in the MPQ file called ‘replay.message.events’ Somehow it should 4 bits instead of 3 bits for the GameEMessageId… In our code it translates to 3 bits needed to represent 5 possible enum variants.
Structs
Enums
- A list of errors when handling MessageEvents