[−]Function rusty_engine::prelude::glm::cos
pub fn cos<N, D>(
angle: &Matrix<N, D, U1, <DefaultAllocator as Allocator<N, D, U1>>::Buffer>
) -> Matrix<N, D, U1, <DefaultAllocator as Allocator<N, D, U1>>::Buffer> where
D: Dimension,
N: RealField,
DefaultAllocator: Alloc<N, D, U1>,
Component-wise cosinus.