rw_parser_rs/renderware/
rw_sections.rs

1use num_derive::FromPrimitive;
2
3#[derive(Debug, Clone, Copy, PartialEq, Eq, FromPrimitive)]
4#[repr(u32)]
5pub enum RwSections {
6    RwStruct = 0x0001,
7    RwString = 0x0002,
8    RwExtension = 0x0003,
9    RwTexture = 0x0006,
10    RwMaterial = 0x0007,
11    RwMaterialList = 0x0008,
12    RwFrameList = 0x000E,
13    RwGeometry = 0x000F,
14    RwClump = 0x0010,
15    RwAtomic = 0x0014,
16    RwTextureNative = 0x0015,
17    RwTextureDictionary = 0x0016,
18    RwGeometryList = 0x001A,
19    RwSkin = 0x116,
20    RwAnim = 0x11E,
21
22    RwMaterialEffectsPLG = 0x0120,
23
24    RwReflectionMaterial = 0x0253F2FC,
25    RwNodeName = 0x0253F2FE,
26}