[−]Function rusty_engine::prelude::glm::rotate_x
pub fn rotate_x<N>(
m: &Matrix<N, U4, U4, <DefaultAllocator as Allocator<N, U4, U4>>::Buffer>,
angle: N
) -> Matrix<N, U4, U4, <DefaultAllocator as Allocator<N, U4, U4>>::Buffer> where
N: RealField,