Expand description
Angular and hyperspherical embeddings with π phase encoding
Many embedding tricks quietly reduce to angles. Cosine similarity is literally angle-based.
Using π explicitly:
- Map vectors to phase space
- Encode direction as multiples of π
- Track angular velocity instead of Euclidean distance
This is extremely friendly to 5-bit and 7-bit systems because:
- Angles saturate naturally
- Wraparound is meaningful
- Overflow becomes topology, not error
That is exactly how biological systems avoid numeric explosion.
Structs§
- Angular
Embedding - Angular embedding projector
- Hyperspherical
Projection - Hyperspherical projection for high-dimensional embeddings
- Phase
Encoder - Phase encoder for quantized values