Structs§
Enums§
Functions§
- animate
- Process bones with animations.
- apply_
constraints - arc_ik
- check_
flip - Flips the bone if either if its scale is negative.
- construct
- construct_
verts - fabrik
- format_
frame - get_
bone_ texture - inherit_
vert - inheritance
- Apply child-parent inheritance.
Must be run twice, before and after
inverse_kinematics(). - interpolate_
bone - interpolate_
keyframes - Interpolate an f32 value from the specified keyframe data.
- inverse_
kinematics - Get rotations based on inverse kinematics.
Must be run between two
inheritance(), with 2nd call using rotations from this. - is_
animated - point_
bones - reset_
bone - time_
frame