Crate ryot_utils

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ryot_utils

Provides general utilities and helpers that are fundamental across the Ryot framework. This crate includes functions and structs that assist in various aspects of game development, ensuring that core utilities are reusable and accessible.

Modules§

app
async_events
This module provides a way to send events between systems asynchronously. It’s useful to send events between threads that perform asynchronous tasks, such as loading content from disk or loading sprites from a sprite sheet before rendering.
async_task
cache
compression
conditions
prelude
window

Macros§

on_hold_every
A macro that simplifies the usege of on_hold_every condition by already calling into on the time argument.

Functions§

is_true