Struct rusty_spine::c::spAnimationStateData
source · #[repr(C)]pub struct spAnimationStateData {
pub skeletonData: *mut spSkeletonData,
pub defaultMix: c_float,
pub entries: *mut c_void,
}
Fields§
§skeletonData: *mut spSkeletonData
§defaultMix: c_float
§entries: *mut c_void
Trait Implementations§
source§impl Clone for spAnimationStateData
impl Clone for spAnimationStateData
source§fn clone(&self) -> spAnimationStateData
fn clone(&self) -> spAnimationStateData
Returns a copy of the value. Read more
1.0.0 · source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source
. Read moresource§impl NewFromPtr<spAnimationStateData> for AnimationStateData
impl NewFromPtr<spAnimationStateData> for AnimationStateData
unsafe fn new_from_ptr( c_animation_state_data: *mut spAnimationStateData ) -> Self
impl Copy for spAnimationStateData
Auto Trait Implementations§
impl Freeze for spAnimationStateData
impl RefUnwindSafe for spAnimationStateData
impl !Send for spAnimationStateData
impl !Sync for spAnimationStateData
impl Unpin for spAnimationStateData
impl UnwindSafe for spAnimationStateData
Blanket Implementations§
source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more