Struct rusty_sword_arena::game::Color [−][src]
A color with 32-bit float parts from [0.0, 1.0]
suitable for OpenGL.
Fields
r: f32
Red
g: f32
Green
b: f32
Blue
Methods
impl Color
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impl Color
Trait Implementations
impl Copy for Color
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impl Copy for Color
impl Clone for Color
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impl Clone for Color
fn clone(&self) -> Color
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fn clone(&self) -> Color
Returns a copy of the value. Read more
fn clone_from(&mut self, source: &Self)
1.0.0[src]
fn clone_from(&mut self, source: &Self)
1.0.0
[src]Performs copy-assignment from source
. Read more
impl Debug for Color
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impl Debug for Color
fn fmt(&self, f: &mut Formatter) -> Result
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fn fmt(&self, f: &mut Formatter) -> Result
Formats the value using the given formatter. Read more
impl PartialEq for Color
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impl PartialEq for Color
fn eq(&self, other: &Color) -> bool
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fn eq(&self, other: &Color) -> bool
This method tests for self
and other
values to be equal, and is used by ==
. Read more
fn ne(&self, other: &Color) -> bool
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fn ne(&self, other: &Color) -> bool
This method tests for !=
.
impl Hash for Color
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impl Hash for Color
fn hash<H: Hasher>(&self, state: &mut H)
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fn hash<H: Hasher>(&self, state: &mut H)
Feeds this value into the given [Hasher
]. Read more
fn hash_slice<H>(data: &[Self], state: &mut H) where
H: Hasher,
1.3.0[src]
fn hash_slice<H>(data: &[Self], state: &mut H) where
H: Hasher,
1.3.0
[src]Feeds a slice of this type into the given [Hasher
]. Read more
impl Eq for Color
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impl Eq for Color