use windows::Win32::Graphics::{
Direct3D11::ID3D11Texture2D,
Dxgi::{DXGI_OUTDUPL_FRAME_INFO, DXGI_OUTPUT_DESC},
};
use crate::utils::Result;
use crate::{duplicate_context::DuplicateContext, utils::OutputDescExt};
use super::model::Capturer;
pub struct SimpleCapturer<'a> {
buffer: Vec<u8>,
ctx: &'a DuplicateContext,
texture: ID3D11Texture2D,
}
impl<'a> SimpleCapturer<'a> {
pub fn new(ctx: &'a DuplicateContext) -> Result<Self> {
let (buffer, texture) = Self::allocate(ctx)?;
Ok(Self {
buffer,
ctx,
texture,
})
}
fn allocate(ctx: &'a DuplicateContext) -> Result<(Vec<u8>, ID3D11Texture2D)> {
let (texture, desc) = ctx.create_readable_texture()?;
let buffer = vec![0u8; desc.calc_buffer_size()];
Ok((buffer, texture))
}
}
impl Capturer for SimpleCapturer<'_> {
fn buffer(&self) -> &[u8] {
&self.buffer
}
fn buffer_mut(&mut self) -> &mut [u8] {
&mut self.buffer
}
fn desc(&self) -> Result<DXGI_OUTPUT_DESC> {
self.ctx.desc()
}
fn check_buffer(&self) -> Result<()> {
if self.buffer.len() < self.desc()?.calc_buffer_size() {
Err("Invalid buffer length")
} else {
Ok(())
}
}
fn capture(&mut self) -> Result<DXGI_OUTDUPL_FRAME_INFO> {
self
.ctx
.capture_frame(self.buffer.as_mut_ptr(), self.buffer.len(), &self.texture)
}
fn safe_capture(&mut self) -> Result<DXGI_OUTDUPL_FRAME_INFO> {
self.check_buffer()?;
self.capture()
}
}
impl DuplicateContext {
pub fn simple_capturer(&self) -> Result<SimpleCapturer> {
SimpleCapturer::new(self)
}
}
#[cfg(test)]
mod tests {
use std::{thread, time::Duration};
use crate::{capturer::model::Capturer, manager::Manager, utils::FrameInfoExt};
#[test]
fn simple_capturer() {
let manager = Manager::default().unwrap();
assert_ne!(manager.contexts.len(), 0);
let mut capturer = manager.contexts[0].simple_capturer().unwrap();
thread::sleep(Duration::from_millis(100));
let info = capturer.safe_capture().unwrap();
assert!(info.is_new_frame());
let buffer = capturer.buffer();
let mut all_zero = true;
for i in 0..buffer.len() {
if buffer[i] != 0 {
all_zero = false;
break;
}
}
assert!(!all_zero);
}
}