rw_parser_rs/renderware/
rw_sections.rs1use num_derive::FromPrimitive;
2
3#[derive(Debug, Clone, Copy, PartialEq, Eq, FromPrimitive)]
4#[repr(u32)]
5pub enum RwSections {
6 RwStruct = 0x0001,
7 RwString = 0x0002,
8 RwExtension = 0x0003,
9 RwTexture = 0x0006,
10 RwMaterial = 0x0007,
11 RwMaterialList = 0x0008,
12 RwFrameList = 0x000E,
13 RwGeometry = 0x000F,
14 RwClump = 0x0010,
15 RwAtomic = 0x0014,
16 RwTextureNative = 0x0015,
17 RwTextureDictionary = 0x0016,
18 RwGeometryList = 0x001A,
19 RwSkin = 0x116,
20 RwAnim = 0x11E,
21
22 RwMaterialEffectsPLG = 0x0120,
23
24 RwReflectionMaterial = 0x0253F2FC,
25 RwNodeName = 0x0253F2FE,
26}