[−]Function rusty_engine::prelude::glm::quat_rotate_vec
pub fn quat_rotate_vec<N>(
q: &Quaternion<N>,
v: &Matrix<N, U4, U1, <DefaultAllocator as Allocator<N, U4, U1>>::Buffer>
) -> Matrix<N, U4, U1, <DefaultAllocator as Allocator<N, U4, U1>>::Buffer> where
N: RealField,
Rotates a vector in homogeneous coordinates by a quaternion assumed to be normalized.