pub struct GameServer {
    pub object_meta: Option<ObjectMeta>,
    pub health_spec: Option<HealthSpec>,
    pub status: Option<Status>,
}
Expand description

A strongly typed wrapper around the generated GameServer.

Fields

object_meta: Option<ObjectMeta>

k8s object metadata

health_spec: Option<HealthSpec>

Currently, health is the only item exposed from the Spec, so it is just made into a top level field here. This is None if the either spec or spec.health is None in the original GameServer, or if spec.health.disabled == true.

status: Option<Status>

State information

Trait Implementations

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