pub struct MouseState { /* private fields */ }
Expand description

MouseState represents the end-state of the mouse during the last frame. This should be used for “real time” processing of most input (except mousewheel scrolling), where you only care about the final state of buttons or mouse position for your logic.

If you need to process all mouse events that occurred during a single frame, use the mouse_button_events, mouse_location_events, mouse_motion_events, or mouse_wheel_events fields on Engine.

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impl MouseState

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pub fn location(&self) -> Option<Vec2>

Final location of the mouse this frame. If you want to process all the locations the mouse was at during this frame, see Engine::mouse_location_events instead.

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pub fn motion(&self) -> Vec2

The cumulative relative motion of the mouse this frame. If you want to process all the individual relative motions, see `Engine::mouse_motion_events instead.

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pub fn wheel(&self) -> MouseWheelState

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pub fn pressed(&self, mouse_button: MouseButton) -> bool

Returns true if the mouse button was pressed

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pub fn just_pressed(&self, mouse_button: MouseButton) -> bool

Returns true if the mouse button started being pressed during the last frame

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pub fn just_released(&self, mouse_button: MouseButton) -> bool

Returns true if the mouse button started being released during the last frame

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pub fn pressed_any(&self, mouse_buttons: &[MouseButton]) -> bool

Returns true if any of the indicated mouse buttons were pressed

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pub fn just_pressed_any(&self, mouse_buttons: &[MouseButton]) -> bool

Returns true if any of the indicated mouse buttons were just pressed this frame

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pub fn just_released_any(&self, mouse_buttons: &[MouseButton]) -> bool

Returns true if any of the indicated mouse buttons were just released this frame

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pub fn chain(&self) -> MouseStateChain

Trait Implementations§

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impl Clone for MouseState

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fn clone(&self) -> MouseState

Returns a copy of the value. Read more
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fn clone_from(&mut self, source: &Self)

Performs copy-assignment from source. Read more
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impl Debug for MouseState

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fn fmt(&self, f: &mut Formatter<'_>) -> Result

Formats the value using the given formatter. Read more
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impl Default for MouseState

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fn default() -> MouseState

Returns the “default value” for a type. Read more
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impl Resource for MouseState
where Self: Send + Sync + 'static,

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