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use crate::{
attachment::Attachment,
bone::Bone,
c::{
spAttachment, spBone, spSkeleton, spSlot, spSlotData, spSlot_setAttachment,
spSlot_setToSetupPose,
},
c_interface::{NewFromPtr, SyncPtr},
Skeleton,
};
#[derive(Debug)]
pub struct Slot {
c_slot: SyncPtr<spSlot>,
}
impl NewFromPtr<spSlot> for Slot {
unsafe fn new_from_ptr(c_slot: *const spSlot) -> Self {
Self {
c_slot: SyncPtr(c_slot as *mut spSlot),
}
}
}
impl Slot {
pub fn set_attachment(&mut self, attachment: &Attachment) {
unsafe {
spSlot_setAttachment(self.c_ptr(), attachment.c_ptr());
}
}
pub fn set_to_setup_pose(&mut self) {
unsafe {
spSlot_setToSetupPose(self.c_ptr());
}
}
pub fn handle(&self) -> SlotHandle {
SlotHandle::new(self.c_ptr(), unsafe { self.bone().c_ptr_mut().skeleton })
}
c_accessor_color_mut!(color, color_mut, color);
c_accessor_tmp_ptr!(data, data_mut, data, SlotData, spSlotData);
c_accessor_tmp_ptr!(bone, bone_mut, bone, Bone, spBone);
c_accessor_tmp_ptr_optional!(
attachment,
attachment_mut,
attachment,
Attachment,
spAttachment
);
c_ptr!(c_slot, spSlot);
}
c_handle_decl!(
SlotHandle,
Slot,
Skeleton,
spSlot,
spSkeleton
);
#[derive(Debug)]
pub struct SlotData {
c_slot_data: SyncPtr<spSlotData>,
}
impl NewFromPtr<spSlotData> for SlotData {
unsafe fn new_from_ptr(c_slot_data: *const spSlotData) -> Self {
Self {
c_slot_data: SyncPtr(c_slot_data as *mut spSlotData),
}
}
}
impl SlotData {
c_accessor_string!(name, name);
c_ptr!(c_slot_data, spSlotData);
}