pub fn dijkstra_search<G, I, F, K, E, H, C>(
graph: G,
starts: I,
edge_cost: F,
visitor: H,
) -> Result<C, E>where
G: IntoEdges + Visitable,
G::NodeId: Eq + Hash,
I: IntoIterator<Item = G::NodeId>,
F: FnMut(G::EdgeRef) -> Result<K, E>,
K: Measure + Copy,
H: FnMut(DijkstraEvent<G::NodeId, &G::EdgeWeight, K>) -> C,
C: ControlFlow,
Expand description
Dijkstra traversal of a graph.
Starting points are the nodes in the iterator starts
(specify just one
start vertex x by using Some(x)
).
The traversal emits discovery and finish events for each reachable vertex,
and edge classification of each reachable edge. visitor
is called for each
event, see DijkstraEvent
for possible values.
The return value should implement the trait ControlFlow
, and can be used to change
the control flow of the search.
Control
Implements ControlFlow
such that Control::Continue
resumes the search.
Control::Break
will stop the visit early, returning the contained value.
Control::Prune
will stop traversing any additional edges from the current
node and proceed immediately to the Finish
event.
There are implementations of ControlFlow
for ()
, and Result<C, E>
where
C: ControlFlow
. The implementation for ()
will continue until finished.
For Result
, upon encountering an E
it will break, otherwise acting the same as C
.
*Panics if you attempt to prune a node from its Finish
event.
The pseudo-code for the Dijkstra algorithm is listed below, with the annotated event points, for which the given visitor object will be called with the appropriate method.
// G - graph, s - single source node, weight - edge cost function
DIJKSTRA(G, s, weight)
let score be empty mapping
let visited be empty set
let Q be a priority queue
score[s] := DEFAULT_COST
PUSH(Q, (score[s], s)) // only score determines the priority
while Q is not empty
cost, u := POP-MIN(Q)
if u in visited
continue
PUT(visited, u) // event: Discover(u, cost)
for each _, v, w in OutEdges(G, u) // v - target vertex, w - edge weight
... // event: ExamineEdge(u, v, w)
if v in visited
continue
next_cost = cost + weight(w)
if {(v is key in score)
and (score[v] <= next_cost)} // event: EdgeNotRelaxed(u, v, w)
...
else: // v not scored or scored higher
score[v] = next_cost // event: EdgeRelaxed(u, v, w)
PUSH(Q, (next_cost, v))
end for // event: Finish(u)
end while
§Example returning Control
.
Find the shortest path from vertex 0 to 5, and exit the visit as soon as we reach the goal vertex.
use rustworkx_core::petgraph::prelude::*;
use rustworkx_core::petgraph::graph::node_index as n;
use rustworkx_core::petgraph::visit::Control;
use rustworkx_core::traversal::{DijkstraEvent, dijkstra_search};
let gr: Graph<(), ()> = Graph::from_edges(&[
(0, 1), (0, 2), (0, 3), (0, 4),
(1, 3),
(2, 3), (2, 4),
(4, 5),
]);
// record each predecessor, mapping node → node
let mut predecessor = vec![NodeIndex::end(); gr.node_count()];
let start = n(0);
let goal = n(5);
dijkstra_search(
&gr,
Some(start),
|edge| -> Result<usize, ()> {
Ok(1)
},
|event| {
match event {
DijkstraEvent::Discover(v, _) => {
if v == goal {
return Control::Break(v);
}
},
DijkstraEvent::EdgeRelaxed(u, v, _) => {
predecessor[v.index()] = u;
},
_ => {}
};
Control::Continue
},
).unwrap();
let mut next = goal;
let mut path = vec![next];
while next != start {
let pred = predecessor[next.index()];
path.push(pred);
next = pred;
}
path.reverse();
assert_eq!(&path, &[n(0), n(4), n(5)]);