use windows::Win32::Graphics::{
Direct3D11::ID3D11Texture2D,
Dxgi::{DXGI_OUTDUPL_FRAME_INFO, DXGI_OUTPUT_DESC},
};
use crate::duplicate_context::DuplicateContext;
use crate::utils::{calc_buffer_size, Result};
use super::model::Capturer;
pub struct SimpleCapturer<'a> {
buffer: Vec<u8>,
ctx: &'a DuplicateContext,
texture: ID3D11Texture2D,
}
impl<'a> SimpleCapturer<'a> {
pub fn new(ctx: &'a DuplicateContext) -> Result<Self> {
let (buffer, texture) = Self::allocate(ctx)?;
Ok(Self {
buffer,
ctx,
texture,
})
}
fn allocate(ctx: &'a DuplicateContext) -> Result<(Vec<u8>, ID3D11Texture2D)> {
let (texture, desc) = ctx.create_readable_texture()?;
let buffer = vec![0u8; calc_buffer_size(desc)];
Ok((buffer, texture))
}
}
impl Capturer for SimpleCapturer<'_> {
fn get_buffer(&self) -> &[u8] {
&self.buffer
}
fn get_desc(&self) -> Result<DXGI_OUTPUT_DESC> {
self.ctx.get_desc()
}
fn check_buffer(&self) -> Result<()> {
if self.buffer.len() < calc_buffer_size(self.get_desc()?) {
Err("Invalid buffer length")
} else {
Ok(())
}
}
fn capture(&mut self) -> Result<DXGI_OUTDUPL_FRAME_INFO> {
self
.ctx
.capture_frame(self.buffer.as_mut_ptr(), self.buffer.len(), &self.texture)
}
fn safe_capture(&mut self) -> Result<DXGI_OUTDUPL_FRAME_INFO> {
self.check_buffer()?;
self.capture()
}
}
impl DuplicateContext {
pub fn simple_capturer(&self) -> Result<SimpleCapturer> {
SimpleCapturer::new(self)
}
}