[−]Function rusty_engine::prelude::glm::vec4_to_vec3
pub fn vec4_to_vec3<N>(
v: &Matrix<N, U4, U1, <DefaultAllocator as Allocator<N, U4, U1>>::Buffer>
) -> Matrix<N, U3, U1, <DefaultAllocator as Allocator<N, U3, U1>>::Buffer> where
N: Scalar,
Creates a 3D vector from another vector.