[−]Function rusty_engine::prelude::glm::quat_look_at_lh
pub fn quat_look_at_lh<N>(
direction: &Matrix<N, U3, U1, <DefaultAllocator as Allocator<N, U3, U1>>::Buffer>,
up: &Matrix<N, U3, U1, <DefaultAllocator as Allocator<N, U3, U1>>::Buffer>
) -> Quaternion<N> where
N: RealField,
Computes a left-handed look-at quaternion (equivalent to a left-handed look-at matrix).