[]Function rusty_engine::prelude::glm::quat_rotate_vec

pub fn quat_rotate_vec<N>(
    q: &Quaternion<N>,
    v: &Matrix<N, U4, U1, <DefaultAllocator as Allocator<N, U4, U1>>::Buffer>
) -> Matrix<N, U4, U1, <DefaultAllocator as Allocator<N, U4, U1>>::Buffer> where
    N: RealField

Rotates a vector in homogeneous coordinates by a quaternion assumed to be normalized.