[]Function rusty_engine::prelude::glm::vec4_to_vec3

pub fn vec4_to_vec3<N>(
    v: &Matrix<N, U4, U1, <DefaultAllocator as Allocator<N, U4, U1>>::Buffer>
) -> Matrix<N, U3, U1, <DefaultAllocator as Allocator<N, U3, U1>>::Buffer> where
    N: Scalar