pub struct SkeletonRenderable {
    pub slot_index: i32,
    pub vertices: Vec<[f32; 2]>,
    pub uvs: Vec<[f32; 2]>,
    pub indices: Vec<u16>,
    pub color: Color,
    pub dark_color: Color,
    pub blend_mode: BlendMode,
    pub premultiplied_alpha: bool,
    pub attachment_renderer_object: Option<*const c_void>,
}

Fields

slot_index: i32vertices: Vec<[f32; 2]>uvs: Vec<[f32; 2]>indices: Vec<u16>color: Colordark_color: Colorblend_mode: BlendModepremultiplied_alpha: boolattachment_renderer_object: Option<*const c_void>

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