Expand description
ryot_utils
Provides general utilities and helpers that are fundamental across the Ryot framework. This crate includes functions and structs that assist in various aspects of game development, ensuring that core utilities are reusable and accessible.
Modules§
- app
- async_
events - This module provides a way to send events between systems asynchronously. It’s useful to send events between threads that perform asynchronous tasks, such as loading content from disk or loading sprites from a sprite sheet before rendering.
- async_
task - cache
- compression
- conditions
- prelude
- window
Macros§
- on_
hold_ every - A macro that simplifies the usege of
on_hold_every
condition by already callinginto
on the time argument.