Struct rusty_engine::actor::Actor [−][src]
pub struct Actor { pub label: String, pub preset: Option<ActorPreset>, pub filename: String, pub translation: Vec2, pub layer: f32, pub rotation: f32, pub scale: f32, pub collision: bool, pub collider: Collider, }
Fields
label: String
READONLY: A way to identify an actor.
preset: Option<ActorPreset>
READONLY: Which preset was used to create this actor
filename: String
READONLY: File used for this actor’s sprite
translation: Vec2
SYNCED: Where you are in 2D game space. Positive x is right. Positive y is up. (0.0, 0.0) is the center of the screen.
layer: f32
SYNCED: Depth of the sprite. 0.0 (back) to 999.0 (front)
rotation: f32
SYNCED: Direction you face in radians. See constants UP, DOWN, LEFT, RIGHT
scale: f32
SYNCED: 1.0 is the normal 100%
collision: bool
TODO: Whether or not to calculate collisions
collider: Collider
TODO: Relative to translation
Implementations
Trait Implementations
Auto Trait Implementations
impl RefUnwindSafe for Actor
impl UnwindSafe for Actor
Blanket Implementations
Mutably borrows from an owned value. Read more
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T: Any,
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impl<T> FromWorld for T where
T: Default,
impl<T> FromWorld for T where
T: Default,
pub fn from_world(_world: &mut World) -> T
pub fn from_world(_world: &mut World) -> T
Creates Self
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